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  1. #41
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by The_Shang View Post
    I thought the STR tank meta was awful when it was a thing a while back, and it still is now.
    What I think is awful is how SE gives DPS a new stat called Direct Hit that increases damage dealer DPS even more but makes it so VIT and Tenacity are worthless for aggro. It's like they don't understand how aggro in their game even works. (Tank stance is a multiplier on damage; the more damage you do, the better you hold aggro.) :|

    Things weren't perfect, but were better in Heavensward. At least we were getting half a main stat from our right side with VIT giving 0.45 AP.
    (4)

  2. #42
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Klongol View Post
    This entire thread is about the problems presented by a Tank wearing STR accessories and struggles they hoist on a group. I'd hardly call that irrelevant.

    Just go to the DF thread and you'll already seen numerous examples of the problems that "stuck in their ways" tanks are posing on others.
    The problem there is not 270 STR accessories but simply bad tanks. I wager a number of those players don't use CDs or know how to properly handle a mass pull. Putting on Fending gear won't suddenly make them better. They'll just have slightly more wiggle room. None of this changes that STR accessories are optimal right now. You just have to know what you're doing.
    (14)

  3. #43
    Player
    Yahallo's Avatar
    Join Date
    Nov 2015
    Posts
    343
    Character
    Mana Kurogane
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Klongol View Post
    Thanks for the measured response. Ill have to see how things go at 70, but my assumption is that it should be fine, as far as threat is concerned.

    Out of curiosity do you use STR accessories still or no? I'm currently geared at 62 in full VIT and haven't seen a problem.
    Not at the moment... mostly because I never had any to begin with since I never leveled monk or dragoon. I used them back in 3.0 and 3.1 (I think, memory is still a bit hazy, the hybrid formula wasn't until 3.2 right?). At the moment, I spent most of my poetics on ironworks gear for my samurai so I didn't really have any to spare. I will probably start farming up a set soon though.

    As for how much I will use them... perhaps in dungeons where I am confident in my ability, though likely after gauging the healer. I may just end up aiming for a certain amount of HP like 40k as a starting point and put on more str accessories if I think they can handle it.

    For things like raids and EX Primals, I will likely use my vit accessories during progression as single target enmity isn't an issue at the moment, especially with Shirk. The reason being, in progression, you want as many safety nets as possible. On clear, I may try easing in more Str accessories if I think the healers can handle it, but I would have to coordinate with the healers first and foremost. On farm is when I would consider going full Str.

    I'll also probably meld vit onto the Strength accessories... can you meld Tier VI materia onto i270 gear? I think I should start buying Vit VI Materia now before their prices go up... excuse me for a moment.
    (5)
    Last edited by Yahallo; 06-27-2017 at 01:59 AM.

  4. #44
    Player
    Areic's Avatar
    Join Date
    Mar 2015
    Posts
    170
    Character
    Areic Davrun
    World
    Balmung
    Main Class
    Marauder Lv 90
    In all the new content I'll be using 270 str gear. Plain and simple, we'll be completing extremes and savage fine, I'll continue to not die. If you wanna leave feel free but thats your half hour wait time.

    If you're contributing and staying alive fine, whats the problem? Unless you're one of the lazy healers who likes to watch netflix while casting cure II every 10 seconds and hate that a str tank may be making you cast it every 9.5 seconds instead if even that, since most using them are min/maxers who know what they're doing
    (4)

  5. #45
    Player
    phishstix's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Sarnai Oronir
    World
    Cactuar
    Main Class
    Monk Lv 60
    Everyone will be forced to switch over to the vit ones eventually. So let the ones who wear the strength ones do their thing if that makes them comfortable.

    Either that or They will job lock them to force you into using the vit accessories, in which case tanks will either comply or quit/reroll. and we'll lose more tanks.
    (2)

  6. #46
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,256
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Just give a triple boost for Strength materias. Nobody can use them except on tank accessories anyway. Problem solved.
    (1)

  7. #47
    Player
    Yahallo's Avatar
    Join Date
    Nov 2015
    Posts
    343
    Character
    Mana Kurogane
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by phishstix View Post
    Everyone will be forced to switch over to the vit ones eventually. So let the ones who wear the strength ones do their thing if that makes them comfortable.

    Either that or They will job lock them to force you into using the vit accessories, in which case tanks will either comply or quit/reroll. and we'll lose more tanks.
    We may see the hybrid tank damage formula return. There is even a request on it in the Japanese Tank forums so there is a movement in both the Western and Eastern FFXIV communities.

    In which case, tanks will probably happily return to using Fending Accessories.
    (6)
    Last edited by Yahallo; 06-27-2017 at 02:07 AM.

  8. #48
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Klongol View Post
    Did you miss the part where I explained that I'm a Tank main and currently leveling a Tank in SB? I've grouped with tanks who can't hold threat while playing my 70 RDM. on DRK I remain in Tank stance with VIT accessories on and never have problems with threat - I'm certain I won't have problems at 70 either.

    The people having problems at 70 are TURNING OFF OR NOT ACTIVATING TANK STANCE to do more damage. I watch it happen. It has nothing to do with STR accessories.

    There's no reason to be patronizing.
    RDM is hardly something fair to measure aggro against as it has STUPID amounts of burst. You easily offload anywhere between 600 to 1000 potency in the opening 3 or so global cooldowns, an absolute 0 to 60 type job.
    (1)

  9. #49
    Player
    Klongol's Avatar
    Join Date
    Jul 2016
    Posts
    49
    Character
    Klongol Eartheye
    World
    Cactuar
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Dualgunner View Post
    RDM is hardly something fair to measure aggro against as it has STUPID amounts of burst. You easily offload anywhere between 600 to 1000 potency in the opening 3 or so global cooldowns, an absolute 0 to 60 type job.
    I agree that RDM burst is godly - but the tanks that remain in tank stance have a significantly easier time holding threat. As a tank myself I watch for those who are trying to stance dance and 90% of the time that's the issue with threat, at least in my experience. for the 10% of the time I super-crit or somesuch there's Lucid Dream to make up for it.
    (2)

  10. #50
    Player
    Lorglath's Avatar
    Join Date
    Jan 2014
    Posts
    69
    Character
    Lorglath Gilmore
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Klongol View Post
    To you and others it may not feel entertaining, but is that due to an actual preference? I think it's actually just years of ingrained DPS tank nonsense / META that the Tank community is being pulled away from kicking and screaming.
    Having more things to do makes things more interesting. It may not be for you but I don't see how it's that hard to comprehend that I can do absolutely everything you want a tank to do + DPS. So your options for gameplay are (Just Tank or Tank+DPS) So yes, having me do one less thing is less entertaining and just dead simple.

    "Just Tanking" would be plenty fun for me if it meant more than staying in tank stance, positioning correctly, and using mitigation skills when appropriate. Those things take minimal effort and concentration. There is very little room for self improvement.

    And I'm sorry but there just isnt enough damage going out for your claim of healer DPS going up outweighing tank damage unless the healer is just flat out bad.

    Again, this is you wanting to encourage the devs to force your way of playing on others. No one should force you to worry about DPS as a tank, all I'm asking for is the same courtesy. Don't force me to play your way, there absolutely is room for both.
    (4)
    Last edited by Lorglath; 06-27-2017 at 02:51 AM.

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