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  1. #1
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Whats with this blue mages need to learn EVERY ability nonsense. This not 11 and it doesn't need to follow suit because 7,9,10,10-2, and 6 had their own unique Blue Mage.

    Blue Mages can only learn qualifying abilities in some iterations. That's totally up to yoshi p on what he deems "qualifying".

    As to why they can't keep those abilities could be a lore reason or tie into their gauge mechanic.

    I just hope they make it a tank.
    (4)

  2. #2
    Player
    Souji_Lashtail's Avatar
    Join Date
    Feb 2017
    Posts
    13
    Character
    Souji Lashtail
    World
    Famfrit
    Main Class
    Red Mage Lv 53
    Here's my two Gil on the matter. Make it so that Blue Mage's abilities tie into a specific Hunting Log. At X kills of a certain enemy, they unlock certain Blue Magic abilities. At incremental increases in kills, the ability levels. Using Primals, for example.
    Ifrit: One Kill unlocks, say...Eruption I. Hits one enemy, with decent AOE. At, say...5 kills, it becomes Eruption II, and gains a bit more damage, bit more AOE. 15 Kills, Eruption III, resetting the AOE, but giving it a targeting cone, causing each enemy in the cone to be targeted. Etc.
    (0)

  3. #3
    Player
    TristanBlane's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    387
    Character
    Crucius Lapin
    World
    Siren
    Main Class
    Astrologian Lv 70
    I really love your concept idea for BLU ! I think the idea for a Melee range support DPS is GREAT!
    The Lore aspect and the Thavnarian origins gave me all the feels. I really like the thought you put into that and to their motto which I absolutely love.


    I agree that giving it a ton of different abilities is just going to cause a problem, no harm in giving them streamlined abilities that will work and not make them either op or picked dead last.

    Though I don't think an AOE heal of White Wind is necessary for them. A self heal or single target heal , sure, but an AOE heal nah.

    Also, Now that they added two whole new sword DPS jobs what other weapons do you think would work well for BLU? Cuz I'm totally over swords. :P

    I hope BLU gets put into the game one day and that it can come out similar to your concept!! Great work ^_^
    (1)
    Last edited by TristanBlane; 06-29-2017 at 06:56 AM.

  4. #4
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Look I don't like Blue Mage but by all means, people want it, let them have it.

    But please, one request. Id they get the Blue Magic spell "Blow Up", please make it require a target. Between the rpers and trolls of Balmung I suspect someone would dress Arabic and blow themselves up over and over. It would be in very poor taste. Just keep that skill away, people cant be trusted.
    (2)

  5. #5
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by TristanBlane View Post
    I really love your concept idea for BLU ! I think the idea for a Melee range support DPS is GREAT!
    The Lore aspect and the Thavnarian origins gave me all the feels. I really like the thought you put into that and to their motto which I absolutely love.


    I agree that giving it a ton of different abilities is just going to cause a problem, no harm in giving them streamlined abilities that will work and not make them either op or picked dead last.

    Though I don't think an AOE heal of White Wind is necessary for them. A self heal or single target heal , sure, but an AOE heal nah.

    Also, Now that they added two whole new sword DPS jobs what other weapons do you think would work well for BLU? Cuz I'm totally over swords. :P

    I hope BLU gets put into the game one day and that it can come out similar to your concept!! Great work ^_^
    Thanks! It's also one of my concepts I'm currently revamping to work with the new mechanics changes!

    To answer a couple of things, I had White Wind as sort of a panic button if/when the healer took a dive. Looking at what I can do with Vercure spam on a RDM though, I'm thinking the goal would be to have it as bigger cooldown so it wouldn't be completely broken.

    I'd also agree on the sword thing, although given the Near East vibe that we've gotten from Thavnairian outfits and the FFTA version of BLU using sabers and blades that also match that style, I couldn't really think of anything better, especially with how much of a nuisance it can be to make whips in an MMORPG or any other type of fluid weapon like that. On the other hand, since it'd be a melee dps and the next expansion would most likely bring a tank and a healer, maybe that lingering dread for swords won't be so bad after a couple of years.

