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  1. #151
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    How it could work: Like every other caster DPS
    (0)

  2. #152
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Colino View Post
    How it could work: Like every other caster DPS
    I'm still thinking it'll be a tank based on what they've released so far. We've got...3 caster dps, 3 tanks, 3 healers and 4 melee dps. I'm kind of expecting there to be another "maiming" dps this time around, perhaps Soldier as some are speculating, and we haven't had another tank and healer for awhile. Dancer would fit the bill for healers imo, while BLU could, potentially, function as a tank.
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  3. #153
    Player
    Starcake28's Avatar
    Join Date
    Sep 2018
    Posts
    135
    Character
    Julis Slivers
    World
    Coeurl
    Main Class
    Samurai Lv 67
    Quote Originally Posted by Vahlnir View Post
    I'm still thinking it'll be a tank based on what they've released so far. We've got...3 caster dps, 3 tanks, 3 healers and 4 melee dps. I'm kind of expecting there to be another "maiming" dps this time around, perhaps Soldier as some are speculating, and we haven't had another tank and healer for awhile. Dancer would fit the bill for healers imo, while BLU could, potentially, function as a tank.
    Blue mage tank is already a no go 100% out if anything happen thy will not release Blue mage at all because Blue mage is full dps power house damage
    (0)

  4. #154
    Player
    Starcake28's Avatar
    Join Date
    Sep 2018
    Posts
    135
    Character
    Julis Slivers
    World
    Coeurl
    Main Class
    Samurai Lv 67
    Also Blue mage melee sword / mage would give alot of the player tht close range melee sword dps thy always wanted a sword dps. there class beside playing PLD... Blue mage is basically melee damage because thy use str in FF11 so i would keep it like tht if i was them and some Blue mage spells or range damage which is magic but tht damage was really low so ya Blue mage melee sword dps would be awesome again also it would look even better in FF14 thn it was in FF11. AS for the sword thing thy can set it up just like thy did blm/whm using staffs
    (0)
    Last edited by Starcake28; 10-28-2018 at 02:43 AM.

  5. #155
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Starcake28 View Post
    Blue mage tank is already a no go 100% out if anything happen thy will not release Blue mage at all because Blue mage is full dps power house damage
    I disagree, Blue Magic had plenty of solid utility spells in the past, it was very much a jack-of-all-trades spell kit. Heals, shields and damage through spell casts? Sounds like a Paladin, and a counter-based tank seems like a solid niche plus a good fit for Blue Mage given how it traditionally went about learning spells.

    Heck, Tank LB2 is Mighty Guard, which was traditionally a Blue Magic skill... Rename the LB2, Mighty Guard could be Blue Mages Divine Veil/The Blackest Night/Shake it Off, White Wind could be its Clemency... The only other role to get that kind of toolkit are Healers, but I really can't see Blue Mage being a Healer, I guess Red Mage opened up the Caster role to more utility based spells with Vercure though. IDK, my money is on Caster either way, but I feel Blue Mage as a Tank could be very interesting and not as outlandish as others seem to. Only solid argument I've really heard against it is that the tank sets don't fit a "mage", but IMO caster robes don't fit the fencer Red Mage is either, although I suppose I have suggested in the past that Red Mage and Blue Mage should get their own Fencer sets of gear to be separate from the Black Mage/Summoner sets...

    Quote Originally Posted by Starcake28 View Post
    Also Blue mage melee sword / mage would give alot of the player tht wanted a sword dps there class because Blue mage is basically melee damage and some or range damage which is magic so ya Blue mage melee sword dps just like thy hve blm/whm using staffs
    Doesn't Red Mage already fill this role? Arguably Samurai and Ninja are sword wielders too, just lame old Asian swords. Slap in Paladin and Dark Knight (and somethingsomethingGunbladeJob) and I feel we have enough swords at this point, I'm expecting some form of Mace if anything, just because Monk seems lonely as the only Blunt damage Job in the game... Although the FFVIII fan in me wouldn't mind a Whip, but I can't see a Whip giving the developers enough meat to model unique weapons with... Whip-Mace or Whip-Blade could be interesting though, could get some really nice animations out of that.
    (2)
    Last edited by Nalien; 10-28-2018 at 02:49 AM.

  6. #156
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Starcake28 View Post
    Blue mage tank is already a no go 100% out if anything happen thy will not release Blue mage at all because Blue mage is full dps power house damage
    Have you met the devs? DRK was a dps in FF XI, and RDM could fill basically any role (up until I stopped playing at least, no idea what happened after that). SMN has also traditionally been about summoning...and yet they basically copied > pasted WoW's warlock class for FF XIV. You and others need to be open to the possibility that things change. They have, and they will.

