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  1. #1
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Risvertasashi View Post
    I see. Well, I guess ilvl lockouts it is...
    They would have to enforce it some other way if they really want to get rid of this since you can join things with the correct gear on then just switch it out in the duty. Full parties that meet size requirements also waive the ilvl for entry so that won't prevent anyone from wearing STR. Joining a PF it will, but they can just change them out after they are in the group.
    (1)

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by akaneakki View Post
    I healed susano ex for the first time last night where the WAR used the ilvl 270 str rings. He was a breeze to heal compare to the full vit PLD's in tank stance, makes me wonder why.
    Probably because the people more likely to use STR accessories right now are raiders. It hasn't quite caught on to the general populous.

    Quote Originally Posted by Risvertasashi View Post
    The i300 ex primal requirements (that a lot of PFs adopt or increase) already stops this from being a thing in anything but dungeons. By the time 4.2 rolls around the ex roulette requirements will be high enough that it can't be done there, either. And statics, well.. if static healers are willing to tolerate it, that's up to them.

    When the new crafted accessories release in a few weeks, though, I think we'll see a lot of STR melds. And that will be a way to get STR without worrying about ilvl lockouts.
    That is easily workaround by the tanks swapping to STR accessories after joining. Considering the apparent ease of the EX Primals, that will only be encouraged by more people.

    Quote Originally Posted by Klongol View Post
    It appears to me that Tank players are having a hard time adjusting to the changes in the game where they are no longer DPS roles with with more HP. I'm fine with this. the STR focus on the DPS of a tank has always annoyed me - I'd rather enjoy myself by mitigating as much damage as possible, Timing my self heals well, and positioning the boss in such a way as to save my group from harm.

    The sooner other tanks can embrace the role of actual tanking, it'll go much better for ya.
    You can already do this with STR accessories. That is precisely why tanks are starting to equip them. It makes no difference whether you have 60k HP or 40k. If the boss' attacks cannot kill you, it's entirely irrelevant.
    (9)
    Last edited by Bourne_Endeavor; 06-27-2017 at 01:01 AM.

  3. #3
    Player
    NinefoldRakshasa's Avatar
    Join Date
    Jun 2017
    Posts
    17
    Character
    Saint Asonia
    World
    Louisoix
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Risvertasashi View Post
    The i300 ex primal requirements (that a lot of PFs adopt or increase) already stops this from being a thing in anything but dungeons. By the time 4.2 rolls around the ex roulette requirements will be high enough that it can't be done there, either. And statics, well.. if static healers are willing to tolerate it, that's up to them.

    When the new crafted accessories release in a few weeks, though, I think we'll see a lot of STR melds. And that will be a way to get STR without worrying about ilvl lockouts.
    Still not gonna stop us from equipping Vit trash and then switching to STR once we're in.
    (4)

  4. #4
    Player
    Yahallo's Avatar
    Join Date
    Nov 2015
    Posts
    343
    Character
    Mana Kurogane
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Risvertasashi View Post
    The i300 ex primal requirements (that a lot of PFs adopt or increase) already stops this from being a thing in anything but dungeons. By the time 4.2 rolls around the ex roulette requirements will be high enough that it can't be done there, either. And statics, well.. if static healers are willing to tolerate it, that's up to them.

    When the new crafted accessories release in a few weeks, though, I think we'll see a lot of STR melds. And that will be a way to get STR without worrying about ilvl lockouts.
    You can change accessories after joining in, so you join in EX Primals with your Vit accessories then switch them to Str accessories, same with future content. Also, you can't pentameld primary stats anymore, they changed that in 3.2 so Tanks won't be able to get anymore strength from accessories than they are now as we are already melding strength into our accessories; the most Str we will ever be able to get from our vit accessories is 125 from 5 Str VI Materia (25 Str per Materia).
    (3)
    Last edited by Yahallo; 06-27-2017 at 03:53 AM.

  5. #5
    Player
    Klongol's Avatar
    Join Date
    Jul 2016
    Posts
    49
    Character
    Klongol Eartheye
    World
    Cactuar
    Main Class
    Red Mage Lv 70
    I will not be embracing this 'alleged' Meta. Was a DRK main in HW, and leveled RDM to 70 first. I'm now leveling my DRK and will use the expansion available accessories.

    DPS folks are doing more damage than before, Healers don't have to be in cleric stance any more to throw out DPS, and if remaining in tank stance is required to hold threat while MTing, then so be it.

    It appears to me that Tank players are having a hard time adjusting to the changes in the game where they are no longer DPS roles with with more HP. I'm fine with this. the STR focus on the DPS of a tank has always annoyed me - I'd rather enjoy myself by mitigating as much damage as possible, Timing my self heals well, and positioning the boss in such a way as to save my group from harm.

    The sooner other tanks can embrace the role of actual tanking, it'll go much better for ya.
    (7)

  6. #6
    Player
    Lorglath's Avatar
    Join Date
    Jan 2014
    Posts
    69
    Character
    Lorglath Gilmore
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Klongol View Post
    I will not be embracing this 'alleged' Meta. Was a DRK main in HW, and leveled RDM to 70 first. I'm now leveling my DRK and will use the expansion available accessories.

    DPS folks are doing more damage than before, Healers don't have to be in cleric stance any more to throw out DPS, and if remaining in tank stance is required to hold threat while MTing, then so be it.

    It appears to me that Tank players are having a hard time adjusting to the changes in the game where they are no longer DPS roles with with more HP. I'm fine with this. the STR focus on the DPS of a tank has always annoyed me - I'd rather enjoy myself by mitigating as much damage as possible, Timing my self heals well, and positioning the boss in such a way as to save my group from harm.

