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  1. #1
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Well if they want to keep tank damage down, why not have VIT increase enmity generation for all tank jobs?
    (27)

  2. #2
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kazrah View Post
    Well if they want to keep tank damage down, why not have VIT increase enmity generation for all tank jobs?
    I've wanted that forever.
    (5)

  3. #3
    Player
    CapricaLangley's Avatar
    Join Date
    Jun 2017
    Posts
    80
    Character
    Silent Bay
    World
    Ragnarok
    Main Class
    Reaper Lv 100
    I see a lot of people saying that tanks are meant to be tanks and that's the way it is.
    When you nerf down things which mechanically wise drawn a large chunk of players towards the role, and i'm not talking only about damage, i'm talking about: fillers in rotations, ability to both generate enmity and build up gauge for your finishers at the same time, the presence of a couple strong skills you are satisfied in unlashing.
    In 70 dungeons and ex trials, tank rotations are braindead.
    Now people are starting to complain about duty finder queues, at the same time saying "tanks are gonna tank". This is cause-effect, and guess what? As soon as the majority of tanks will hit 70, there will be even less tanks doing the rest of the activities. Underestimating the tank problem will cause troubles in this game. Tanks need to be happy playing tanks, or the game will become unplayable, unless SE decides to balance every not high-end content in order to be done even without tanks.
    (23)

  4. #4
    Player
    xvshanevx's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    164
    Character
    Definitelynot Godbert
    World
    Behemoth
    Main Class
    Warrior Lv 80
    Leveled PLD to 70 and now leveling WAR currently at 64, and I am not having any issues with aggro. Killed SusEX earlier today and there were no DPS close on the enmity meters, we were using Shirk too.

    Quote Originally Posted by Kazrah View Post
    Well if they want to keep tank damage down, why not have VIT increase enmity generation for all tank jobs?
    I like this.
    (0)

  5. #5
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kazrah View Post
    Well if they want to keep tank damage down, why not have VIT increase enmity generation for all tank jobs?
    Because then Shirk would make sense on an Off Tank instead of a Healer or Dps like Ninja.
    (0)

  6. #6
    Player
    Valknut's Avatar
    Join Date
    Jul 2014
    Posts
    107
    Character
    Agni Highwind
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Kazrah View Post
    Well if they want to keep tank damage down, why not have VIT increase enmity generation for all tank jobs?
    If Dmg increase enmity, and Vit increase enmity, and tanks have a choice of which of the 2 to use. Which do you think they will chose?
    (1)

  7. #7
    Player
    Yahallo's Avatar
    Join Date
    Nov 2015
    Posts
    343
    Character
    Mana Kurogane
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by RLofOBFL View Post
    They could just add a LITTLE str to tank accessories. Like 25. So with G6 materia that'd be 50.
    Unless that amount increases as ilvl increases, it wouldn't help in the long run. The main issue is how tanks don't have damage scaling on their accessories; they really just get more HP. Meanwhile, DPS get more and more damage as they upgrade their accessory. This causes an issue long term due to the increasing damage gap making it more and more difficult to hold aggro as the ilvl increases.

    Quote Originally Posted by Valknut View Post
    If Dmg increase enmity, and Vit increase enmity, and tanks have a choice of which of the 2 to use. Which do you think they will chose?
    Well, Tanks may not have too much of a choice. The best Str accessories that they can use are i270, which are outdated and eventually the damage gap will get to a point where it becomes difficult to hold aggro again. If Vit increased enmity and said increase scaled with the ilvl (increasing as ilvl increase due to higher ilvl accessories having more vit), the aggro problem will be solved and if the vit accessories let tanks generate more aggro then it should be a no brainer unless SE makes the DPS checks incredibly strict again and Tank DPS becomes necessary to meet checks, but A3S is unlikely to happen again. Personally, I would just love for Vit to be used in the damage calculation again, but I will take increased enmity from Vit over the current state. Either way, I doubt we will get much of a choice.
    (4)