    Quote Originally Posted by Nalien View Post
    I disagree, Blue Magic had plenty of solid utility spells in the past, it was very much a jack-of-all-trades spell kit. Heals, shields and damage through spell casts? Sounds like a Paladin, and a counter-based tank seems like a solid niche plus a good fit for Blue Mage given how it traditionally went about learning spells.

    Heck, Tank LB2 is Mighty Guard, which was traditionally a Blue Magic skill... Rename the LB2, Mighty Guard could be Blue Mages Divine Veil/The Blackest Night/Shake it Off, White Wind could be its Clemency... The only other role to get that kind of toolkit are Healers, but I really can't see Blue Mage being a Healer, I guess Red Mage opened up the Caster role to more utility based spells with Vercure though. IDK, my money is on Caster either way, but I feel Blue Mage as a Tank could be very interesting and not as outlandish as others seem to. Only solid argument I've really heard against it is that the tank sets don't fit a "mage", but IMO caster robes don't fit the fencer Red Mage is either, although I suppose I have suggested in the past that Red Mage and Blue Mage should get their own Fencer sets of gear to be separate from the Black Mage/Summoner sets...



    Doesn't Red Mage already fill this role? Arguably Samurai and Ninja are sword wielders too, just lame old Asian swords. Slap in Paladin and Dark Knight (and somethingsomethingGunbladeJob) and I feel we have enough swords at this point, I'm expecting some form of Mace if anything, just because Monk seems lonely as the only Blunt damage Job in the game... Although the FFVIII fan in me wouldn't mind a Whip, but I can't see a Whip giving the developers enough meat to model unique weapons with... Whip-Mace or Whip-Blade could be interesting though, could get some really nice animations out of that.
    Someone gets it. Thank you.
    (0)
    Last edited by Vahlnir; 10-28-2018 at 03:55 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  7. #157
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,829
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Colino View Post
    How it could work: Like every other caster DPS
    Read:
    How to butcher a job: Like any other former hybrid

    You'd think we'd have enough examples of butchering by now that you'd recognize soon-to-be beef when you see a unicorn.

    ...
    (0)

  8. #158
    Player
    Metsonm's Avatar
    Join Date
    Nov 2016
    Posts
    289
    Character
    Met Rhukon
    World
    Shiva
    Main Class
    White Mage Lv 80
    With the data mining that's been done it's pretty safe to say we're looking at a caster BLU. As for how it would work: in fight I imagine it would function much like a debuff support class with a standard DPS complement. It's probably not what most people want to hear.

    The main issue is that Blue Mage is just...weird. It's usually there to use the game mechanics against the game, and in games like Tactics, V, etc, where everything is just numbers, that makes sense. You can cast berserk on an enemy and lock its skills at the cost of giving it a damage boost no problem.

    That wouldn't work on Suzaku. You're not casting berserk and skipping the colours.

    You're not throwing out doom on enemies, the level specific ones are right out, etc

    Going off this list we might see:

    Angel Whisper - Raise. Though this makes BLM stand out even more now.
    Mighty Guard - Defensive stat boost.
    White Wind - Group healing
    Transfusion - Fully revives a target, KOs user in exchange. Could be interesting...

    Night - Group sleep. Will never be used lol.

    Aero/Tornado - Wind damage
    Aqua Breath/Tsunami - Water damage
    Flamethrower/Beta - Fire damage
    1000 Needles - AOE
    Acid - Maybe to keep a debuff up on the enemy during rotation like slashing resistance, but iirc they're looking at getting rid of those, at least to balance the DRG/BRD issue, so idk
    Lifebreak/Limit Glove - Could be interesting, but as you can't really coordinate with healers to keep you low enough to be useful probably not.
    Matra Magic - could combo with 1000 Needles for AoE?
    Self Destruct - Holy hells yes please. This is some goof right here.
    Guard Off - General guard debuff
    Vampire - Basically energy drain anyway.
    Amplification/Animating Wail - Buffs
    Poison Claw - Could be a DoT

    Then job padding with whatever gauge mechanic they're pushing.

    And most other things are just covered elsewhere like raw damage, crazy overpowered or are raw status like Frog or Mini that will NEVER have a spot on a class in this game because they just wouldn't work without it being something like mini just being a damage down, which is covered.

    I don't want this because buffs and debuffs in this game are really powerful, and it would cement Blue Mage as near mandatory, especially when you compound it with Trick attack and the like, so I hope I'm missing the mark wildly. Bbut it would certainly be more interesting than just raw damage, or Red Mage 2.0 through the supports and buffs.

