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  1. #61
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Souji_Lashtail View Post
    True, however at least FFXIV has fluid physics pretty well down, compared to some. As to other weapons, I'm curious as to what you had in mind.
    Given that I had set it from Thavnair and how Thavnair appears to have that Near Eastern theme, the prime choice was the saber, using a martial style of one hand holding the weapon and another hand placed on a sheath at their opposing hip (almost like Samurai) unless they were to dual-wield sabers. The overall goal for that type of weapon was to have a fighting style matching what you would expect of a swashbuckler or anyone using a sword that would not be as effective with thrusting attacks.

    Other options included a scepter (effectively a really ornate club), dual sabers, a even a pole at one point. I did consider the whip though, but kept thinking about what sort of style and animations would be required for it as well as what games I had played that had whips or chains as options and preferred more static alternatives.

    Before I posted it to the forums, the concept had a saber and a spell focus that looked like a jeweled buckler, then it was just a jeweled pommelguard and then removed completely.

    Quote Originally Posted by Dualgunner View Post
    It's a spellcaster that learns new spells by getting hit in the face. If you're getting hit and you're not a tank you're doing it wrong *looks at MNK and SAM*
    Once. They learned by getting hit once.

    Actually the main reason why I didn't make it a tank was because I never felt like it had enough of a toolkit for tanking. Sure, some examples like White Wind and Mighty Guard (a.k.a. the tank 2-bar Limit Break), but there's really not much more than that. It was also traditionally never that tanky, only being sturdy enough to take just as many hits as any other typical melee job, hence why I kept it to that role and tried providing more support components.
    (2)

  2. #62
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kazrah View Post
    Once. They learned by getting hit once.

    Actually the main reason why I didn't make it a tank was because I never felt like it had enough of a toolkit for tanking. Sure, some examples like White Wind and Mighty Guard (a.k.a. the tank 2-bar Limit Break), but there's really not much more than that. It was also traditionally never that tanky, only being sturdy enough to take just as many hits as any other typical melee job, hence why I kept it to that role and tried providing more support components.
    I have to agree that the vast majority of its spell kit was dps related and debuffing, but now with RDM we're starting to get less needy in that department...hmmm

    However in terms of a DD caster that RDM didnt fill, we still have room for one that has more debuffing and buffing than straight res/cure so there could still be room for it as a caster DD...

    Thing is I would be shocked to see no tank or healer in 5.0. And given what balance we have now, i would just think wed get a ranged physical if we got a dps(like in HW)

    if they held onto the thavnair theme id love to see MSTK make that tank slot as well, but after seeing SAM implemented which all classic iterations show it surely had to be a tank, im not entirely certain that theyd have to go with the aesthetic

    And besides M barrier, all of MST toolkit was Up DPS with spell sword, so hmmm

    Healer would be pretty odd fpr BLU, but it would be funny fo be rewarded for missing a mechanic
    (2)
    Last edited by ADVSS; 06-30-2017 at 07:23 AM.

  3. #63
    Player
    Ordoric's Avatar
    Join Date
    May 2012
    Posts
    148
    Character
    Ordoric Ambrosuis
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 80
    If your going with lore. Why not make the job be an experiment in the alchemist guild. All the big names in thavnir <sp> are alchemists. Have them be instanced fights to learn ability anfd infused monster monster abilities into the soulgem. Let them have. Normal sword. Rotation to debuff The mobs and off gcd is monster abilities
    (0)

  4. #64
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by ADVSS View Post
    Thing is I would be shocked to see no tank or healer in 5.0. And given what balance we have now, i would just think wed get a ranged physical if we got a dps(like in HW)
    Oh, I'm more than convinced that 5.0 will bring a tank and a healer. Not because of the lack of players in those roles, but rather due to a necessity to expand on the variety in both of those roles. I doubt we'd get another dps job that soon, but I'd agree that the next one would likely be something ranged.

