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  1. #21
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    *Edited : shao32 answered me*
    (0)
    Last edited by Fannah; 06-26-2017 at 11:01 PM.

  2. #22
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Inner release on every Berserk window would be pretty ridiculous.
    Onslaught cost too much gauge but it fine the way it is in terms of potency. At 10 gauge, you're pretty much doing an ogcd FC over time. It would work great to regulate gauge consumption for zerk windows and make use of the enhanced infuriate trait.
    Shake it off, too early to tell. If we can use it on future raid, it saves a gcd a healer can use on a dps move, plus potentially increase our uptime.
    BB at 20 rage in plain ridiculous if it our highest potency combo, our gauge builder and enmity move. Increasing S.Path to the same potency as BB wiuld make more sense, but still I don't think we need it to close the gap.

    Also, I think it's flaud to evaluate WAR only from a deliverance stance point. We have the best mitigation toolkit and just adjusting the stance penalty and decoupling unchained/IR would make WAR the best MT.
    (2)

  3. #23
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Fannah View Post
    I don't know if it has been written somewhere already, but, does the "reduce slashing resistance of 10%" effect on Maim stacks with the same "reducing slashing resistance of 10%" on Yukikaze of the Samurai?
    And if it does, does it stacks additively or multiplicatively?

    I mean, knowing the samurai is potencially the highest dps class, it can actually bring a lot of damage. So I guess the dmg brought by WAR would be still higher than the 2 others in every cases if there are SAM allies.
    is the same buff and cant be stack, and cant be avoid for SAM or NINJA bcs offer a sen and a dot too in they respective jobs

    edit to Fannah: np ^^
    (2)
    Last edited by shao32; 06-26-2017 at 10:59 PM.

  4. #24
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Thanks shao32 for the answer ^^ (I believe they should make them stackable but nvm, it would make some synergy between classes, which is what they seemed to want for SB)

    So... it means the best dps (SAM) synergizes well with the best tank (PLD). Good design here
    (3)
    Last edited by Fannah; 06-26-2017 at 11:02 PM.

  5. #25
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    I love this. Now WAR will feel like PLD felt in 3.x

    SB best expansion ever.
    (1)

  6. #26
    Player
    konpachizaraki's Avatar
    Join Date
    May 2015
    Posts
    173
    Character
    Grandfall Fraxinus
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Inuk9 View Post
    I love this. Now WAR will feel like PLD felt in 3.x

    SB best expansion ever.
    they already did in the past, it's called 2.0
    and that's a shit mentality to have, that means if PLD somehow ended up in the same shithole as they were in 3.x in the future they should not get fixed because they were cocky in 4.0 is that what you're trying to say?
    (5)

  7. #27
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    Quote Originally Posted by konpachizaraki View Post
    they already did in the past, it's called 2.0
    and that's a shit mentality to have, that means if PLD somehow ended up in the same shithole as they were in 3.x in the future they should not get fixed because they were cocky in 4.0 is that what you're trying to say?
    Yep, have fun.
    (0)

  8. #28
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Inuk9, make sport, you need it to express your energy due to your rage
    (0)

  9. #29
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I have to agree that WAR IMO will probably be the less played of all Tanks. PLD has a lot of fun toys and utility and DRK can drop their stance and still maintain their gauge for no cost as well as having an oh shit shield.

    Warrior in turn offers very little and is punished severely for changing stance. Which honestly I think should be removed. Onslaught I feel should cost 10 rage or simply just be a free deal like Plunge. Of all the skills only Inner Release for the rage cost decrease and Upheaval for being a good attack are the only skills that have value.

    As for utility there really is none. And it's because of this I have been debating if WAR is worth even leveling.
    (1)

  10. 06-27-2017 12:19 AM
    Reason
    duplicate

  11. #30
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by MagiusNecros View Post
    snip
    As nice as Inner Release is. It basically is just a tradeoff for unchained. So we got our 70 skill and lost our 50 skill
    All in all. WAR got 1 skill in this expansion.
    Onslaught - not worth it
    Upheaval - Fantastic
    Shake it off - is an insult
    Inner release - just replaced unchained
    (5)

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