    The sooner other tanks can embrace the role of actual tanking, it'll go much better for ya.
    Except you can do all of this and DPS, it will just be less enjoyable for those of us that enjoy doing it. Forcing other people to the way you want to be a pure "tank" is as bad as people wanting to force you to emphasize DPS over mitigation. Just let people enjoy their playstyle or a lot of us will just go become DPS. Pure tanking just isnt entertaining enough in this game unless they massively change gameplay to the point most mid-core healers just could not adapt to.
    (13)

  7. #7
    Player
    Klongol's Avatar
    Join Date
    Jul 2016
    Posts
    49
    Character
    Klongol Eartheye
    World
    Cactuar
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Lorglath View Post
    Forcing other people to the way you want to be a pure "tank" is as bad as people wanting to force you to emphasize DPS over mitigation. Just let people enjoy their playstyle or a lot of us will just go become DPS. Pure tanking just isnt entertaining enough in this game unless they massively change gameplay to the point most mid-core healers just could not adapt to.
    To you and others it may not feel entertaining, but is that due to an actual preference? I think it's actually just years of ingrained DPS tank nonsense / META that the Tank community is being pulled away from kicking and screaming.

    A3S accentuated the problem and now in SB the dev team is trying to get away from what that led to. As I mentioned, DPS and healers are all doing more damage. Perhaps tanks now don't NEED to max their DPS to succeed or skip phases. Perhaps mitigating more now allows more DPS from the healer who now has free time to cast? These are all factors people are leaving out of the equation. Encounters are a group effort, not just the Tank's.

    Lastly, if any tanks want to change to a DPS class because they remain mad at the changes, I welcome them to. RDM is super fun. I'm willing to put up with the 1 hour que's for roulette's and PF formations... however I'm also willing to bet less than half of the current tanks would feel the same way I do, and will still tank regardless of threats of leaving.
    (4)
    Last edited by Klongol; 06-27-2017 at 01:04 AM.

  8. #8
    Player
    Yahallo's Avatar
    Join Date
    Nov 2015
    Posts
    343
    Character
    Mana Kurogane
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Klongol View Post
    To you and others it may not feel entertaining, but is that due to an actual preference? I think it's actually just years of ingrained DPS tank nonsense / META that the Tank community is being pulled away from kicking and screaming.

    A3S accentuated the problem and now in SB the dev team is trying to get away from what that led to. As I mentioned, DPS and healers are all doing more damage. Perhaps tanks now don't NEED to max their DPS to succeed or skip phases. Perhaps mitigating more now allows more DPS from the healer who now has free time to cast? These are all factors people are leaving out of the equation. Encounters are a group effort, not just the Tank's.

    Lastly, if any tanks want to change to a DPS class because they remain mad at the changes, I welcome them to. RDM is super fun. I'm willing to put up with the 1 hour que's for roulette's and PF formations... however I'm also willing to bet less than half of the current tanks would feel the same way I do, and will still tank regardless of threats of leaving.
    The Strength accessories also help with enmity generation. While we currently don't have too much of an issue with single target enmity, but AoE emnity can be rather annoying to maintain, especially if the DPS refuse to focus a single target or don't use their enmity reducers.

    Even then, the i270 Str accessories are at best a band aid fix developed and at worst a bandwagon people blindly follow (depending on whether or not the tank properly knows how to rotate their cooldowns and coordinate with the healer so the extra HP that they would have gotten from the vitality is unnecessary.

    Personally, my hope is that we will go back to the hyrbid Str+Vit tank damage formula in HW because that worked and should have stayed.
    (11)
    Last edited by Yahallo; 06-27-2017 at 01:20 AM.

  9. #9
    Player
    Lorglath's Avatar
    Join Date
    Jan 2014
    Posts
    69
    Character
    Lorglath Gilmore
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Klongol View Post
    To you and others it may not feel entertaining, but is that due to an actual preference? I think it's actually just years of ingrained DPS tank nonsense / META that the Tank community is being pulled away from kicking and screaming.
    Having more things to do makes things more interesting. It may not be for you but I don't see how it's that hard to comprehend that I can do absolutely everything you want a tank to do + DPS. So your options for gameplay are (Just Tank or Tank+DPS) So yes, having me do one less thing is less entertaining and just dead simple.

    "Just Tanking" would be plenty fun for me if it meant more than staying in tank stance, positioning correctly, and using mitigation skills when appropriate. Those things take minimal effort and concentration. There is very little room for self improvement.

    And I'm sorry but there just isnt enough damage going out for your claim of healer DPS going up outweighing tank damage unless the healer is just flat out bad.

    Again, this is you wanting to encourage the devs to force your way of playing on others. No one should force you to worry about DPS as a tank, all I'm asking for is the same courtesy. Don't force me to play your way, there absolutely is room for both.
    (4)
    Last edited by Lorglath; 06-27-2017 at 02:51 AM.

  10. #10
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Klongol View Post
    To you and others it may not feel entertaining, but is that due to an actual preference? I think it's actually just years of ingrained DPS tank nonsense / META that the Tank community is being pulled away from kicking and screaming.
    I'm one of the few here that would agree with you pretty much 100%

    Quote Originally Posted by Klongol View Post
    These are all factors people are leaving out of the equation. Encounters are a group effort, not just the Tank's.
    But I wouldn't go that far.. There are rarely factors left out of the equation around here.. Lol
    (0)

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