First SE takes away my mitigation options with stoneskin/bloodbath, and now they gutted our damage too with the stat changes.
Upsetting.
First SE takes away my mitigation options with stoneskin/bloodbath, and now they gutted our damage too with the stat changes.
Upsetting.
Geee I REMEMBER THIS ONE QUOTE BACK IN HEAVENWARD WITH IT THE OTHER WAY AROUND.
Those who do not remember the past, are doomed to repeat it.
When you see someones glamour with non matching boots
The relative increase in the difference may seem small, but take a look at the raw numbers. 3950 Strength on a DPS vs 2911 on a Tank; just imagine how much of a difference that is in DPS. The gap in attack power more than doubles. The highest I seen a tank DPS in 4.0 is in the 2k-2.5k range while I have seen DPS in the 4k-5k range. That's essentially double with a 1.5k-3k difference; that 6-8% increase in disparity added on to how those ranges and the gap between them are going to rise as we gear up, the difference between the two is going to be huge.I foresee only about a 6-8% increase in mainstat disparity over what is current with fending accessories.
Data to back me up:
https://docs.google.com/spreadsheets...it?usp=sharing
The equations to calculate future stats were derived in Excel and I couldn't figure out how to show them in Google sheets.
But you said in another thread there isnt 1 way to play.... Lol you never fail to amuse me.
If that was the case Rage of Halone would've been removed from the game and Royal Authority and Total Eclipse would have the enmity bonus.
tbh i think dps players need to start using their enmity reducers more. My g/f is a main tank drk. She loves tenacity, and melds it. her anima even had high tenacity. And had no real damage issue. Her issue is enmity. No matter how often she spams unleash or abyssal drain, she still looses hate to a sam rdm blm mnk nin. More so if they are solo killing in an aoe situation, and don't use their enmity kills. ultimatum sucks as it is just baby flash.
all dps have enmity reducers or skills that switch enmity. My g/f and I rarely see ninja use shade walker or smoke screen, we rarely see rdms use Lucid dreaming or diversion.
People expect too much of tanks, they need tanks with high deeps, tanks to tank no damage, and tanks who never loose hate. But no one is stepping up to be a teamplayer and helping out.
thats my 2 gil from watching my g.f play. Bad enough ppl are getting poor attitudes in dungeons but thats for another thread.
in my honest opinion, tanks need their damage to scale with vit, every class has their damage scaled to their main state, why not tanks scale with vit? it with help them gerate more aggro, making it easier to hold hate.
if not, lower the enmity dps generate. tanks gave enmity+ skills... yet they do next to nothing unless spammed. My g/f was worried this was gonna happen. And is dealing with the flack ppl have in df over the changes.
Yeah... I was seeing it my self.. my damage as tank is so weak... NO FUN playing SB or any other content like that! So I switched to ilvl270 STR Accessories on my lv60 Tanks! And the damage output raised ALOT with +400 STR! My auto Atk on Paladin alone raised from 700 to 1000. Clemenz also got alot stronger(from 5000 to 7500), not to mention all other atk skills that get ALOT stronger! >.> Im gonna use that set till they fixed VIT back! I dont care if I ruin other party there run cuz my HP is 10k lesser! Why bother with VIT Accessories if they only boost HP pool and nothing else....
Last edited by AsahinaMyLove; 06-25-2017 at 10:43 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.