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  1. #121
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    If it was Garlean related I could see the following. Oracle(Support) and some Mech Based(Tank) and maybe if they also added a DPS, Gunblade(DPS)

    Basically the Oracle Support would relate to the Garlean's third eye in which certain but a rare small group of Garlean's capable of casting magic are able to use the power of their third eye to empower said magic. Or if we were to take spacial recognition to mean the aether around them, maybe they could predict the currents of aether to reproduce magic even though they aren't technically casting magic. As an Oracle they use their spacial recognition to predict the currents of aether to predict magick and not "cast" but allow the reaction of magic to occur by being able to properly predict the situation needed to execute said currents into a magical effect. Tool for Oracle could be Talisman and even dive a bit deeper into Garlean lore since religion I believe is banned, they could be seen as a small resistance group that wish to keep the practice of their faith and through it have found a way to control aether.

    For Mech Based, it would be like a power suit inspired by magitek armor, the next stage in technological advancement that allows for more mobility compared to current magitek armor. Mainly designed to combat against the magical threat within Eorzea the mechanic would involve an "Aether Feedback" that is charged up when tanking and even an attachment that allows the armor to gather aether around it in an attempt to disrupt the power of Primals that may use the environment around them to gather aether. For their tool I"m not sure what I"d go with maybe a Power Armor that is worn on the chest and their battle stance activates the armor for combat purposes.

    As for Gunblade, I really don't know how I"d turn this into a job since I do feel in design it could be to close to looking like Machinist or Red Mage. I say Machinist because of a potential bullet mechanic and I say Red Mage because of their style of using magic and melee, front line and back line mechanics. It could be pure TP based so the magic range aspect wouldn't be there, it could still have the same idea of going back and forth between close range and long range but I do feel it would just look to much like the above two jobs mentioned. At most I can think of maybe "Trigger" the design of being able to combo your damage and make it more powerful, much like Renzokuken but even that sounds like it might be to similar to Samurai's current design.

    But what about a "Blade Break" mechanic, granted this might be punishing for said job but the idea being you can trigger anytime and but you weaken the integrity of your blade, aether can be used to restore the durability of the blade, but when you "Blade Break" you can't use Trigger until it recovers. In a way the job could be designed to go fast, the ability "Trigger" would come up anytime a weaponskill is used during the 2 second global cooldown, so the Gunblade user would pretty much always be active Slash-Trigger-Double Slash-Trigger. . . where maybe Trigger is used beforehand to augment the next ability used in a combo but there is a limit to how many times you can Trigger, That could get messy though. I am honestly curious how others would implement a Gunblade like job cause I really do think it could be way to close to the design of Red Mage, Samurai and Machinist, unless mixing them all together into one job would be unique enough to be it's own job. Like the Trigger using Machinist Bullet, the Red Mage's front line/backline movement(but more focused on front line than backline where range actions require a certain distance in order to execute) and Samurai's combos that build up and allow access to other abilities, then maybe it could be it's own job. But I honestly am stumped by a design that would be unique holding no similarities to other jobs already in the game.
    (0)

  2. #122
    Player

    Join Date
    Aug 2013
    Posts
    138
    Chronomancer for healer. Reverse time to heal or remove debuffs and stop time on enemies to prevent attacks and movement. Speed up time to increase movement speed. Etc.
    (0)

  3. 06-27-2017 01:50 AM
    Reason
    Accidental double

  4. #123
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Yin111 View Post
    This wouldn't be practical enough to fit in an MMORPG party setting and conversely if you are swapping in only certain abilities you've learned, the true image of a blue mage would diminish, so this is something that I am concerned with.
    This last line is the flat out "no". He has mentioned wanting the job implemented, but is all too aware that to force it into a substantially more balanced MMORPG means that Blue Mage would have to make sacrifices on that key identity component that everyone seems to cling to about the job.

    As for Shogun, I'm not sure you're understanding the original statement I made. The majority of requests for Shogun seem to be coming from the same people griping and moaning about Samurai not being a tank, and when I say "big sword", I'm pretty much referring to any sword that requires both hands to wield--not just Nodachi, not just any sizable Japanese blade--any sword that requires two hands. Yes, I am well aware of the multitude of other Japanese blades, but I refer to any job with a two-handed sword, and any more jobs like that would cause confusion between the current jobs with two-handed swords that we have right now.

