


Im refering to the parts i mentioned.Not just FFXI. Same thing with at least FFV, FFX and the FFTA series. He's looking at the fundamental aspect of "Blue Mage gets hit by a learnable skill, Blue Mage defeats mob with learnable skill, Blue Mage learns skill" that has spanned multiple FF games.
He's not the only one with that mentality either. If you want proof of that, check that link in my sig....I know it's a shameless plug, but it shows what opposition there is to Blue Mage learning spells via job quest fights and cutscenes (among other things).
in FFV, you do not equip BLU spells. You have all of the ones you learned.
FFX sorta the same thing, except it was his LB.
FFTA, same as FFV.
FF6, same as FFV
You also ALWAYS learn the spell when hit by it in these games.
ONLY in XI does it require you equip a limited amount of spells, and ONLY in Xi do you not learn it by being hit by it, AND do you not get it even if hit by it 1,000 times, as its RNG.
He quotes nothing but FFXI rules, and claims why there is an issue.
But yeah, Ive been in that thread, and you and me talked about the job quest thing prior to that thread as well.
Im also suggesting its not JUST the job quest system, but a mix of that AND actually learning the spells elsewhere.
(though some varriations I would do could be that you gain access to certain "categories" of spells via job quest, rather than the spell itself. Along with having some basic WS/oGCDs which you learn naturally/job quests, so that your spells are slapped on top of the basic play style. Sort of like giving PLD shield oath, rage of halone combo, flash, and rampart. Then needing to go out and gain the filler spells. Some WS combos trigger a spell combo, and any spell of a certain category can fit into that combo. EX: Any single target attack, that is "Blunt dmg" can combo off their rage of halone clone. this way multiple spells can be learned, and in place of that finisher. Personally wouldnt quite do it like this, but its simplified enough to get the point across)
Most tanks have a tank stance. Give the mage a spell which raises their toughness. Similar to protect, but much stronger, and for themselves. Essentially being thier tank stance.
(Personally I would make them have to cast the spell, along with splitting up the enmity part, and mitigation part, so they need to maintain 2 buff spells, and 1 oGCD thats on a long timer, like 8mins, that will swap to the DPS stance, w/o taking up a GCD/cast bar.)
Im fairly sure musketeer was being designed, but when they decided to go with jobs only, they went mechanist, and since Astrologians were in the game already as a class, I think it was meant to go Time Mage, considering the Time Mage AF is already in the game, but recolored. (Healer set looks the most correctly colored)
I also think they gave the Time Mage storyline to Alexander, when they fell in love with the potential of time travel.
but atm, AST just became GEO, so it just took out the possibility of a GEO class, since its now GEO.
Personally Id make their tank stance make certain 1s cast time spells non interruptable. (0.5 second cast spells dont get this treatment, nor spells of 1.5s+)
Then in DPS stance, they can be interrupted, but it wont matter if they arent tanking. (But id allow walking and casting, if this is possible to implement)
As for ranged options, all tanks have their pull, which is ranged, PLD has a single target 25yalm nuke, and DRK has a non casting ranged AoE, and ground targeting spell.
Id make them have a similar DPS AoE rotation to RDM, , along with an actual cast ranged AoE (0.5s which pretty much lets u cast and run, if u only pause to hit the button, but move before the cast bar starts)
and of course their usually Threat AoE. (Personally Id go with Breath Spells, in Cones, and they either would generate no threat, or very low threat, and you actually use white wind to raise ur threat, like a medica2 effect)
Last edited by Claire_Pendragon; 06-27-2017 at 06:19 AM.
CLAIRE PENDRAGON


MSQ spoilers:The late development in the MSQ, with experiments about adding capabilities to a human body from various monsters, actually reminded me of Blue Mages and made me think it'd be a pretty good lore hook.


That mail actually said they hope we forget about Blue Mage - meaning it's not being added. Geomancer is all but confirmed, as it's also mentioned in one of the sightseeing logs in Yanxia.With the recent mog mail message tied to SB pre order items making mention of Blue Mage and just mention of Geomancer in Ast quest, would it be a hint that the next job/jobs being introduced might be Geomancer and/or Blue Mage? Geomancer being unlocked in the far east (avoiding spoilers but for those that have done the AST quest you know).
Thoughts?
My hope is that in 5.0 we get 1 tank and 1 healer (no dps). Healer = Geomancer, and tank = Shogun (a tank version of Samurai).
Last edited by DarthSanguine; 06-27-2017 at 06:19 AM.



It's already in the game, and playable, but not in the way you hoped.
This is why I personally wanted RDM tank, but I technically disagree with this statement in another way.I know a lot of people are gunning for BLU to be a tank, but I just really can't see it. It's historically always been a support/damage hybrid of sorts. I could see it either being a healer or a DPS, but not really ever a tank. I also really doubt they'd take a job that has always been that support/damage hybrid and suddenly turn it into a tank for no real reason, when they haven't done anything similar with any other jobs.
I desperately want to see BLU in this game, but definitely not as a tank.
Tanks werent "really" a thing in the prior FFs, before XI.
They had enough survival for the frontline, and thats about it.
Which made all melee tanks pretty much.
But if we do go with the XI BLU, they were able to be everything really well, except support was their weakest.
BLU tanking was the best at low levels, and nearly on par with PLD in most levels past 25.
Just had to stack the right buffs. (Pretty much played like a PLD. PLD would use defender at 50, and self cure to help the healer. BLU would use cocoon, which is equal to defender, plus u can use defender as well to double up your defense, but you lacked the potent self healing, as you had to use pollen. but i also mixed in headbutt, to stun the enemy every few seconds, giving me more survival.)
Last edited by Claire_Pendragon; 06-27-2017 at 12:07 PM.
CLAIRE PENDRAGON


We have Viking already, they just decided that since Viking had only been in one main series game before, that it was better to call it Warrior. Also, Vikings never used warhammers.



Sorry I forgot to edit my post the second time, after it messed up originally.
But the GEO job is in the game, and is playable, its just now spelled "Astrologian".
(This is legit, GEO and AST essentially become one and the same job.)
CLAIRE PENDRAGON
Admittedly I have not leveled AST to 70 but AST=stars and GEO=earth, no?


The mail sounded sarcastic. I doubt it's them saying to truly forget about BLU it's probably that they were considered but haven't found a way to add them.That mail actually said they hope we forget about Blue Mage - meaning it's not being added. Geomancer is all but confirmed, as it's also mentioned in one of the sightseeing logs in Yanxia.
My hope is that in 5.0 we get 1 tank and 1 healer (no dps). Healer = Geomancer, and tank = Shogun (a tank version of Samurai).
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