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  1. #21
    Player
    DragonWarsong's Avatar
    Join Date
    Jun 2017
    Posts
    8
    Character
    Dragon Warsong
    World
    Adamantoise
    Main Class
    Dark Knight Lv 80
    To start with I usually pull big, pull fast, or go home unless it's the first time in a dungeon for me. Sometimes it's really useful when a BRD pulls a group to me when they are out of range/current group nearly dead. If they accidentally pull I always have something on CD to carry me through innocent mistakes. That being said I agree with the OP. Many times DPS pull to quickly or irresponsibly and everyone ends up dying and misplacing blame. If the DPS continue to do this throughout the dungeon, I just leave or let them die. It has nothing to do with adapting so much as respect and common courtesy. If they ask for bigger pulls, I ask the heals, they say yes then let's go. Since when was it too much effort to 'hey pull more plz?'. I haven't noticed a bigger problem than usual but it could be because I am only 63. Also, Magnedeus stick with it. Most parties will be nicer and without powertrips.
    (0)

  2. #22
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Mnemosynia View Post
    And the dps police comes in who has the easiest and most replaceable job in the game, tank asked to not pull before him the dps do and the tank is wrong? I agree with the OP 5second rule has been in mmo's forever it seems to be lost in this game. DPS learn to respect the tank and the healers you guys make up more then half the game you should be thankful that a tank is tanking for you and not some one else.



    I liked your post so i can unlike it, if i make a request and you deny that request and i act apon what i have said earlier and i'm the wrong one here? Maybe the DPS should have adapted instead of just facerolling on the keyboard.
    This is a request: "Hey guys, I'm new in this dungeon and I'm not sure if I am confident/sufficiently geared to go fast and efficiently. Can we take it slow so I can figure out the damage/my own ability to hold aggro?"

    This is the arrogant statement alot of pubbie tanks throw out to assert some sense of dominance: "you pull, you tank"

    My philosophy is simple. I go fast, I go efficient, and I go ahead if the tank is still waddling around in 4.0 when we have Sprint at no cost. If you're not going to take the aggro off me with one, measly AoE move or toma/lob/unmend, then like you, I can choose to not do my job (DPS alot) and we will both be getting nowhere. But guess what, I do it anyways because I'm not petty enough to throw a tantrum when the big bad dps pulls the add towards me. Viewing cutscene? Please, watch it and enjoy it. Asked to enjoy the scenery? Sure I'd like to stop and look every now and then to appreciate the design. But if you come in here and choose to play poorly, then who here is being uncooperative?

    I'm especially more irritated because I used to main tanks and cannot fathom why you are taking it so slowly with all the tools you have at your disposal.
    (3)

  3. #23
    Player
    Voormund's Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    Zen Jitsu
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    Honestly kinda miss the days when a kill order was needed and followed. The zergfest large pulls that dungeons have become these days are just kinda boring. Granted I know people just want their XP/tomes as quick as possible, I just found tanking to be a lot more fun when things hit harder and the pulls had more organization to them.

    This approach to tanking rarely makes a run go more smooth though, a lot of people are quick to get passive-aggressive or shitty to the rest of the group because I swear a lot of people that play MMO's get off on drama or secretly hope for someone to mess up so they can call them out. Just gotta ask politely for the DPS to stay behind you, if they don't, make a reasonable attempt to get the mob back while keeping control of everything else you can. If they die, they die. The party is much more likely to be on your side if you are the reasonable one and not the stubborn one. It's a group of 4 (or more) all working together to achieve the same goal and conflicting ideas about how to achieve that goal are always going to create problems. I don't know I just go with the flow more because I would rather spend less time arguing with people who aren't going to agree with me and finish the dungeon than spend more time not enjoying something I do to have fun just because I might be morally right over something that doesn't even really matter anyway.

    Pick your battles, Sastasha is probably not the hill your want to die on.
    (2)
    Last edited by Voormund; 06-27-2017 at 08:48 PM.

