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  1. #121
    Player
    Eskuire's Avatar
    Join Date
    Jul 2014
    Posts
    74
    Character
    Jersey Flow
    World
    Cactuar
    Main Class
    Bard Lv 90
    2/10

    Played ~50-80 games since 4.0 released The new traits are stupid.
    It's too watered down for me. I can understand revamping the battle system for PvE but for Player vs Player, as in Human vs Human, shouldn't reaction time and real skill take precedence over HERE HIT 3 BUTTONS FOR THE NEXT 14 MINUTES. I'm not even enjoying myself in the mode anymore, but I play it anyway cause "Dat DPS 55 minute queue"

    There's no diversity anymore and what got changed is horrifically unbalanced. Unmend on DK? Did anyone look at that? Removing sprint forcing everyone except Samurai (that shoulder dash) to use Jolt? Gee thanks for forcing me to "choose" 2 skills from that pool. Adding 2 new DPS classes and giving EXP bonus in FL? I wonder what that's gonna do to all my lovely healers who I play with (One love, Greenbook) it couldn't possibly just logjam every game with 72 DPS/Tanks could it? Oh--ooo-hhhh
    (0)

  2. #122
    Player
    MajisTek's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    59
    Character
    Majis Tek
    World
    Cactuar
    Main Class
    Ninja Lv 90
    10/10 Killing on Ninja is like cutting cheese with a lightsaber. Skilled players have to play around timing, the weaker players don't have to think too hard about what buttons to press. It's bringing everyone towards the middle line. I'm sure people loved running in with all their buffs and cool downs to blow and sure I miss having access to all my move sets, but I think SE made the right move. Especially since it's a casual mmo, and ya know... casual pvp right?
    (2)
    Last edited by MajisTek; 06-28-2017 at 11:32 AM.

  3. #123
    Player
    Tussin's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    211
    Character
    Zajeel Zugunruhe
    World
    Gilgamesh
    Main Class
    Lancer Lv 70
    i like how more has been put into abilities for kills. not limit breaks. i have wayyyyyyyyyy more fun. its great
    (2)

  4. #124
    Player
    Nathanx42's Avatar
    Join Date
    Jul 2016
    Posts
    4
    Character
    Sal Lyou
    World
    Ultros
    Main Class
    Gladiator Lv 60
    2/10
    I don't like how streamlined it is. I feel as if SE is trying to lower the skill ceiling. You could have solo queue players murderizing 2-3+ people at once if they knew what they were doing. Well-coordinated groups were able to pound entire matches, and good teamwork could carry a group no matter how hard RNG screwed them.

    Now, it's all about burst and quick assist targeting, since anyone you target it with is never going to be able to escape from it.

    The XP/time bonus you give encourages leechers, when people should be participating for marks, really.
    (0)

  5. #125
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    I think they did wrong to reduce the gap between players skills, it was way better before to have the skill levels separated, you could distinguish who belongs to what level of skill, we could still do it now but these changes hurt more those that stay in the middle level of skills like me, those that are not total crap nor total proproprogodlike.

    The simplification of the skills are boring, before the matches were really dynamic, not talking about frontline because it is just a big royal rumble show, i'm talking about the feast, it allowed us to make really complex plays.
    EXP in pvp no comment, the afkers doubled, 8v8 is like 8 dps vs 8 dps, those that kill faster win (it actually is fun tho). 4v4 rarely pops during preseason.
    (1)

  6. #126
    Player
    Coldbrand's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    1. Why would you remove stealth from NIN in PvP? Was the last opportunity for real sneaking instead of being a mudra reset/vuln setup. Also it's a cell phone game now.
    (1)

  7. #127
    Player
    poffo's Avatar
    Join Date
    Mar 2017
    Posts
    45
    Character
    Jezebeth Soulkeeper
    World
    Zodiark
    Main Class
    Machinist Lv 70
    Every time a mmo game cancles stealth in pvp 10000000 angles gets wings
    (1)

  8. #128
    Player
    Coldbrand's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Good for the angles but WoW PvP without Rogue would be trash.
    (1)

  9. #129
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Coldbrand View Post
    1. Why would you remove stealth from NIN in PvP? Was the last opportunity for real sneaking instead of being a mudra reset/vuln setup. Also it's a cell phone game now.
    Well they wanted put same amount buttons for every class in pvp and stealth is pretty useless skill in feast after all. It can be nice in frontlines but it would burn one keybind. I dislike that they removed summoners egi from pvp as well, but it would be impossible control pet with 9 job skills. I think main reason for that limited amount keybinds is ps4 and pad users. Ppl have constantly cried how they do not have the space with controller.
    (0)

  10. #130
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    for melee dps i will say 1/10 (if that was possible i will have said 0) simply because we have no way to keep attacking a ranged, ranged have a lot of tool for save themself and keep the range, but melee have almost no tool for get close and do anything to them.
    worst, the difference of hp... a melee have 12k hp a ranged have 10k.... the ranged have clearly far too much hp... if they leave the skill and balance like it is the ranged need to be pummel down to 8k.

    soo far, if you want to do pvp with a melee dps...don't do it!
    (1)

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