    Just to clarify, I'm not saying Shogun is a bad idea. I'm saying that for the purpose of creating a visibly unique job capable of distinguishing itself from all the other jobs in the game, it should not use a sword. That's all on the matter.
    (0)

  5. #124
    Player
    rxnin's Avatar
    Join Date
    Jul 2015
    Location
    Konoha
    Posts
    135
    Character
    Kandy Kayn
    World
    Zalera
    Main Class
    Ninja Lv 80
    Next class should be a Gunblade class as seen in several examples in MSQ already. This class would be a melee DPS class with that would would have mechanics in the hybrid of SAM/MCH. It would be a sword DPS class that uses a charging system to facilitate long range attacks. For example, doing a 1-2-3 combo would increase it's "Heat-gauge" that would allow execution of jumping away from the enemy shoot a charged blast and then using a gap closer for re-engagement. Something to that sort would be really cool.
    (0)

  6. #125
    Player
    Yin111's Avatar
    Join Date
    Feb 2017
    Posts
    54
    Character
    Yun Nara
    World
    Mandragora
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Kazrah View Post
    This last line is the flat out "no". He has mentioned wanting the job implemented, but is all too aware that to force it into a substantially more balanced MMORPG means that Blue Mage would have to make sacrifices on that key identity component that everyone seems to cling to about the job.
    As I recall, while Blue Mage may suffer from such identity issue, was Red Mage also not the case? If I remember correctly the issue with Red Mage was it's hybrid ability as a sub healer and damage dealer, and it's image of jack of all and master of none. To my current understanding of Red Mage, it seems the compromise was to make it a full DPS caster with dual cast and giving them a potent cure and raise that scales on INT. While this does almost nothing to tank due to their massive HP, it is enough to save DPS and Healers as well as to raise dead members. While this is the compromise, it is probibly seen as acceptable.

    That being said, my understanding of Blue Mage is that it gets hit by an ability to learn an abiity, and the collection of abilitys is something that people most fondly remember as part of the Blue Mage. Is that the key component that most people cling to and is that it's core identity? I assumed that a Blue Mages's identity or theme was the ability to use attack that comes from monsters, regardless of how it is obtained. Which in XIV would be from Job Trainers and quest, or just being learned automaticlly from level up. While XIV may not see a true collection of abilitys, locking abilities beind the story from job quest may provide some amount of comfort in that regard. While I can not imagine a compromise myself, I do not believe that one is so out of reach that Blue Mage is off the table of consideration of future jobs by the devs.

    As for Shogun, then that is more understandable. While it is generalizaion, a big one at that, it is nontheless understandable.
    (5)
    Last edited by Yin111; 06-27-2017 at 03:52 AM.

  7. #126
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kazrah View Post
    From this linked live letter:



    Although he has said that he'd want Blue Mage, Yoshi has also explained multiple times how Blue Mage as it is fully recognized in the Final Fantasy series simply wouldn't be possible in a proper and reasonable MMORPG (a.k.a. not FFXI)
    Blue mage doesnt learn spells from EVERY enemy, just a list of blue magic spells from some enemies, or from those that share the same ability.

    Also, every job is gated behind "not having an ability from job quest" as is. People are already mad when someone comes in as a class, and not a job.

    Equipping spells was FFXIs system, not BLU in all FFs.
    Plus there is no reason to make it "hard to learn" like in XI, again, just XI did that. U had to be hit by the ability, and win the fight, thats it.
    Pretty much every job quest trial requires u to win the fight.
    (plus every fight outside of job quest trials)

    he has his own opinion of what BLu should be, because of FFXI, and just isnt trying to make BLU like an actual BLU.
    (2)
    CLAIRE PENDRAGON

  8. #127
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Sylentmana View Post
    Chronomancer for healer. Reverse time to heal or remove debuffs and stop time on enemies to prevent attacks and movement. Speed up time to increase movement speed. Etc.
    You're thinking of Oracle.
    (1)

  9. #128
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Claire_Pendragon View Post
    he has his own opinion of what BLu should be, because of FFXI, and just isnt trying to make BLU like an actual BLU.
    Not just FFXI. Same thing with at least FFV, FFX and the FFTA series. He's looking at the fundamental aspect of "Blue Mage gets hit by a learnable skill, Blue Mage defeats mob with learnable skill, Blue Mage learns skill" that has spanned multiple FF games.

    He's not the only one with that mentality either. If you want proof of that, check that link in my sig....I know it's a shameless plug, but it shows what opposition there is to Blue Mage learning spells via job quest fights and cutscenes (among other things).
    (0)

  10. #129
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Going on the Blue Mage, I feel it could still keep its identity it just may need to start at 30 or so for people to keep the feel of going out and hunting the monsters for their skills every 5 levels (or 2 at 50-60) with the key goal just being to get hit with the special skill then defeat it.

    As for me, I am still hoping for Dancer and I would hope after the amount of people getting excited for the Job, that it finds its way here.
    (3)

  11. #130
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Chemist for when we go to Garlemald. After we take back all the provinces, they're going to have to heal somehow.
    (0)

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