I've noticed since 4.0 hit DPS don't wait for you to pull at all. It is annoying. Sometimes I am group ing them up for the AoEs and people are going nuts on them and aggroing them and messing up what I'm trying to do.
Not as comnmon before 4.0.

I've noticed since 4.0 hit DPS don't wait for you to pull at all. It is annoying. Sometimes I am group ing them up for the AoEs and people are going nuts on them and aggroing them and messing up what I'm trying to do.
Not as comnmon before 4.0.
Part of the problem is the MLG red mage guides tell people to hard-cast veraero or verthunder right out the gate, instead of leading in with jolt like normal because this'll give them about 150 more potency over the course of the entire fight. However, if they lead with dual-cast verthunder (and probably fleche for good measure weaved between them) that is 600-1,020 potency dumped onto the target in the opening 1 to 2 GCD windows of the engagement; it'll look amazing on the DPS table, completely useless if you had any hope the tank would establish aggro on your target.
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