  4. #24
    Player
    AmandaLashaquoa's Avatar
    Join Date
    Jun 2017
    Posts
    68
    Character
    Amanda Lashaquoa
    World
    Diabolos
    Main Class
    Bard Lv 70
    I don't know, OP.
    You might be way ~too~ slow or something, because everyday I tank over 20 instances (dungeons, roulettes, trials) and trust me, that is a lot, considering each dungeon takes at least 20 mins that is at least 5 hours of tanking straight (I gear up other jobs with my DRK) and to this day in the expansion, none of that happened to me yet, EXCEPT for yesterday when I dc'ed for 5 mins , when I came back they were pulling without me, fair enough, IMO.
    Just keep the pace, peoples love big pulls. (and so do I)
    (0)

  5. #25
    Player
    GDFletcher's Avatar
    Join Date
    Feb 2017
    Posts
    101
    Character
    Lindsey Fletcher
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Just take shirk and when they decide to run off into the boss help them out some more... I would love to see a DPS survive a Tank buster move
    (0)

  6. #26
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,484
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I would love for my dps to be proactive enough to run ahead.
    Most DPS have stacks and timers to worry about where if there's a large gap in combat it'll require restarting.
    If a DPS wants to run ahead to keep up their GL, BotD, Enochian, etc, I am. MORE than happy. I can easily Provoke what they've pulled.

    Please DPS, keep up the good DPS.
    - Concerned Tank
    (6)

    http://king.canadane.com

  7. #27
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,859
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Magnedeus View Post
    Can't tank a single dungeon in this game without the dps going in first. Before we started I told the group "you pull it you tank it". And that's what they did. And the healer kept on healing them the entire time. (Was in Sastasha fyi). And to make matters worse. They ended up kicking me for "not doing my job". I had heard that this game was in short supply of tanks and I can see why. The players don't let them do their job and get mad at them for not doing it. Time to roll a dps.
    If you're not continuing to lead through the dungeon in a timely manner, you're not doing your job, though. Especially at that level, the group may end up clearing faster 3-manning than by waiting for you. So why would they take your failure to adapt as some fundamental issue with themselves?

    Sidenote: unless there's only one enemy or my tank has abyssal drain anyways, I'll regularly gather mobs for them on the run.
    (0)

  8. #28
    Player
    Spiroglyph's Avatar
    Join Date
    Aug 2015
    Posts
    632
    Character
    Soft Boiled
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Usually im all for letting the tank choose the pace, I don't think pulling is my job as a healer... if a DPS did pull though, I would heal them. Not gonna risk a wipe because people are busy measuring their epeens, my job is to heal :P but hun if you STARTED with that kinda comment I would have pulled myself tbh
    (0)

  9. #29
    Player
    Makoto_Kusakari's Avatar
    Join Date
    Jun 2017
    Posts
    3
    Character
    Makoto Kusakari
    World
    Omega
    Main Class
    Paladin Lv 70
    I never had issues of people pulling before me when I was "fast tanking". When it's my first time doing a dungeon run, I often tell the party that it is my 1st run. However you can't avoid jerks. "Jerkitude" knows no class boundaries. I had one DPS that on a first run said "yaaaawwnnn" and pulled twice before I had a chance. I just asked for a vote and he was kicked. But I agree with the rules : you pull you tank. Fair rule I think, after all you don't see tanks doing dungeon with their Sword Oath stance...
    (0)

  10. #30
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    I'm sorry you've had that tanking experience. This is a simple case of people who are in a rush. This entire "optimal use of time" breaking it down to a formula to get 100% out of the game as quickly as possible.

    While some have valid points of doing it, for the most part these people just need to step back and relax. You're a tank, you can jump right back in.

    I have BLM's and RDM's doing this to me in the new dungeons maybe a few times. Thing is the world hits harder and they die.

    Though I have no problem meeting my group half way, if I need to pull more I will but they need to be ready to pick up the additional baggage that comes with it.
    (1)
    Last edited by Leigaon; 06-27-2017 at 09:49 PM.

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