    But the idea that BLU doesn't work in this game in the first place suggests they'd have to change it up pretty significantly.
    (0)
    Last edited by Metsonm; 10-28-2018 at 07:16 PM.

  9. #159
    Player
    Starcake28's Avatar
    Join Date
    Sep 2018
    Posts
    135
    Character
    Julis Slivers
    World
    Coeurl
    Main Class
    Samurai Lv 67
    Quote Originally Posted by Nalien View Post
    I disagree, Blue Magic had plenty of solid utility spells in the past, it was very much a jack-of-all-trades spell kit. Heals, shields and damage through spell casts? Sounds like a Paladin, and a counter-based tank seems like a solid niche plus a good fit for Blue Mage given how it traditionally went about learning spells.

    Heck, Tank LB2 is Mighty Guard, which was traditionally a Blue Magic skill... Rename the LB2, Mighty Guard could be Blue Mages Divine Veil/The Blackest Night/Shake it Off, White Wind could be its Clemency... The only other role to get that kind of toolkit are Healers, but I really can't see Blue Mage being a Healer, I guess Red Mage opened up the Caster role to more utility based spells with Vercure though. IDK, my money is on Caster either way, but I feel Blue Mage as a Tank could be very interesting and not as outlandish as others seem to. Only solid argument I've really heard against it is that the tank sets don't fit a "mage", but IMO caster robes don't fit the fencer Red Mage is either, although I suppose I have suggested in the past that Red Mage and Blue Mage should get their own Fencer sets of gear to be separate from the Black Mage/Summoner sets...



    Doesn't Red Mage already fill this role? Arguably Samurai and Ninja are sword wielders too, just lame old Asian swords. Slap in Paladin and Dark Knight (and somethingsomethingGunbladeJob) and I feel we have enough swords at this point, I'm expecting some form of Mace if anything, just because Monk seems lonely as the only Blunt damage Job in the game... Although the FFVIII fan in me wouldn't mind a Whip, but I can't see a Whip giving the developers enough meat to model unique weapons with... Whip-Mace or Whip-Blade could be interesting though, could get some really nice animations out of that.
    If u trying to say blue mage can tank your wrong u would know FF11 Battle system let any class tank in tht game so i go with wati said before just like i said abt ninja wasn't a dang tank u ppl wanted ninja to tank lmao ppl break games because thy want something tht never should be something but thy keep pushing as for the dev comment my mouth is shut on tht but i'm still saying blue mage tank is out the question i know tht MUCH!! Lol Fall dead laughing at stupidity gun blade hmmmmmm is this the new tank like the guy in FF8 guess we will see soon in November as for dancer healer nooooop not getting in yet but maybe a geo healer will see even if the hate' upset. begin have to got with wat thy can same with Ao madö-shi no Dps
    (0)
    Last edited by Starcake28; 10-30-2018 at 07:16 PM.

  10. 10-30-2018 08:27 PM
    Reason
    nah, bit mean-spirited really.

  11. #160
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Bright-Flower View Post
    To the best of my knowledge it's never really been a 'tank' class. In SOME games you have to get hit from a spell to learn it but that's one and done. I wouldn't consider a job a tank unless it A. has an ability to draw hits towards it or to take hits for party members like Cover in the old turn based games, and B. is sturdy enough to not get rekt doing so. I wouldn't consider classic 'turn hp into damage' dark knight to be a tank for example.
    Only paladins had defensive skills like cover (aka. had Cover) that allowed them take hits for another character. Outside of paladins, that skill did appear on whatever was the beefiest character in the game regardless of their class (like Auron). Going by that point A there should be only one tank.

    As for the point B, Blue Mage in tactics had one of the most broken survivability skills in the game. Damage > MP was guaranteed to protect you from the first attack every turn, no matter what, since the damage that exceeded the MP would just vanish. And the moment the Blue Mages turn would come up they'd regenerate some MP, making sure that the next hit will, once again, not deal them any damage. Another skill they had was Immunity that made them immune to many status effects.

    Add to that the fact that Blue Mages have very high defense and HP for a magical class (still having great magical resistance), and you have a mage that is actually more of a tank than many of the buff classes like Fighter. In fact, Blue Mages had the same defense as a warrior, though Warriors HP was simply absurd anyway. A paladins HP was not much higher than that of a Blue Mage.


    By the way, Blue Mages always were "fighting mages" as made evident by them always using weapons meant for physical attacks. No rods, staves or any such junk. Blue mages did actually give a beating with their weapons, sabers in Final Fantasy Tactics, so they are right at home on the front lines, more than Red Mage ever was.
    (0)

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