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  1. #141
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by MoroMurasaki View Post
    Admittedly I have not leveled AST to 70 but AST=stars and GEO=earth, no?
    Technically yes.
    I also havent done the quest, just going by what ppl in my LSs say.
    I guess you could interpret it as GEO is to AST, what BLM is to WHM. Instead of them being pretty much the same thing.
    (0)
    CLAIRE PENDRAGON

  2. #142
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Claire_Pendragon View Post
    Technically yes.
    I also havent done the quest, just going by what ppl in my LSs say.
    I guess you could interpret it as GEO is to AST, what BLM is to WHM. Instead of them being pretty much the same thing.
    That is certainly an interesting way to look at it. I always pictured GEO closer to WHM than AST, but looking at it from your perspective I could be down for a Tactics style GEO who DPSs with nature magic and an axe.
    (0)

  3. #143
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by DarthSanguine View Post
    We have Viking already, they just decided that since Viking had only been in one main series game before, that it was better to call it Warrior. Also, Vikings never used warhammers.
    They also never used large axes either. Also Warriors don't have lightning magic or Tsunami or skills you'd expect on Thief, so no, Viking technically isn't in the game.

    Actually if you gave it a shield and either a halfspear or a harpoon along with an assortment of melee, lightning and water attacks along with some ice-themed defensive cooldowns all while having it based around the theme of the enduring conqueror and pillager rather than the stark-raving lunatic (which most historical Vikings weren't), it'd make for not just a rather interesting tank concept, but also a concept which more or less adheres to Vikings of past Final Fantasy games.
    (0)

  4. #144
    Player
    dynus's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    145
    Character
    Mica Zarek
    World
    Balmung
    Main Class
    Dancer Lv 100
    If we aren't going to get BLU as a tank, or at all, then I would like to see a mage tank still.

    There are Green Mages in the FF series, but they've only been in two games (FFTA2 and Knights of the Crystal which ... it's related but not an FF game) so it could give the Dev Team something to get creative on. They use hammers and maces in FFTA2, which have been tanks weapons in other games. And it's not like heavy armor mages aren't a thing. Time Mages in FFXII's Zodiac Version/Zodiac Age and in Bravely series it looks like heavy armor, or at least, heavier armor than other mages.

    Though, that does bring in the question. How best to classify them/gear them up. They'd have to be like DRGs and NIN and have their own special gear despite sharing a main stat with other classes. Gear of Warding maybe? Oh, I actually like that.
    (5)

  5. #145
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by dynus View Post
    Though, that does bring in the question. How best to classify them/gear them up. They'd have to be like DRGs and NIN and have their own special gear despite sharing a main stat with other classes. Gear of Warding maybe? Oh, I actually like that.
    Might be easier just to have them using Caster armor and Fending accessories. That way, they won't need to make another set of items on loot tables.

    As for the armor, they technically wouldn't have to be in heavy armor either. Just give them a trait or something that would increase defenses to make them match those from current tanks and it should be fine. If health is under par compared to other tanks, then passive health boost and problem solved.
    (1)

  6. #146
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,253
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Geomancers don't have to use Axes. I think they only used them in FFT. FF5, FFXI, Geomancers used Handbells and Staves. In FF5 they were mostly casters that dealt magic damage. In FFXI, while they had high tier elemental magic spells, they were mostly a support class that buffed players with Luopans. Luopans are exactly like what Earthly Star is. Basically in FFXI, GEO would place a Luopan on the floor and everyone within the radius of the Luopan's circle gained a large buff (or debuff, depending on the spell casted). Rather than a 10s duration like Earthly Star, the Luopan was like a pet that couldn't attack or move but had an HP bar that decayed. When it hit 0 from its own decay or from damage, it vanished along with the buff/debuff it provided. GEO eventually got abilities to heal/regen the Luopan to make it last a bit longer before having to recast it (which was expensive and had a long cast time), or to make it detonate for damage or heal (like Earthly Star).

    I can see GEO being a healer, honestly. It could have fit like a caster DPS but they literally just added RDM, so I doubt it.
    (0)

  7. #147
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Jonnycbad View Post
    I can see GEO being a healer, honestly. It could have fit like a caster DPS but they literally just added RDM, so I doubt it.
    Making Geomancer a healer though might make it conflict a bit too much with White Mage in terms of identity given that both of them bear themes around the earth and power of the elements.

    When I look at Geomancer, I actually think more of Earth tanks from DC Universe Online summoning totems that intercepted a portion of damage taken by them while tanking, and the character in turn had abilities that interacted with the totem like a heal and maybe one or two attack abilities that came from the totem. These Luopan could work much like those totems if Geomancer was made as a tank.
    (1)

  8. #148
    Player
    Kikoten's Avatar
    Join Date
    Sep 2014
    Posts
    821
    Character
    Lucky Tails
    World
    Brynhildr
    Main Class
    Red Mage Lv 90
    I know one of the bigger possibilities is Blue Mage, because of the tease on Eighteenth Floor. I know I'd like to see a Dancer, which was kind-of-sort-of hinted at (depending on how you interpret it) during the level 15(?) Ball Dance quest.
    (2)
    Three Ilm Knights, One Thousand Malm Road

  9. #149
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,822
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    How about a dragonkin or geomancer read there both in stormblood. Dragonkin from final fantasy tactics class that used dragon attacks. Blue and Dancer would be nice to.
    (1)

  10. #150
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,253
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Making Geomancer a healer though might make it conflict a bit too much with White Mage in terms of identity given that both of them bear themes around the earth and power of the elements.
    Making Dark Knight might make it conflict a bit too much with Warrior and Dragoon in terms of identity given that they bear themes around the draining of HP and boosting their attack at the cost of defense.
    (0)

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