One thing that I can always count on in this game is a bunch of people expecting perfection 24 hours after a patch and a week after an entire expansion.


One thing that I can always count on in this game is a bunch of people expecting perfection 24 hours after a patch and a week after an entire expansion.


Don't forget that all players must have Ex fights memorized by heart, with no mess ups, despite having never played them before.



Show me where DRG rotation changed to having hit the flank and rear of the mob to now the front only. You don't need Stormblood to re-learn such things.
When you do more damage as a healer than a decently-geared Dragoon....
Still many people can't even put up Heavensward levels of damage.


The thread topic here asks about rotations. That has nothing to do with rotations - that's someone who flat-out didn't read and/or doesn't know what their abilities do. On that topic I would sympathize.Show me where DRG rotation changed to having hit the flank and rear of the mob to now the front only. You don't need Stormblood to re-learn such things.
When you do more damage as a healer than a decently-geared Dragoon....
Still many people can't even put up Heavensward levels of damage.
Using abilities when they're up - also not "rotations."People don't expect perfection, just passable play. It's not perfection to use cooldowns when they come up and not "save them for when you need them (i.e. never use them at all)." It's not perfection to manage timers decently. It's not perfection to realize that it's not only your time, but the time of everyone in the instance with you.
Were you wiping, with the Dragoon being the first to die [a sure sign of DPS loss]?
And, most importantly, did it make a difference in the actual outcome of the instance?
I won't even bother to ask the real question ...



Dragoon rotation still and always has Heavy Thrust on flank, Phleb on the rear. Positional is part of rotations otherwise you don't activate the full effects of the skill.
Yes, derp DPS damage means more to heal, more resources and cooldowns wasted. MP and even more TP from ranged DPS because they have to carry the burden of low DPS.
The best mitigation in this game isn't healer shields, it's damage. Sooner the thing dies, less to heal, or better yet nothing to heal.

People don't expect perfection, just passable play. It's not perfection to use cooldowns when they come up and not "save them for when you need them (i.e. never use them at all)." It's not perfection to manage timers decently. It's not perfection to realize that it's not only your time, but the time of everyone in the instance with you.
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