How it could work: Like every other caster DPS
How it could work: Like every other caster DPS
I'm still thinking it'll be a tank based on what they've released so far. We've got...3 caster dps, 3 tanks, 3 healers and 4 melee dps. I'm kind of expecting there to be another "maiming" dps this time around, perhaps Soldier as some are speculating, and we haven't had another tank and healer for awhile. Dancer would fit the bill for healers imo, while BLU could, potentially, function as a tank.
Also Blue mage melee sword / mage would give alot of the player tht close range melee sword dps thy always wanted a sword dps. there class beside playing PLD... Blue mage is basically melee damage because thy use str in FF11 so i would keep it like tht if i was them and some Blue mage spells or range damage which is magic but tht damage was really low so ya Blue mage melee sword dps would be awesome again also it would look even better in FF14 thn it was in FF11. AS for the sword thing thy can set it up just like thy did blm/whm using staffs
Last edited by Starcake28; 10-28-2018 at 02:43 AM.
I disagree, Blue Magic had plenty of solid utility spells in the past, it was very much a jack-of-all-trades spell kit. Heals, shields and damage through spell casts? Sounds like a Paladin, and a counter-based tank seems like a solid niche plus a good fit for Blue Mage given how it traditionally went about learning spells.
Heck, Tank LB2 is Mighty Guard, which was traditionally a Blue Magic skill... Rename the LB2, Mighty Guard could be Blue Mages Divine Veil/The Blackest Night/Shake it Off, White Wind could be its Clemency... The only other role to get that kind of toolkit are Healers, but I really can't see Blue Mage being a Healer, I guess Red Mage opened up the Caster role to more utility based spells with Vercure though. IDK, my money is on Caster either way, but I feel Blue Mage as a Tank could be very interesting and not as outlandish as others seem to. Only solid argument I've really heard against it is that the tank sets don't fit a "mage", but IMO caster robes don't fit the fencer Red Mage is either, although I suppose I have suggested in the past that Red Mage and Blue Mage should get their own Fencer sets of gear to be separate from the Black Mage/Summoner sets...
Doesn't Red Mage already fill this role? Arguably Samurai and Ninja are sword wielders too, just lame old Asian swords. Slap in Paladin and Dark Knight (and somethingsomethingGunbladeJob) and I feel we have enough swords at this point, I'm expecting some form of Mace if anything, just because Monk seems lonely as the only Blunt damage Job in the game... Although the FFVIII fan in me wouldn't mind a Whip, but I can't see a Whip giving the developers enough meat to model unique weapons with... Whip-Mace or Whip-Blade could be interesting though, could get some really nice animations out of that.
Last edited by Nalien; 10-28-2018 at 02:49 AM.
Have you met the devs? DRK was a dps in FF XI, and RDM could fill basically any role (up until I stopped playing at least, no idea what happened after that). SMN has also traditionally been about summoning...and yet they basically copied > pasted WoW's warlock class for FF XIV. You and others need to be open to the possibility that things change. They have, and they will.
Someone gets it. Thank you.
With the data mining that's been done it's pretty safe to say we're looking at a caster BLU. As for how it would work: in fight I imagine it would function much like a debuff support class with a standard DPS complement. It's probably not what most people want to hear.
The main issue is that Blue Mage is just...weird. It's usually there to use the game mechanics against the game, and in games like Tactics, V, etc, where everything is just numbers, that makes sense. You can cast berserk on an enemy and lock its skills at the cost of giving it a damage boost no problem.
That wouldn't work on Suzaku. You're not casting berserk and skipping the colours.
You're not throwing out doom on enemies, the level specific ones are right out, etc
Going off this list we might see:
Angel Whisper - Raise. Though this makes BLM stand out even more now.
Mighty Guard - Defensive stat boost.
White Wind - Group healing
Transfusion - Fully revives a target, KOs user in exchange. Could be interesting...
Night - Group sleep. Will never be used lol.
Aero/Tornado - Wind damage
Aqua Breath/Tsunami - Water damage
Flamethrower/Beta - Fire damage
1000 Needles - AOE
Acid - Maybe to keep a debuff up on the enemy during rotation like slashing resistance, but iirc they're looking at getting rid of those, at least to balance the DRG/BRD issue, so idk
Lifebreak/Limit Glove - Could be interesting, but as you can't really coordinate with healers to keep you low enough to be useful probably not.
Matra Magic - could combo with 1000 Needles for AoE?
Self Destruct - Holy hells yes please. This is some goof right here.
Guard Off - General guard debuff
Vampire - Basically energy drain anyway.
Amplification/Animating Wail - Buffs
Poison Claw - Could be a DoT
Then job padding with whatever gauge mechanic they're pushing.
And most other things are just covered elsewhere like raw damage, crazy overpowered or are raw status like Frog or Mini that will NEVER have a spot on a class in this game because they just wouldn't work without it being something like mini just being a damage down, which is covered.
I don't want this because buffs and debuffs in this game are really powerful, and it would cement Blue Mage as near mandatory, especially when you compound it with Trick attack and the like, so I hope I'm missing the mark wildly. Bbut it would certainly be more interesting than just raw damage, or Red Mage 2.0 through the supports and buffs.
But the idea that BLU doesn't work in this game in the first place suggests they'd have to change it up pretty significantly.
Last edited by Metsonm; 10-28-2018 at 07:16 PM.
If u trying to say blue mage can tank your wrong u would know FF11 Battle system let any class tank in tht game so i go with wati said before just like i said abt ninja wasn't a dang tank u ppl wanted ninja to tank lmao ppl break games because thy want something tht never should be something but thy keep pushing as for the dev comment my mouth is shut on tht but i'm still saying blue mage tank is out the question i know tht MUCH!! Lol Fall dead laughing at stupidity gun blade hmmmmmm is this the new tank like the guy in FF8 guess we will see soon in November as for dancer healer nooooop not getting in yet but maybe a geo healer will see even if the hate' upset. begin have to got with wat thy can same with Ao madö-shi no Dps
Last edited by Starcake28; 10-30-2018 at 07:16 PM.
Player
Only paladins had defensive skills like cover (aka. had Cover) that allowed them take hits for another character. Outside of paladins, that skill did appear on whatever was the beefiest character in the game regardless of their class (like Auron). Going by that point A there should be only one tank.
As for the point B, Blue Mage in tactics had one of the most broken survivability skills in the game. Damage > MP was guaranteed to protect you from the first attack every turn, no matter what, since the damage that exceeded the MP would just vanish. And the moment the Blue Mages turn would come up they'd regenerate some MP, making sure that the next hit will, once again, not deal them any damage. Another skill they had was Immunity that made them immune to many status effects.
Add to that the fact that Blue Mages have very high defense and HP for a magical class (still having great magical resistance), and you have a mage that is actually more of a tank than many of the buff classes like Fighter. In fact, Blue Mages had the same defense as a warrior, though Warriors HP was simply absurd anyway. A paladins HP was not much higher than that of a Blue Mage.
By the way, Blue Mages always were "fighting mages" as made evident by them always using weapons meant for physical attacks. No rods, staves or any such junk. Blue mages did actually give a beating with their weapons, sabers in Final Fantasy Tactics, so they are right at home on the front lines, more than Red Mage ever was.
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