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  1. #1
    Player
    Dregenfox's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Adaire Crimson
    World
    Coeurl
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Kyt View Post
    Regardless how the encounter is tuned, encounters that are based on dps will ALWAYS benefit tanks who, after covering the amount of HP they need, prioritize dps. More dps = boss dies faster, period. Regardless of what Yoshi says, that is absolute fact.
    It doesn't necessarily have to be that way. If they balanced healers to have higher dps and nerfed healing slightly then the raid DPS will gain if the healer spends more time dps'ing over having to spam heals on a DPS-stance tank.

    Same if they gave vitality some sort of healing bonus so it made healer's job easier. Or they could make aggro a lot harder to hold, but then add a threat modifier to every point of vitality.

    That probably won't happen though because that kind of stuff would essentially be a nerf and would never go over well with players.

    The content, rotations, and mechanics in this game are easy, so the only real way to put in a challenge is to put in DPS checks.
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  2. #2
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Dregenfox View Post
    It doesn't necessarily have to be that way. If they balanced healers to have higher dps and nerfed healing slightly then the raid DPS will gain if the healer spends more time dps'ing over having to spam heals on a DPS-stance tank.

    Same if they gave vitality some sort of healing bonus so it made healer's job easier. Or they could make aggro a lot harder to hold, but then add a threat modifier to every point of vitality.

    That probably won't happen though because that kind of stuff would essentially be a nerf and would never go over well with players.

    The content, rotations, and mechanics in this game are easy, so the only real way to put in a challenge is to put in DPS checks.
    If tanks cant DPS, they can't solo as well. Another reason Tank DPS can't be hit too hard. Even if healers could DPS easier, it would mean that tanks would still want to DPS. You're example, holds no weight. Healer healing less = Tank can also focus on DPS more.
    (1)

  3. #3
    Player
    Dregenfox's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Adaire Crimson
    World
    Coeurl
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Tila View Post
    If tanks cant DPS, they can't solo as well. Another reason Tank DPS can't be hit too hard. Even if healers could DPS easier, it would mean that tanks would still want to DPS. You're example, holds no weight. Healer healing less = Tank can also focus on DPS more.
    Your reply makes no sense. Where did I say anything about nerfing tank's DPS?

    In 3.0 most healers contributed the lowest amount of damage while the best warriors could almost match a DPS role. That's why it was more efficient for a healer to just spam more heals on a full-offense warrior rather than going for dps himself.

    If they increased the DPS that healers are able to contribute, that would give the tradeoff of a defensive tank vs an offensive tank more weight. A super-defensive, low damage 3.0 paladin would have value because they would need less heals, enabling more DPS time for buffed healers.
    (0)
    Last edited by Dregenfox; 06-29-2017 at 09:38 AM.