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  1. #1
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Venjenz. To be fair, if he hasn\\'t done the dungeon in Azim steppe, he\\'s only done one maybe 2 dungeons and 1 trial. It\\'s hard to see the problems at that point with limited experience.

    But wouldn\\'t u agree that some issues brought up are valid? Like shake it off is literally useless at this point? One shouldn\\'t have to wait for raids to be able to put an ability to use.

    Second, I\\'d argue onslaught is useless too. There was literally no occasion in any dungeon or trial I\\'ve done from 60 to 70 end of msq where onslaught would have been needed or even beneficial considering the rage cost.

    Third, warrior were dps, self healing tanks for the longest time
    (1)

  2. #2
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    , now I feel it relies heavily on just chaining one damage mitigation cooldown after another. Kind of lost its identity you know?

    I\\\\\\'m not good at articulating my thoughts and critiques, so I\\\\\\'ll just sum it up by saying that the class used to feel smooth and fluid, but now feels clunky. And where I felt that everyone of my abilities had its uses, I now have at least 2 that really are useless.

    Don\\\\\\'t dismiss people\\\\\\'s critiques off the bat. I think some are valid

    Really hope we get some kind of feedback from se soon.
    (0)

  3. #3
    Player
    Venjenz's Avatar
    Join Date
    Mar 2017
    Posts
    187
    Character
    Venjiwenji Lala
    World
    Famfrit
    Main Class
    Warrior Lv 60
    Quote Originally Posted by P4X0R10N View Post
    snip
    I don't have Shake It Off yet, so no idea how useful it is or isn't.

    I use Onslaught. It has a variety of uses for bosses and trash. Distance closers are just handy tanking tools imho, especially ones that grant extra aggro. Could it do more dmg, generate more enmity and/or cost less? Sure, and maybe someday it will. But it works just fine in its current form for what it is supposed to do - close distance instantly. I use it when it makes sense, and I like having it.

    Minus Bloodbath, WAR still are DPS self healing tanks. Minus Bloodbath, most of our self-heals are still there. The change to Berserk makes me feel more DPS-y, not less.

    And yeah, it does feel like there is more defensive CD going on, but WAR are tanks so....

    I guess I have done MMOs long enough to understand that every xpac gets followed with tweaks and updates on every class for at least the first 4-6 months. WAR could use a tweak here and a twist there, sure. But the reality in game is nowhere near as unplayable and godawful as people are making it sound. Fixing Tenacity would be huge, but there's no way SE doesn't understand that already. The scaling sucks ass, is worse than parry, and is clearly a development screw up (imho). Stuff will get tweaked/fixed. Bank on it.
    (1)

  4. #4
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Venjenz, I hope we get something soon with omega coming out.

    On a tangent here, but war is great in pvp. = D
    (0)

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