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  1. #1
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kazrah View Post
    Not just FFXI. Same thing with at least FFV, FFX and the FFTA series. He's looking at the fundamental aspect of "Blue Mage gets hit by a learnable skill, Blue Mage defeats mob with learnable skill, Blue Mage learns skill" that has spanned multiple FF games.

    He's not the only one with that mentality either. If you want proof of that, check that link in my sig....I know it's a shameless plug, but it shows what opposition there is to Blue Mage learning spells via job quest fights and cutscenes (among other things).
    Im refering to the parts i mentioned.
    in FFV, you do not equip BLU spells. You have all of the ones you learned.
    FFX sorta the same thing, except it was his LB.
    FFTA, same as FFV.
    FF6, same as FFV

    You also ALWAYS learn the spell when hit by it in these games.

    ONLY in XI does it require you equip a limited amount of spells, and ONLY in Xi do you not learn it by being hit by it, AND do you not get it even if hit by it 1,000 times, as its RNG.

    He quotes nothing but FFXI rules, and claims why there is an issue.

    But yeah, Ive been in that thread, and you and me talked about the job quest thing prior to that thread as well.

    Im also suggesting its not JUST the job quest system, but a mix of that AND actually learning the spells elsewhere.
    (though some varriations I would do could be that you gain access to certain "categories" of spells via job quest, rather than the spell itself. Along with having some basic WS/oGCDs which you learn naturally/job quests, so that your spells are slapped on top of the basic play style. Sort of like giving PLD shield oath, rage of halone combo, flash, and rampart. Then needing to go out and gain the filler spells. Some WS combos trigger a spell combo, and any spell of a certain category can fit into that combo. EX: Any single target attack, that is "Blunt dmg" can combo off their rage of halone clone. this way multiple spells can be learned, and in place of that finisher. Personally wouldnt quite do it like this, but its simplified enough to get the point across)

    Quote Originally Posted by Listrella View Post
    I don't know how a mage could be a tank? mages tend to be pretty squishy which means they'd make poor tanks.
    Most tanks have a tank stance. Give the mage a spell which raises their toughness. Similar to protect, but much stronger, and for themselves. Essentially being thier tank stance.
    (Personally I would make them have to cast the spell, along with splitting up the enmity part, and mitigation part, so they need to maintain 2 buff spells, and 1 oGCD thats on a long timer, like 8mins, that will swap to the DPS stance, w/o taking up a GCD/cast bar.)

    Quote Originally Posted by MomomiMomi View Post
    But we already have Gravity. AST pretty much incorporated Time Mage with abilities like Time Dilation and Celestial Opposition.
    Im fairly sure musketeer was being designed, but when they decided to go with jobs only, they went mechanist, and since Astrologians were in the game already as a class, I think it was meant to go Time Mage, considering the Time Mage AF is already in the game, but recolored. (Healer set looks the most correctly colored)

    I also think they gave the Time Mage storyline to Alexander, when they fell in love with the potential of time travel.

    but atm, AST just became GEO, so it just took out the possibility of a GEO class, since its now GEO.

    Quote Originally Posted by Brightshadow View Post
    As for the role I could see it as a tank, but I would like to be the opposite of RDM, a Mage mostly in the frontlines with short backline rotation.
    Personally Id make their tank stance make certain 1s cast time spells non interruptable. (0.5 second cast spells dont get this treatment, nor spells of 1.5s+)
    Then in DPS stance, they can be interrupted, but it wont matter if they arent tanking. (But id allow walking and casting, if this is possible to implement)

    As for ranged options, all tanks have their pull, which is ranged, PLD has a single target 25yalm nuke, and DRK has a non casting ranged AoE, and ground targeting spell.
    Id make them have a similar DPS AoE rotation to RDM, , along with an actual cast ranged AoE (0.5s which pretty much lets u cast and run, if u only pause to hit the button, but move before the cast bar starts)
    and of course their usually Threat AoE. (Personally Id go with Breath Spells, in Cones, and they either would generate no threat, or very low threat, and you actually use white wind to raise ur threat, like a medica2 effect)
    (1)
    Last edited by Claire_Pendragon; 06-27-2017 at 06:19 AM.
    CLAIRE PENDRAGON

  2. #2
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    Quote Originally Posted by PK_THUNER View Post
    I want beast master as a tank
    Can see this happening tbh.. will be more than likely tank n heals only so my money is on beastmaster n dancer
    (0)

  3. #3
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Blue Mage they are either trying really hard to avoid adding or are trying to trick us into thinking they won't just to add it next expansion.

