Page 3 of 8 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 80

Hybrid View

  1. #1
    Player
    konpachizaraki's Avatar
    Join Date
    May 2015
    Posts
    173
    Character
    Grandfall Fraxinus
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Shinkyo View Post
    The changes suggested by Xeno are overkill.
    Change the Stance penalty to a flat 20 gauge, remove the share CD on unchained/IR and drop onslaught to 10 gauge and WAR would be in a very good spot.
    no it's not an overkill, if inner release cooldown is still 2 minutes cooldown WAR DPS wise will still struggle against DRK/PLD, and as xeno said using onslaught is a dps loss so if SE still want to keep up the "consume gauge to use" thingy then they should buff the damage to at least 200
    considering they have no utility at the moment that means they will still in end up in an unfavorable position and there's no reason to pick them up in raids
    (0)
    Last edited by konpachizaraki; 06-26-2017 at 10:07 PM.

  2. #2
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Inner release on every Berserk window would be pretty ridiculous.
    Onslaught cost too much gauge but it fine the way it is in terms of potency. At 10 gauge, you're pretty much doing an ogcd FC over time. It would work great to regulate gauge consumption for zerk windows and make use of the enhanced infuriate trait.
    Shake it off, too early to tell. If we can use it on future raid, it saves a gcd a healer can use on a dps move, plus potentially increase our uptime.
    BB at 20 rage in plain ridiculous if it our highest potency combo, our gauge builder and enmity move. Increasing S.Path to the same potency as BB wiuld make more sense, but still I don't think we need it to close the gap.

    Also, I think it's flaud to evaluate WAR only from a deliverance stance point. We have the best mitigation toolkit and just adjusting the stance penalty and decoupling unchained/IR would make WAR the best MT.
    (2)

  3. 06-27-2017 12:19 AM
    Reason
    duplicate

  4. #4
    Player
    Vejitta's Avatar
    Join Date
    Apr 2015
    Posts
    20
    Character
    Vejitta Arahitogami
    World
    Moogle
    Main Class
    Warrior Lv 70
    I also think that BB with 20, although very welcomed, may cause more harm than cure. The reason why it gives 10, is so that Storm's Path can be still valid combo.
    If we put put 20 to BB you would have to either nerf it's potency (which will hurt our tanking skills or buff Path potency, so WAR OT won't use BB)

    Idea of IR being on 60 seconds is overkill, but I think that if it will stay on 120 and won't share CD with Unchained it will bring alot of fluidy to how we can plan (Unchained + Berserk + BBs for hate spike, IR + Berserk + FC for dmg spike, each every 60s).

    Ideas are here and there are many to choose from by SE. It's only a question whether SE will go 2.x way or 3.x way of tank fixing.
    (0)

  5. #5
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    516
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    *Edited : shao32 answered me*
    (0)
    Last edited by Fannah; 06-26-2017 at 11:01 PM.

  6. #6
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    516
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Thanks shao32 for the answer ^^ (I believe they should make them stackable but nvm, it would make some synergy between classes, which is what they seemed to want for SB)

    So... it means the best dps (SAM) synergizes well with the best tank (PLD). Good design here
    (3)
    Last edited by Fannah; 06-26-2017 at 11:02 PM.

  7. #7
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Fannah View Post
    I believe they should make them stackable but nvm, it would make some synergy between classes, which is what they seemed to want for SB)
    dont think that, if they make it stakable then thats make WAR insta mandatory again, you know whe have serious issues with high DPS mentalitys over everything that make if this case happen DRK out of the formula, in the way we have know allow us to have DRK/PLD with a SAM or NIN with no need to have a WAR, and have WAR/(insert tank here) for set ups that dont include NIN or SAM, well this one is hard know with all the SAM walking around.

    i dont think anything of this doom is as severe as some are trying to say, but i agreed for a "we go to put special love in balancing tanks and healers" was pretty bad, i think SE need to put all they combat desing team lock in a room and solve the issue for the tanks and stop walking in circles again and again.
    (0)

  8. #8
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    I love this. Now WAR will feel like PLD felt in 3.x

    SB best expansion ever.
    (1)

  9. #9
    Player
    konpachizaraki's Avatar
    Join Date
    May 2015
    Posts
    173
    Character
    Grandfall Fraxinus
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Inuk9 View Post
    I love this. Now WAR will feel like PLD felt in 3.x

    SB best expansion ever.
    they already did in the past, it's called 2.0
    and that's a shit mentality to have, that means if PLD somehow ended up in the same shithole as they were in 3.x in the future they should not get fixed because they were cocky in 4.0 is that what you're trying to say?
    (5)

  10. #10
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    Quote Originally Posted by konpachizaraki View Post
    they already did in the past, it's called 2.0
    and that's a shit mentality to have, that means if PLD somehow ended up in the same shithole as they were in 3.x in the future they should not get fixed because they were cocky in 4.0 is that what you're trying to say?
    Yep, have fun.
    (0)

Page 3 of 8 FirstFirst 1 2 3 4 5 ... LastLast

Tags for this Thread