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  1. #7
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by ed3891 View Post
    End-game HW accessories at i270 aren't job-locked - the attack power gains from using those accessories far outweigh the attack power gains from STR-melded level 70 VIT accessories. That's why the older gear is being used; SB accessories from level 60 to 70 are job-locked, so there's no risk of logging in and finding gear unequipped.

    People seem to forget that VIT/STR scaling was a nerf to STR tank DPS output. We've been brought full circle to an old problem that'd been taken care, together with the added problem of tank damage scaling (and therefore aggro generation) being outclassed by dedicated DPS gains on damage as gear progresses from here through the upcoming patch cycles.

    I think you and other tanks are not seeing the whole picture. If raiding under the previous raid and expansion mentality, yes; DPS will outclass tanks in damage:enmity scaling. However, people are sadly seeing SB raiding with the same lens and strategy as ARR and HW raiding: that DPS (except for BLM/SMN/BRD) can mostly get by without using enmity shedding skills like Quelling Strikes, or in this case: Diversion). For SB, it seems like SE wants DPS to manage their own enmity with Diversion. Hell in DRG's 70 Job Class Quest, you literally cannot win unless you use Elusive Jump (or Diversion) to give enmity back to Estinien. The dragon hits you with a massive vuln up, basically telling you "hey watch your enmity, buddy". Sadly, 99% of DPS I have rolled with so far refuse to use Diversion because they don't think it's useful (most DPS aren't setting Goad either, even as I deplete all my TP on Total Eclipse). It's a mentality of not wanting to change or adapt playstyles. There's nothing wrong with enmity, if DPS use Diversion. Hell, NIN can use Smokescreen/Shadewalker to help too if they're in the group. Problem is, DPS want to tunnel vision their deeps and if they gain hate, it's the tanks fault. SE is trying to have a shift responsibility of enmity from being a tank-centric management to now also being a thing DPS need to manage. DPS need to be more wary of enmity and none of this 'set it and forget it' mentality that we're used from ARR and HW.
    (3)
    Last edited by Jonnycbad; 06-29-2017 at 02:16 AM.