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  1. #81
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    364
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    Until Stone, Sky, Sea is required to be cleared in order to run 'high level content', then that is what you'll see. Get used to it because it didn't come in Heavensward, and it won't be coming in Stormblood either.

    Edit: Also it's the second week of Stormblood being out. Chill?
    (3)
    Last edited by Enjuden; 06-27-2017 at 05:20 AM.

  2. #82
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Sometimes...


    Just sometimes...



    I like to watch the party burn *throws confetti for emphasis*
    (3)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  3. #83
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kazrah View Post
    ....and then I heard a five-year-old in my head screaming "YOU DON'T PAY MY SUB!!"

    Otherwise, I agree with everything else in that post.
    Anyone who say "You don't pay my sub" should get kicked from the party, because he also don't pay the sub of the other players for the wasted time
    (4)

  4. #84
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Quote Originally Posted by bswpayton View Post
    Sams, monks, ninjas, dragoons its like they dont even know what aoe is , But now on my pali I will certainly be using mine
    Melee classes aoe is just awful lol excluding SAMs and a little bit of mnk but dragoon and nin do better picking things off that are already dying..
    (0)

  5. #85
    Player
    Higashikata's Avatar
    Join Date
    Aug 2014
    Posts
    200
    Character
    V'priva Chxlyka
    World
    Balmung
    Main Class
    Archer Lv 85
    because you dont pay my sub lol not everyone has 10 minutes to hit a dummy and read tool tips lmao
    (1)

  6. #86
    Player
    Mikhaill's Avatar
    Join Date
    Jan 2015
    Posts
    616
    Character
    Xetsu Mitsuhara
    World
    Goblin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Andevom View Post
    You. You are stopping me. Each thread you create is one dungeon where I completely ignore my rotation.
    Damn, I'm surprise you still play the game since I'm sure people love to send you to the stake by now lol.

    ONT:
    As everyone else said:
    1. People don't want to. / People don't care.
    2. Battle System rehaul, takes time to learn.
    3. Obligatory, you don't pay my sub so I play how I want.
    That's it. Not really that hard to figure out really lol.
    (1)

  7. #87
    Player
    phishstix's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Sarnai Oronir
    World
    Cactuar
    Main Class
    Monk Lv 60
    Most class rotations are subject to change. Even the one Im using for Sam. coupled with new encounters, dps takes a back seat while most try to figure out mechanics, and some fights mechanics inhibit dps extremely SusanoEx being one simply because of the sheer amount of movement and mechanics that have you off the boss for more than 5 seconds if you're a melee
    (1)

  8. #88
    Player
    tinythinker's Avatar
    Join Date
    Apr 2016
    Location
    Gridania
    Posts
    748
    Character
    Omi Senu
    World
    Faerie
    Main Class
    White Mage Lv 100
    Have only healed in ffxiv so far (have sometimes done DPS in other games) but here is something to consider.

    Yes, some players play as they want as long as they clear content. Some don't care and want to be carried.

    Yet, some are new or returning players. Some are new to a particular dps class. Some are adjusting to class changes and lower relative gear levels and new dungeon mechanics. Some have physical challenges from injury or illness. Some get nervous under pressure to perform. Some are doing rotations that are outdated or that they read about online that were never good to start with. And on and on.

    As others pointed out not everyone understands how MMOs have traditionally worked or what more experienced players expect. In another popular MMORPG title I've been in, you can do basic weapon attacks (quick tap for light attack, hold for heavy attack) in addition to the abilities on your bar. That game has no halls of the novice or anything at all. And I've seen DPS in that just spam heavy or light attacks in dungeons because they came from a single-player or co-op shooter background.