    Quote Originally Posted by ErikMynhier View Post
    Look I don't like Blue Mage but by all means, people want it, let them have it.

    But please, one request. Id they get the Blue Magic spell "Blow Up", please make it require a target. Between the rpers and trolls of Balmung I suspect someone would dress Arabic and blow themselves up over and over. It would be in very poor taste. Just keep that skill away, people cant be trusted.
    I'll gladly add a Blow Up skill when Samurai get a Seppuku ability.
    (1)

  6. #6
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Blue Mage isn't so hard to add, just add default monster spells as auto obtained/quested, and add a blue magic glamour system where you can change the spell animations by hunting for them with a log of some sort but the spells keep the same properties.

    Also if it's a tank the LB should be mighty guard.

    For example let's see a hypothetical level one spell.

    Level 1: Goblin Punch
    Description: Does a unaspected attack with a potency of 150.

    *player uses hunting log to unlock level 1 blue magic slot spell - ravens claw by hunting for 10 ravens.
    *player opens blue magic glamour UI
    *player sees level 1 blue magic slot with a description of delivers an attack with a potency of 150, and the current spell equipped. (Goblin punch)
    *player clicks on blue magic level 1 slot and a list pops with all glamours unlocked for level 1 blue magic glamours, and sees Goblin Punch blue highlighted because it's equipped.
    *player goes down to ravens claw and clicks on it changing the animation of the spell to ravens claw.

    It's that simple they add default blue magic like Goblin Punch that isn't currently in game, and let us unlock the iconic ones/and the ones they decide to add in patches this way they follow the game formula, and yet add the hunting aspect without destroying their standards. Heck they could even add some in cash shop for cheap to get extra $$$ for having to make glamours for them.
    (0)
    Last edited by Brightshadow; 06-29-2017 at 09:10 AM.

  7. #7
    Player
    Souji_Lashtail's Avatar
    Join Date
    Feb 2017
    Posts
    13
    Character
    Souji Lashtail
    World
    Famfrit
    Main Class
    Red Mage Lv 53
    As a thought for the whip as a weapon, FFXIV has one big advantage over most MMOs. Canned animation. They use the same set of motions repeated, so adding a whip might be a little easier than in, say, DCU
    (0)

  8. #8
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Souji_Lashtail View Post
    As a thought for the whip as a weapon, FFXIV has one big advantage over most MMOs. Canned animation. They use the same set of motions repeated, so adding a whip might be a little easier than in, say, DCU
    They have that for emotes and non-combat classes (all linked with PLD animations), but jobs all have predominantly attack animations exclusive to themselves. The other thing to factor in is not just the character animation, but the motion of the weapon as well.

    Also, DCUO has far more canned animation than FFXIV, and what whip animations they do have are based off the generic 1-handed weapon animations.
    (0)

  9. #9
    Player
    Souji_Lashtail's Avatar
    Join Date
    Feb 2017
    Posts
    13
    Character
    Souji Lashtail
    World
    Famfrit
    Main Class
    Red Mage Lv 53
    Quote Originally Posted by Kazrah View Post
    They have that for emotes and non-combat classes (all linked with PLD animations), but jobs all have predominantly attack animations exclusive to themselves. The other thing to factor in is not just the character animation, but the motion of the weapon as well.
    What I mean by canned animation is that each classes attack animations are non-dynamic in terms of timing. Same delay, the same pattern of attacks/swings, etc. (Ex. Auto 1, Down-right. Auto 2, Up-right. Auto 3, thrust). Thus animating both the person and the whip is a bit easier than animating it for a full-fledged dynamic system, with varying timings, etc.
    Or they could go the same route that League of Legends did with Thresh, and animate dozens of permutations, but I doubt that. Too time-consuming and difficult.
    As to DCUO, I meant that you have things where players are canceling attack into attack
    (0)

  10. #10
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    While I agree with the title of the thread, this is also a prime example of exactly why BLU would not live up to everything the people who are really excited about the idea generally want it to be. What you've described isn't really a blue mage, so much as a feral black mage. It lacks the core element of the class that makes it so entertaining in other titles in the series, in particular FFV.
    (1)

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