    As for aesthetic, BLU has a couple it could choose from. The FFV and the FFT versions are probably the most notable, with the BLU of the FFTA series most often being the one I kept thinking of when I worked on that concept. Then again, it could be like SAM and break tradition from past games, which wouldn't necessarily be a bad thing either.
    (1)

  5. #65
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    BLU would not be difficult at all to implement. And it would be tank, not DPS.

    You obviously wouldn't be able to learn abilities from all monsters, but it could be designed so that you learn abilities from "elite" monsters for lack of a better term. Basically, your class storyline would take you through fights with rare, special monsters that you would learn your abilities from.

    In addition to your "core" abilities that would be learned through storyline, they could have a "side list" of abilities similar to the 4.0 role list, where you can learn X amount of abilities from monsters but you can only choose to equip Y amount at any one time.
    (1)

  6. #66
    Player
    Souji_Lashtail's Avatar
    Join Date
    Feb 2017
    Posts
    13
    Character
    Souji Lashtail
    World
    Famfrit
    Main Class
    Red Mage Lv 53
    Quote Originally Posted by Kazrah View Post
    Other options included a scepter (effectively a really ornate club), dual sabers, a even a pole at one point. I did consider the whip though, but kept thinking about what sort of style and animations would be required for it as well as what games I had played that had whips or chains as options and preferred more static alternatives.

    Before I posted it to the forums, the concept had a saber and a spell focus that looked like a jeweled buckler, then it was just a jeweled pommelguard and then removed completely.
    Hm. Cool ideas, though I'd say the swashbuckler aspect has been swiped by RDM. Going off of the Thavnairian alchemist theme, perhaps a whip-blade, ala Seven of Type-0? Something that fits that they're alchemists and tinkerers?
    (1)

  7. #67
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kazrah View Post
    That's what the cutscenes are for and having the Blue Mage learn spells in that fashion. Yes, it's not exactly like it was in past games in the series, but that's not necessarily a bad thing jobs do require a minor degree of adaptation in order to fit within the confines of a new(er) game, lest it fall prey to similar conditions that impeded the production of FFXV according to its director.
    No, that's not what cutscenes are for. Cutscenes cannot, will not make up for the loss of its quintessential features.

    Quote Originally Posted by Dualgunner View Post
    It's a spellcaster that learns new spells by getting hit in the face. If you're getting hit and you're not a tank you're doing it wrong *looks at MNK and SAM*

    But in all seriousness, after the success of RDM I am fully behind the team in any conception they have for BLU, be it fully faithful to the series or not. I feel making it a vengeance based tank would be the best way BLU could fit into XIV, however.
    Why be excited about a blue mage that is a blue mage in name only?

    Quote Originally Posted by ADVSS View Post
    The look of the FFV original incarnation of BLU looks very tanky with the huge shoulder pads and blue cape, and sunglasses...hahaha well that would be interesting
    You're reading into it what you want to see.



    This is a cloth outfit. There's nothing tanky about it.
    (1)
    Last edited by Nixxe; 06-30-2017 at 12:56 PM.

  8. #68
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    My biggest issue with BLU in FFXIV is there just aren't any really notable monster abilities. The only one I can think of is Bad Breath, but obviously that wouldn't work on bosses.
    (0)

  9. #69
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by basketofseals View Post
    My biggest issue with BLU in FFXIV is there just aren't any really notable monster abilities. The only one I can think of is Bad Breath, but obviously that wouldn't work on bosses.
    While true, if the class were to be added most likely the skills would just be rewarded at the end of the Job Quest. Claim they found a rare monster that does X skill, go to that monster and get struck by the skill then come back to me, skill rewarded. I'd see Bad breath being a debuff to say defense or such for X seconds vs what we are used to but there are ways they could make it work. We would just have to realize this isn't like 11 or the single player games, if you want BLU, know your skills are already set in stone of when and how you learn em.
    (1)

  10. #70
    Player
    Souji_Lashtail's Avatar
    Join Date
    Feb 2017
    Posts
    13
    Character
    Souji Lashtail
    World
    Famfrit
    Main Class
    Red Mage Lv 53
    Perhaps, if this were to be a 5.0 thing, they could introduce a new role to the game. Something like support/controller.
    (0)

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