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  1. #1
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    I've noticed since 4.0 hit DPS don't wait for you to pull at all. It is annoying. Sometimes I am group ing them up for the AoEs and people are going nuts on them and aggroing them and messing up what I'm trying to do.

    Not as comnmon before 4.0.
    (7)

  2. #2
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71
    Quote Originally Posted by Falar View Post
    I've noticed since 4.0 hit DPS don't wait for you to pull at all. It is annoying.
    Part of the problem is the MLG red mage guides tell people to hard-cast veraero or verthunder right out the gate, instead of leading in with jolt like normal because this'll give them about 150 more potency over the course of the entire fight. However, if they lead with dual-cast verthunder (and probably fleche for good measure weaved between them) that is 600-1,020 potency dumped onto the target in the opening 1 to 2 GCD windows of the engagement; it'll look amazing on the DPS table, completely useless if you had any hope the tank would establish aggro on your target.
    (2)