"Within each of us, the potential for great power waits to be released."
DRK and PLD are way stronger now than they were before. If you don't see it that way then you are playing it wrong.
PLD cover has virtually no cooldown, they have amazing stuns, silence with a high range, and of course clemency.
DRK unmend is amazing, Blackest Night's damage absorb is amazing, damage is crazy high (have seen 200k+ in Feast 4v4), stun, silence, 10% damage up. They are in an amazing place.
WAR is the weakest by far at the moment. Virtually no utility, just pure damage, and their damage cap is lower than DRK (highest I've seen is 175k vs the 200k+ of DRK).
Last edited by Koltik; 06-27-2017 at 06:04 AM.
You might be talking about 4v4 in matches you just die quicker now.DRK and PLD are way stronger now than they were before. If you don't see it that way then you are playing it wrong.
PLD cover has virtually no cooldown, they have amazing stuns, silence with a high range, and of course clemency.
DRK unmend is amazing, Blackest Night's damage absorb is amazing, damage is crazy high (have seen 200k+ in Feast 4v4), stun, silence, 10% damage up. They are in an amazing place.
WAR is the weakest by far at the moment. Virtually no utility, just pure damage, and their damage cap is lower than DRK (highest I've seen is 175k vs the 200k+ of DRK).
I would disagree that warrior not having utility. They can keep 10% damage buff whole time on target with their basic combo. Holm is even more deadly than before because you need choose from additional skill do you wanna take purify or not. Holmgang have 10 y range now so it is even easier pull healer behind wall now or you can pull dps behind wall and burst it down so healer can not heal through wall. Warrior have 50% ranged heavy skill too with 5 second cooldown ogcd that help lot kiting against melee classes or keeping your target stand still. Another thing warrior have is charge knock back ability that is useful interrupting healers healing cast skills.DRK and PLD are way stronger now than they were before. If you don't see it that way then you are playing it wrong.
PLD cover has virtually no cooldown, they have amazing stuns, silence with a high range, and of course clemency.
DRK unmend is amazing, Blackest Night's damage absorb is amazing, damage is crazy high (have seen 200k+ in Feast 4v4), stun, silence, 10% damage up. They are in an amazing place.
WAR is the weakest by far at the moment. Virtually no utility, just pure damage, and their damage cap is lower than DRK (highest I've seen is 175k vs the 200k+ of DRK).
That's good and all, but the 60s cd on Holmgang makes it not even comparable to PLD and DRK stun / silence spam every 10 seconds.I would disagree that warrior not having utility. They can keep 10% damage buff whole time on target with their basic combo. Holm is even more deadly than before because you need choose from additional skill do you wanna take purify or not. Holmgang have 10 y range now so it is even easier pull healer behind wall now or you can pull dps behind wall and burst it down so healer can not heal through wall. Warrior have 50% ranged heavy skill too with 5 second cooldown ogcd that help lot kiting against melee classes or keeping your target stand still. Another thing warrior have is charge knock back ability that is useful interrupting healers healing cast skills.
PLD reduces healing and damage done by 10%, which is essentially the same thing as warrior's debuff. Warrior debuff does come out ahead since the debuff doesn't affect OGCD's such as Lustrate, and Dignity, but it is still strong otherwise.
DRK reduces healing by 20% on their target, which is even stronger than the warrior's debuff. Even more, DRK can pull a healer behind a wall too, every 8 seconds, then stun then. Add silence to that and it's better than HG.
PLD and DRK can both completely stop a DPS with their stuns, also on a 5s CD, which is infinitely better than a heavy.
WAR knockback is negligible when the healer can free-cast otherwise due to the lack of any real CC. It just means they need 1 OGCD for that knock back which eats their beast gauge and thus means less damage / pressure in the long run.
Last edited by Koltik; 06-27-2017 at 08:12 AM.
New system - 3/10. Watered down system is watered down.
I've gone in as BRD and AST so far during Frontline (seize and shatter) and its a small shell of its former self.
Healing on AST is a pain now with no AOE heals, no access to Nocturnal or Diurnal sect, and therefore no regens or shields of any sort. There's also no protect, which is the most basic part of our toolkit... so its pretty much going in and praying I can essential dignity, synastry, and light speed yolo heal whats usually 7 other dps going through massive burst damage with a small fraction of my healing toolkit. It's a complete and utter nightmare. My AST is my only 70 right now so I just do frontlines for my roulette bonus tomes and thats literally it. I won't ever be queuing outside of roulette as heals for PVP ever again.
On BRD with the chaos its so easy to pick off melee and get battle highs now, they are pretty squishy imo and are easy targets for ranged. I miss being able to use all of my skills and an actual PVE rotation so I feel like I'm not mindlessly pressing 1-2-3 to get kills and attack ice. I miss all of the stuff that made PVP fun like using ALL of your PVE toolkit to survive and get kills with those situational skills (shadowbind, sprint, feint). All I do is literally wait for another skill to open up so I can use my very small combo rotation again.
The old system was pretty decent, I'd give it a 7/10. It wasn't great but allowed for more challenging game play, for sure. When I played WHM/AST I could be the backbone for a skilled group of dps and tanks who would accrue battle highs and fevers and then we'd just go and farm kills on the other alliances for hard fought but extremely enjoyable alliance wins in Frontline. Now as a healer I feel like a stripped down punching bag for the other alliance's dps and a lot more defenseless than I used to be. I used to be able to look out for myself a bit with heavy and stun to slow down or stun an attacking tank or dps so my team could hopefully widdle them down for me, fluid aura and repose with my WHM (dunno if you can do those skills anymore on WHM in pvp) on tanks or annoying dps who wouldn't stop ccing me during ice...but nope, not anymore. The matches themselves are just a lot less rewarding now. I used to be able to heal other members in the alliance outside of my party with quick regens or shields when I saw them getting low and I can't do that anymore with my AST because being on PS4 targeting my own party and healing them in the chaos is terrible enough, let alone other alliance members.
I was able to get my storm war steed, aerodynamics system, and garo mounts, but I will not be queuing outside of the daily roulette bonus for tombs to get the gloria or logistics mounts...and I really wanted to earn those. I loved pvp so much I would queue week long during prime time to cap my weekly scripture, but I can't enjoy this system as it is, knowing what it was. So I guess I'm going into pvp retirement :X
Last edited by Its_Elodie; 07-04-2017 at 03:34 PM.
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