    Beastmaster would be a good implementation for a pet system and potential Whip user, thus adding another Blunt DPS so Monk isn't alone anymore, unless it ends up like the casters who don't count because their Blunt attacks are auto-attacking lol

    Dancer could make a decent support Job. Wouldn't consider it a Healer candidate but it could be a DEX candidate.

    Geomancer is tricky to implement in its classical way, so perhaps a Healer candidate?

    Mime because we all wanna dress like Gogo!
    (3)

  4. #4
    Player
    Erudito's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    316
    Character
    Alex Greaver
    World
    Brynhildr
    Main Class
    Machinist Lv 70
    For me, blue Mage is all that is left. Any other jobs after that are pure, glorious bonuses.

    Make Blue Mage tank please. If you have trouble designing it, call me SE. I am serious.

    We need one Mage type job a tank, for the balance and to bring it all full circle.
    (5)

  5. #5
    Player
    Voltron_HD's Avatar
    Join Date
    Apr 2015
    Location
    Shiro-Lav Beds / EST
    Posts
    410
    Character
    Kuro Moon
    World
    Faerie
    Main Class
    Black Mage Lv 80
    Blue mage as a tank would amazing! also im liking the Chemist healer idea. Sounds like it could go hand and hand with Alchemist of sorts. Maybe that's how that job could be introduced.
    (5)
    Kuro Moon
    BLM-AST-DRK ////Omni Crafter//

  6. #6
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    i want dual axe beastmaster , and blue mage the most :3
    (4)

  7. #7
    Player
    Listrella's Avatar
    Join Date
    Jan 2016
    Posts
    401
    Character
    Astrella Riverstar
    World
    Twintania
    Main Class
    Reaper Lv 90
    I don't know how a mage could be a tank? mages tend to be pretty squishy which means they'd make poor tanks.
    (0)

  8. #8
    Player
    Shiro--Tsubasa's Avatar
    Join Date
    Jun 2015
    Posts
    163
    Character
    Freyja Valkyrie
    World
    Ultros
    Main Class
    Dancer Lv 88
    Quote Originally Posted by Listrella View Post
    I don't know how a mage could be a tank? mages tend to be pretty squishy which means they'd make poor tanks.
    Blue mages are unique in that they gain power through being hit. They are not your typical mage. Most of the Blue Mage characters that I know of tend to be able to take hits and provide support through their utility abilities like white wind and mighty guard. If anything they are one of the most suited jobs for a tank role due to their tendency to have high health and a diverse array of utility for most situations. The tank role is the only one that can satisfy the job without degrading some aspect of what we know as a blue mage.
    (8)

  9. #9
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Shiro--Tsubasa View Post
    Blue mages are unique in that they gain power through being hit.
    Not necessarily. Various iterations of Blue Mage need only see the ability, they don't have to get hit by it.
    (4)

  10. #10
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Listrella View Post
    I don't know how a mage could be a tank?
    Just like how mage tanks work in any other game they've been implemented in. Defensive stance would increase defense, maybe health and other stats necessary for tanking, and problem solved. As for spells, most (if not all) spells would be instant-cast or at least given the Paladin treatment of interruption prevention.

    Quote Originally Posted by Shiro--Tsubasa View Post
    Blue mages are unique in that they gain power through being hit. They are not your typical mage. Most of the Blue Mage characters that I know of tend to be able to take hits and provide support through their utility abilities like white wind and mighty guard. If anything they are one of the most suited jobs for a tank role due to their tendency to have high health and a diverse array of utility for most situations. The tank role is the only one that can satisfy the job without degrading some aspect of what we know as a blue mage.
    They don't necessarily gain power through being hit, but rather abilities, which could be displayed via cutscenes from job quests rather than the old-fashioned "go hunt for it" method that will--and rightfully should--never work in this game. This means that Blue Mage could just as easily be a DPS, learning by observations regardless of whoever is being hit while having skills like White Wind as a support feature rather than a tanking skill.

    Now that's not to say it shouldn't be a tank, but with FFXIV reinventing and re-adapting jobs of past games to be applied to a proper MMORPG, and Blue Mage doesn't deserve to be any different in that regard. It's really because of that that some aspect of what we know as Blue Mage would be degraded simply by being brought into the game, which I think is why Yoshi has been more vocal about why it wouldn't work.
    (3)
    Last edited by Kazrah; 06-22-2017 at 05:41 AM.

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