WAR has still a ton of defensive cooldowns. making it an incredible MT.
The main issue atm is that it brings almost no utility.
Also PLD got all the love, which let's DRK and WAR look bad, despite them being great tank jobs.
WAR has still a ton of defensive cooldowns. making it an incredible MT.
The main issue atm is that it brings almost no utility.
Also PLD got all the love, which let's DRK and WAR look bad, despite them being great tank jobs.
i think it's fine if SE want to make WAR the only tank that offer no utility to the party
but at least make them able to deal damage and/or survivability above the other 2 tanks to make up for that
Yeah I can understand butchers not being 20 but a lot off the other stuff still stands I think. I loved playing WAR and it's pretty terrible now as it's nowhere near as fun or strong.Butcher's block shouldn't generate 20 gauge, it's already the enmity and highest potency combo. Right now you need to weigh the benefit of the extra potency against the extra gauge generated by path combo, which can be used for onslaught (like it or not it's ogcd so you can use it for extra dps when upheaval is on cd).
I do agree that the stance switch penalty makes the class clunky. Being able to use lv 60 accessories is just a stupid oversight on the dev's part, it'll probably be patched soon.
At the moment there's no reason to take a WAR into end game content as it does less DMG and has less utility than both DRK and WAR.
Agreed, and Warrior being my main.. And not liking the other two tank styles that much. I honestly lost most of my motivation to even play the game.. Sadly. I'm sure i'm not the only one who feels this way.
On a side note, having to wear 270 strength accessories now just makes me want to face desk. We had a great system for tanks, this feels like a freaking tank purge.. All tanks across the board are being punished for playing a class nobody else wants to play.
The current version of war feels clunky but not weak or unplayable. It needs quality of life tweaks with Onslaught and stance switching being too costly and Shake it off being too situational (for now)
I'll stick to my warrior but do hope it gets some fine tuning during the expansion.
I don't know if it has been written somewhere already, but, does the "reduce slashing resistance of 10%" effect on Maim stacks with the same "reducing slashing resistance of 10%" on Yukikaze of the Samurai?
And if it does, does it stacks additively or multiplicatively?
I mean, knowing the samurai is potencially the highest dps class, it can actually bring a lot of damage. So I guess the dmg brought by WAR would be still higher than the 2 others in every cases if there are SAM allies.
The changes suggested by Xeno are overkill.
Change the Stance penalty to a flat 20 gauge, remove the share CD on unchained/IR and drop onslaught to 10 gauge and WAR would be in a very good spot.
no it's not an overkill, if inner release cooldown is still 2 minutes cooldown WAR DPS wise will still struggle against DRK/PLD, and as xeno said using onslaught is a dps loss so if SE still want to keep up the "consume gauge to use" thingy then they should buff the damage to at least 200
considering they have no utility at the moment that means they will still in end up in an unfavorable position and there's no reason to pick them up in raids
Last edited by konpachizaraki; 06-26-2017 at 10:07 PM.
I also think that BB with 20, although very welcomed, may cause more harm than cure. The reason why it gives 10, is so that Storm's Path can be still valid combo.
If we put put 20 to BB you would have to either nerf it's potency (which will hurt our tanking skills or buff Path potency, so WAR OT won't use BB)
Idea of IR being on 60 seconds is overkill, but I think that if it will stay on 120 and won't share CD with Unchained it will bring alot of fluidy to how we can plan (Unchained + Berserk + BBs for hate spike, IR + Berserk + FC for dmg spike, each every 60s).
Ideas are here and there are many to choose from by SE. It's only a question whether SE will go 2.x way or 3.x way of tank fixing.
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