Are there any English sites from which it can be ordered. I wouldn't mind getting it and scanning relevant pages to you.
Yeah amazon JP also sells them + other book stores I know, can do special orders at my book store. Only crappy part is you have to pay up front and takes more time than books that gets usually imported so it sucks![]()
If your language/formatting preferences are set correctly in your OS, it's very easy for a programmer to format numbers according to your language/region preferences. In Windows 7, go to the Region and Language area of the control panel and click on Additional Settings button of the first tab and you'll see what I mean. If you're going to write software designed to run in multiple regions, there's no reason not to support regional preferences.I think it was wise of SE to not add commas to numbers just for this reason...Idk about the rest of Europe but in france a comma is along the lines of a decimal point, so 1,000,000 would really be 1.000.000 to them. our version or 1mil to them is 1 000 000 just no commas no periods, just spaces.
I don't know how Japan does it, but I think its a smart move to just leave it as 1000000 since there are different cultures playing the game who perceive numbers differently lol..
Playing a game isn't supposed to be fun! It's all about optimizing your performance! Those who can't manage to fulfill performance criteria up to 3rd decimal digit better not hope for a <insert high level content here> party invite!
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
Striving towards optimization is /fun/
Dilly-dallying through the game with average performance is not
It can be fun to a point, but gets out of hand when things start getting personal over a 3% difference in damage. Kind of like the XI Monk forums on ZAM circa 2005-2010.
There's nothing wrong with solving the riddles of the game like str/attack/dmg relationships, but as with all things on the Internet there are those incapable of not taking things too far.
It stops being fun when people exclude you from an event because you don't have the best items, which many times were the rewards from said event.
Last edited by Sephrick; 11-02-2011 at 02:22 AM.
Yea but everyone who would be that "hardcore" over that type of information is already using a chat log damage parserIt can be fun to a point, but gets out of hand when things start getting personal over a 3% difference in damage. Kind of like the XI Monk forums on ZAM circa 2005-2010.
There's nothing wrong with solving the riddles of the game like str/attack/dmg relationships, but as with all things on the Internet there are those incapable of not taking things too far.
It stops being fun when people exclude you from an event because you don't have the best items, which many times were the rewards from said event.
JP thread talking about being able to display the total damage at the end of multi-hit WS. For example (6 Hit! 5555 Damage) here's reps response to that one.
こんにちは。
Hello,
フィードバックありがとうございます!
Thank you for the feed backs!
多段WSのログを一つにまとめて欲しいという件、開発チームと話してきました。
パッチ1.20には間に合いそうにないものの実装される予定です。
Talked to the dev team regarding want the total damage of multi hit WS to display in the log. Although it may not make it to patch 1.20 this is being planned to be implemented.
ログではなくダメージポップアップの話になりますが。
逆に臨場感とかちゃんと出すために、一発毎にダメージ表示してほしいです。
今の最後にまとめて表示されますけど意味がわからんです。
今のは多段スキルの爽快感が微塵も感じられない。
This one isn't about log but more of damage pop-up, to make it more realistic would like damage to be displayed every time it hits. Currently the damage is all displayed at the end and don't understand why1発ごと表示+>>#1の仕様になるのが個人的に理想ですね~。
Personally I think it's best to display each hit + >> Like the OP stated display total damageポップアップに関してですが、ログと連動しているため現行版ではログを1つにまとめると、ポップアップも1つになってしまいます。モーションが対応してなさそうなんで、3Dポップアップでダメ分割表示するのは難しそう
両方ともヒット数と合計値に一票
I don't think it's not working with the motion, so might be hard to show the 3D damage pop-ups at individual hit. Would like both hit amount and damage total to show.
Regarding the pop-up since it's connected with the log, with current version when you combine the log it will combine the damage on the pop-up also.
視認性向上のため、ログを1つにまとめるのを優先にすることになりますが、新生では両立できるよう検討中です。
For better visibility we will prioritize to combine (show total) in the log, but for 2.0 we are looking into so it can display both.
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