Yeah as a str tank with 1 320 ring on (i dont have the alexander ring) with food buff I sit right at 40k and nothing even comes close to taking half my health in either of the new extremesActually, it won't make tanks that squishy. First, you are losing about 10k from not wearing vit accessories so you may lose say 5-6k HP. You should still remain above the 40k mark if this happened. Second, there are tanks that are ex primals in full str gear; granted it requires the tank to know proper mitigation rotations and be able to mitigate through the tank busters more carefully as to not put too much strain on the healer. So splitting the vit on tank accessories won't necessary make it so that tanks are so squishy that they need to adjust how they develop content; at most it would just make tanks need to know how to use their cooldowns better which isn't really a bad thing.
I kinda feel like its best to not use them in basic content to kinda keep a tank aware that they need to hold argo maybe thats just me tho.I like to think the three comms I got from a 61 dgn run as MNK was because I had been using such tools to help the poor WAR coming in fresh to the expac, lol. I was in the same position as she was in so I understood completely and made sure to use Diversion before my opener, sadly I could do nothing about the RDM nuking things to hell.
The issue is if your game started with these tools and set in stone their use for every dps and not just the nukers, then it would be a non issue. But sadly with such a strong shift in the paradigm unless Yoshi comes out in a LL screaming for DPS to use them and slapping big bold red letters all over the patch notes people will stay almost completely unawares.
You won't have it up for every trash pull and it only just keeps your aggro in check for a small time, the reliability is only keeping you in check during large mob burns and openers when you're typically popping everything to maximize output in such a short window. Even if you have used it during a normal pull, if the tank were not maintaining their enmity then they would still easily lose aggro. It's just a minor tool used to keep things going steady, nothing that amazing.
That so lame. Like, if the content was too difficult due to weakness debuff... Stop effin' dying!
No the solution is my fellow dps use their dang emnity reducers. It's what we've been given them for. Too many dps players now have utility via the role skills and are refusing to use them too. Everyone needs to adjust their thinking. SE changed the playing field time we adapt.And I'd give you that, if I honestly felt that the majority of DPS players were inclined to make use of their support role actions - but the fact is, most aren't, and most won't, and long-term we are going to wind up with an aggro problem.
The solution's there. SE needs to take it.
This not a slight against any potential warrior issues, but I think many folks are ignoring the changes and trying to play like they did in HW.
Last edited by Feidam; 06-30-2017 at 04:12 AM.
To be honest, I don't even want to slot Provoke lol. I know I'll have to at some point, but come on how can you not love having all those extra def cds on war! Rampart, Conv, Awareness to pair with Raw Intuition, an additional parry CD. Now I don't remember the 5th skill I took, but it wasn't provoke!No the solution is my fellow dps use their dang emnity reducers. It's what we've been given them for. Too many dps players now have utility via the role skills and are refusing to use them too. Everyone needs to adjust their thinking. SE changed the playing field time we adapt.
This not a slight against any potential warrior issues, but I think many folks are ignoring the changes and trying to play like they did in HW.
I haven't really went back to mess with my drg much to see what all cross class skills there are, I know I slotted the usual Invigorate and Goad. Pretty sure I didn't take the threat reduction since drg has Elusive Jump (which I always used if I noticed I was getting close on threat). So I could possible understand if there are good dps cds, I'd rather take them instead of threat modifiers. Unless they are absolutely necessary for a particular instance, like provoke would be.
All dps cooldowns are granted by the class now save for healers cleric stance. There is zero reason for a dps to not take the enmity reducers if they don't have one. Hell on my red Mage I need both. I can grab some wicked threat.
Well, I don't know. I mean, I always took a bit of pride having more threat than the other dps lol
But I agree overall, it's on the dps to keep an eye on threat too, even before all the tools. Not only that but to watch what the other dps is attacking as well. As a tank, nothing gets on my nerves more than the dps nuking different targets... Do we really need to bust the markers back out? Lol
I just started leveling ROG/NIN and I noticed a skill Smokescreen. If I read it correctly I can reduce the enmity generation of someone else? Like, that legit sounds awesome. I want to use that, lol. If it makes it so someone else can go ham w/o worry I'm all for it. Playing DPS I know how it feels when you feel like you have to delay or hold back your burn. I remember folks who played WoW would tell me they had to do that early on in their years, like actually pace themselves beyond their cooldowns. Seriously sounded dumb.No the solution is my fellow dps use their dang emnity reducers. It's what we've been given them for. Too many dps players now have utility via the role skills and are refusing to use them too. Everyone needs to adjust their thinking. SE changed the playing field time we adapt.
This not a slight against any potential warrior issues, but I think many folks are ignoring the changes and trying to play like they did in HW.
I believe I mentioned that in the parentheses... I was just shocked no one tried that suggesting something so stupid yet.
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