*Edited : shao32 answered me*
*Edited : shao32 answered me*
Last edited by Fannah; 06-26-2017 at 11:01 PM.
Inner release on every Berserk window would be pretty ridiculous.
Onslaught cost too much gauge but it fine the way it is in terms of potency. At 10 gauge, you're pretty much doing an ogcd FC over time. It would work great to regulate gauge consumption for zerk windows and make use of the enhanced infuriate trait.
Shake it off, too early to tell. If we can use it on future raid, it saves a gcd a healer can use on a dps move, plus potentially increase our uptime.
BB at 20 rage in plain ridiculous if it our highest potency combo, our gauge builder and enmity move. Increasing S.Path to the same potency as BB wiuld make more sense, but still I don't think we need it to close the gap.
Also, I think it's flaud to evaluate WAR only from a deliverance stance point. We have the best mitigation toolkit and just adjusting the stance penalty and decoupling unchained/IR would make WAR the best MT.
is the same buff and cant be stack, and cant be avoid for SAM or NINJA bcs offer a sen and a dot too in they respective jobsI don't know if it has been written somewhere already, but, does the "reduce slashing resistance of 10%" effect on Maim stacks with the same "reducing slashing resistance of 10%" on Yukikaze of the Samurai?
And if it does, does it stacks additively or multiplicatively?
I mean, knowing the samurai is potencially the highest dps class, it can actually bring a lot of damage. So I guess the dmg brought by WAR would be still higher than the 2 others in every cases if there are SAM allies.
edit to Fannah: np ^^
Last edited by shao32; 06-26-2017 at 10:59 PM.
Thanks shao32 for the answer ^^ (I believe they should make them stackable but nvm, it would make some synergy between classes, which is what they seemed to want for SB)
So... it means the best dps (SAM) synergizes well with the best tank (PLD). Good design here![]()
Last edited by Fannah; 06-26-2017 at 11:02 PM.
I love this. Now WAR will feel like PLD felt in 3.x
SB best expansion ever.
they already did in the past, it's called 2.0
and that's a shit mentality to have, that means if PLD somehow ended up in the same shithole as they were in 3.x in the future they should not get fixed because they were cocky in 4.0 is that what you're trying to say?
Yep, have fun.they already did in the past, it's called 2.0
and that's a shit mentality to have, that means if PLD somehow ended up in the same shithole as they were in 3.x in the future they should not get fixed because they were cocky in 4.0 is that what you're trying to say?
Inuk9, make sport, you need it to express your energy due to your rage![]()
I have to agree that WAR IMO will probably be the less played of all Tanks. PLD has a lot of fun toys and utility and DRK can drop their stance and still maintain their gauge for no cost as well as having an oh shit shield.
Warrior in turn offers very little and is punished severely for changing stance. Which honestly I think should be removed. Onslaught I feel should cost 10 rage or simply just be a free deal like Plunge. Of all the skills only Inner Release for the rage cost decrease and Upheaval for being a good attack are the only skills that have value.
As for utility there really is none. And it's because of this I have been debating if WAR is worth even leveling.
Player
As nice as Inner Release is. It basically is just a tradeoff for unchained. So we got our 70 skill and lost our 50 skill
All in all. WAR got 1 skill in this expansion.
Onslaught - not worth it
Upheaval - Fantastic
Shake it off - is an insult
Inner release - just replaced unchained
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