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  1. #11
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    WAR has still a ton of defensive cooldowns. making it an incredible MT.
    The main issue atm is that it brings almost no utility.
    Also PLD got all the love, which let's DRK and WAR look bad, despite them being great tank jobs.
    (0)

  2. #12
    Player
    konpachizaraki's Avatar
    Join Date
    May 2015
    Posts
    173
    Character
    Grandfall Fraxinus
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Starkbeaumont View Post
    WAR has still a ton of defensive cooldowns. making it an incredible MT.
    The main issue atm is that it brings almost no utility.
    Also PLD got all the love, which let's DRK and WAR look bad, despite them being great tank jobs.
    i think it's fine if SE want to make WAR the only tank that offer no utility to the party
    but at least make them able to deal damage and/or survivability above the other 2 tanks to make up for that
    (8)

  3. 06-26-2017 07:36 PM

  4. #13
    Player
    BabyLeviathan's Avatar
    Join Date
    Sep 2014
    Posts
    4
    Character
    Kyameron Jaegar
    World
    Odin
    Main Class
    Warrior Lv 70
    Quote Originally Posted by aleph_null View Post
    Butcher's block shouldn't generate 20 gauge, it's already the enmity and highest potency combo. Right now you need to weigh the benefit of the extra potency against the extra gauge generated by path combo, which can be used for onslaught (like it or not it's ogcd so you can use it for extra dps when upheaval is on cd).

    I do agree that the stance switch penalty makes the class clunky. Being able to use lv 60 accessories is just a stupid oversight on the dev's part, it'll probably be patched soon.
    Yeah I can understand butchers not being 20 but a lot off the other stuff still stands I think. I loved playing WAR and it's pretty terrible now as it's nowhere near as fun or strong.
    (2)

  5. #14
    Player
    BabyLeviathan's Avatar
    Join Date
    Sep 2014
    Posts
    4
    Character
    Kyameron Jaegar
    World
    Odin
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Starkbeaumont View Post
    WAR has still a ton of defensive cooldowns. making it an incredible MT.
    The main issue atm is that it brings almost no utility.
    Also PLD got all the love, which let's DRK and WAR look bad, despite them being great tank jobs.
    At the moment there's no reason to take a WAR into end game content as it does less DMG and has less utility than both DRK and WAR.
    (1)

  6. #15
    Player
    Poken's Avatar
    Join Date
    Jun 2017
    Posts
    6
    Character
    Poken Ruhn
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by BabyLeviathan View Post
    At the moment there's no reason to take a WAR into end game content as it does less DMG and has less utility than both DRK and WAR.
    Agreed, and Warrior being my main.. And not liking the other two tank styles that much. I honestly lost most of my motivation to even play the game.. Sadly. I'm sure i'm not the only one who feels this way.



    On a side note, having to wear 270 strength accessories now just makes me want to face desk. We had a great system for tanks, this feels like a freaking tank purge.. All tanks across the board are being punished for playing a class nobody else wants to play.
    (5)

  7. #16
    Player
    Vurtney's Avatar
    Join Date
    Sep 2013
    Posts
    372
    Character
    Saryn Storm
    World
    Cerberus
    Main Class
    Warrior Lv 90
    The current version of war feels clunky but not weak or unplayable. It needs quality of life tweaks with Onslaught and stance switching being too costly and Shake it off being too situational (for now)

    I'll stick to my warrior but do hope it gets some fine tuning during the expansion.
    (1)

  8. #17
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    I don't know if it has been written somewhere already, but, does the "reduce slashing resistance of 10%" effect on Maim stacks with the same "reducing slashing resistance of 10%" on Yukikaze of the Samurai?
    And if it does, does it stacks additively or multiplicatively?

    I mean, knowing the samurai is potencially the highest dps class, it can actually bring a lot of damage. So I guess the dmg brought by WAR would be still higher than the 2 others in every cases if there are SAM allies.
    (0)

  9. #18
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    The changes suggested by Xeno are overkill.
    Change the Stance penalty to a flat 20 gauge, remove the share CD on unchained/IR and drop onslaught to 10 gauge and WAR would be in a very good spot.
    (4)

  10. #19
    Player
    konpachizaraki's Avatar
    Join Date
    May 2015
    Posts
    173
    Character
    Grandfall Fraxinus
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Shinkyo View Post
    The changes suggested by Xeno are overkill.
    Change the Stance penalty to a flat 20 gauge, remove the share CD on unchained/IR and drop onslaught to 10 gauge and WAR would be in a very good spot.
    no it's not an overkill, if inner release cooldown is still 2 minutes cooldown WAR DPS wise will still struggle against DRK/PLD, and as xeno said using onslaught is a dps loss so if SE still want to keep up the "consume gauge to use" thingy then they should buff the damage to at least 200
    considering they have no utility at the moment that means they will still in end up in an unfavorable position and there's no reason to pick them up in raids
    (0)
    Last edited by konpachizaraki; 06-26-2017 at 10:07 PM.

  11. #20
    Player
    Vejitta's Avatar
    Join Date
    Apr 2015
    Posts
    20
    Character
    Vejitta Arahitogami
    World
    Moogle
    Main Class
    Warrior Lv 70
    I also think that BB with 20, although very welcomed, may cause more harm than cure. The reason why it gives 10, is so that Storm's Path can be still valid combo.
    If we put put 20 to BB you would have to either nerf it's potency (which will hurt our tanking skills or buff Path potency, so WAR OT won't use BB)

    Idea of IR being on 60 seconds is overkill, but I think that if it will stay on 120 and won't share CD with Unchained it will bring alot of fluidy to how we can plan (Unchained + Berserk + BBs for hate spike, IR + Berserk + FC for dmg spike, each every 60s).

    Ideas are here and there are many to choose from by SE. It's only a question whether SE will go 2.x way or 3.x way of tank fixing.
    (0)

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