    Regarding why I haven't tried DPS in this game yet? Because I know that there are rotations for better play, and my first choice would be Summoner since I have Scholar leveled. I would need to run group content, probably leveling dungeons then some 50/60s, to gear up. And other players will wonder why I stink, because they will see I am not new and that I am level 60+ for Arcanist. Yes, I did look up a Summoner guide last year when I started playing and it read like "Use A, B, C, then D, except for situations 2 and 3, in which case either start back at A or skip D to go to E, F, and sometimes G if now back to situation 4. Then restart the sequence, unless it's a boss fight in which case... <10 more pages>"

    Maybe it isn't really that bad once you get some practice in, but why bother with super-long queues to be griefed for lower than desired numbers? Who will be more likely to try that, to use one class as an example? Someone who knows how much work it will be but doesn't have the time or patience or desire to be mocked or those who either don't know or don't care? And many of the latter type of players will just go on their own to figure it out and will become halfway competent yet defensive about being criticized while others will just ignore the criticism and get carried. Some of the former type will be lucky to have friends in the game help out or will have the patience to memorize just when and how to do what. The point? Everyone approaches the game their own way. Who knows what makes sense to them or sounds fun to them? There is no one-sized fits all answer. SE wants the game to be more accessible, not less, so that means pugs will come in all types.

    I do understand why it is frustrating when someone doesn't do their job as efficiently or one wishes. I wish tanks wouldn't stroke their e-peens and wipe groups to rush a dungeon by pulling everything at once when they can't handle it even if I pop every cool-down I have, but that's me. Still, we don't always know why people play how they play. That one-handed gamer or the one who's partly blind may have practiced for hours to get that "sub-par" performance that far. Or that Bard watching porn while in your dungeon run may be playing one-handed for other reasons.

    I've been in favor of adding more complex scenarios to the practice instances as people have suggested for a while now, not sure it will happen. A player-drive option is also possible, like party finder groups for roulettes advertised to players who want to learn/get advice/complete content without rushing or judgement (one game I've played had a few guilds made solely for that purpose, which was fine since you could be in more than one for other activities). If they don't even respond in chat to advice or suggestions they get kicked for lying about why they wanted to join the run.

    Anyway, I guess what I'm trying to say is "why?" is open-ended in this case. And also, please make a noob's noob guide to Summoner. And beware the one-handed Bard. And assorted other things. Or whatever. Kind of got off track there.
    (2)
    Last edited by tinythinker; 06-27-2017 at 08:30 AM. Reason: character limit

  9. #89
    Player
    Lium's Avatar
    Join Date
    Oct 2013
    Posts
    1,026
    Character
    Brielle Artemus
    World
    Exodus
    Main Class
    Viper Lv 100
    Quote Originally Posted by FaileExperiment View Post
    How long is "forever", and at what point is it longer than "fast enough"? If said DPS even realizes it, what's to stop them from simply thinking the other DPS sucks instead of themselves? The game gives you very little objective feedback on how well you are doing. Even knowing your own exact DPS isn't so useful if you don't also know how much DPS you should be doing relative to your level/ilevel for your specific job.

    For a casual player, succeeding in clearing the dungeon means it's all good. I'm hard-pressed to see a problem with that, from the pov of most players.
    I didn't mean to hijack this thread, but fast enough is a gut feeling. For example, I ran a leveling dungeon over the weekend and the tank kept saying how glad he was he had gotten a good group. We all knew the fights, the boss mechanics, and were moving through trash at a pretty good clip. You could tell the group was solid.
    (0)

  10. #90
    Player
    Niyuka's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Cierre Mhakaracca
    World
    Shiva
    Main Class
    Pugilist Lv 90
    You have 90 minutes for a dungeon. So if you cant make it in this time, you fail. Everything else is success, just to varying degrees of exceptionalism. We are all pretty exceptional, anyway. Also, the game does not require me to play a good rotation to clear all content. Why would I ? Maybe I dont want to be stressed out, playing correctly and without creativity and fun so we clear 2 minutes quicker? Sometimes I am already so bored from the hour-long DPS queue, I started a movie and some good scenes come up, so I might prefer paying attention to that, because you know, its MY leisure time to spend as I want?

    Healers dont DPS, tanks dont DPS, so why should DPS perform to the maximum of their abilities? We ll get through the dungeon, no worries, stop annoying me.
    (2)

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