Page 16 of 44 FirstFirst ... 6 14 15 16 17 18 26 ... LastLast
Results 151 to 160 of 438
  1. #151
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Jonnycbad View Post
    Making Dark Knight might make it conflict a bit too much with Warrior and Dragoon in terms of identity given that they bear themes around the draining of HP and boosting their attack at the cost of defense.
    Neither Warrior nor Dragoon in FFXIV are designed around "draining" health, and Dark Knight in FFXIV doesn't increase its attack power by sacrificing defense, but rather gains power from getting hit in the face (which neither Warrior nor Dragoon do).
    (1)

  2. #152
    Player
    dynus's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    145
    Character
    Mica Zarek
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kazrah View Post
    Might be easier just to have them using Caster armor and Fending accessories. That way, they won't need to make another set of items on loot tables.

    As for the armor, they technically wouldn't have to be in heavy armor either. Just give them a trait or something that would increase defenses to make them match those from current tanks and it should be fine. If health is under par compared to other tanks, then passive health boost and problem solved.
    I was thinking about that before heading off to bed. They do seem unwilling to make new gear for that- see throwing RMD as Casting and SAM as Striking/Slaying, even though it might have made more sense for other things. It might be better to have Fending gear as body and the Casting Gear as accessories, though. Or do what they did in the patches before HW and throw a stat on the gear they want them to have; like how they threw the dexterity stat on Striking gear.

    But they added the Scouting gear for NIN in Heavensward, so it's possible. This expansion saw a major battle overhaul so they might have overlooked that this time around.
    (0)

  3. #153
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    5.0 --> Sharlayan --> Time Mage (healer or tank) --> 99,9% chance (because mentionned by Cyn in Hildibrand quest HW)
    Ranger/Hunter for DPS.
    One last for the remaining spot (Shogun tank or Dancer healer if we have access to Thavnair).
    (2)

  4. #154
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by dynus View Post
    It might be better to have Fending gear as body and the Casting Gear as accessories, though.
    Then it would be severely lacking in health compared to the other way around since Casting accessories don't have Vitality on them.

    As for the Scouting gear argument, it's possible, but the sole reason why Scouting gear exists is because of stylistic components (a.k.a. make them not look like bards) since the longer-standing implementation of Aiming gear makes Scouting gear statistically redundant. Yes, they could have "Warding" gear, but it would mostly be a glamour thing unless they were REALLY desperate to make it statistically unique to current Casting armor.

    The other thing to factor in for another armor type is that it's one more armor type on the loot tables. Ever get annoyed when you down an awesome boss with great loot that no one can use because no one there's playing a job that the loot's for? Yeah, Warding gear would just expand that issue.
    (1)

  5. #155
    Player
    dynus's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    145
    Character
    Mica Zarek
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kazrah View Post
    Then it would be severely lacking in health compared to the other way around since Casting accessories don't have Vitality on them.

    ...

    The other thing to factor in for another armor type is that it's one more armor type on the loot tables. Ever get annoyed when you down an awesome boss with great loot that no one can use because no one there's playing a job that the loot's for? Yeah, Warding gear would just expand that issue.
    You make a good point.

    I was thinking of the style of casters and tanks; that even though they're magic based, their job would be defense so armor might suit them more. But perhaps the issue can be solved even more simply; have their weapons a substantial amount of VIT attached to it. And have them share shields with PLD even, except for Relic/Zodiac/Anima and the like.
    (1)

  6. #156
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    How about viking from Final Fantasy 3? I can't be the only one that's ready for hammer time.
    (0)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  7. #157
    Player
    Aliphim's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Aliphim Branigor
    World
    Balmung
    Main Class
    Gladiator Lv 70
    I don't have any actual job ideas but Square needs to skip adding a DPS next time they add a job or two. We need tanks really bad. If they add one job, it needs to be tank. If they add two jobs, it could be tank and healer. I kind of hope they throw in a tank some time in the middle of this expansion even though it's unlikely.

    As to what tank to add? I just want it to be unique and original as far as lore is concerned. Maybe a spell themed tank. The gameplay would still be melee combat based but the lore could be blue mage or even a mimic like Gogo. Do something weird. Have fun with it. The less it is like a standard plate themed job like paladin, warrior, or dark knight, the more people will be interested in it.
    (0)

  8. #158
    Player
    Jadub2k's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    349
    Character
    Jade Orchid
    World
    Sargatanas
    Main Class
    Paladin Lv 70
    Tank and Healer are going to be the next jobs added to the game. Adding MORE DPS without Evolving current systems to help alleviate the problem would be almost assinine lol But it won't change the fact that DPS will rule this game (so maybe 5/6/8 Man dungeons SE with the same 3 bosses??) So with that, (The Melee Mage) Blue Mage (BLU) Tank (maybe Dual Swords??) And Dancer (DNC) Healer (Now that Cleric stance isn't a thing, Dual Dagger DPS Healer) would be perfect.. I know some people want berserker but thats basically WAR is lol Beastmaster (Single or Dual Hand axes) would be more of a DPS and being able to call forth tamed beast or even dungeon enemies to fight for you would be cool. I would still like to see Corsair (COR), an Epic pirate adventure would be awesome with SO MANY PIRATES IN THE GAME. weapon type.. not sure, most likely guns, maybe muskets for range with a mix of Melee (working out for RDM, don't see why not at this point lol)
    (2)
    Last edited by Jadub2k; 07-04-2017 at 04:49 PM.

  9. #159
    Player
    Telvorei's Avatar
    Join Date
    Apr 2012
    Posts
    57
    Character
    Joshua Bernard
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    I would love for Geomancer. With the hints in the Astrologian questline, it seems heavily implied that we'll see it again, hopefully playable. Further research into this, in combat the NPC uses "Qi of Earth" which does earth damage, "Qi of Air" which does air damage, but NOT a dot like WHMs. Finally he can do a spell called "Qi of Water" which is a healing spell and not a knockback.

    I think they could add unique traits in that the environment can improve your spell damage etc. Near water? Heals or if they turn it into an offensive spell. It's improved. Out in open land? Earth damage is increased. In a metal garlaen compound with no water or earth? There is always air.
    (0)

  10. #160
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Telvorei View Post
    I think they could add unique traits in that the environment can improve your spell damage etc. Near water? Heals or if they turn it into an offensive spell. It's improved. Out in open land? Earth damage is increased. In a metal garlaen compound with no water or earth? There is always air.
    Or how about something more reasonable for a more balanced MMORPG, like spells that create specific localized environmental effects (i.e. soil, metal, air, etc.) and and spells that have effects based off of what environmental effect is in place?
    (2)

Page 16 of 44 FirstFirst ... 6 14 15 16 17 18 26 ... LastLast