Well if they want to keep tank damage down, why not have VIT increase enmity generation for all tank jobs?
Well if they want to keep tank damage down, why not have VIT increase enmity generation for all tank jobs?
I see a lot of people saying that tanks are meant to be tanks and that's the way it is.
When you nerf down things which mechanically wise drawn a large chunk of players towards the role, and i'm not talking only about damage, i'm talking about: fillers in rotations, ability to both generate enmity and build up gauge for your finishers at the same time, the presence of a couple strong skills you are satisfied in unlashing.
In 70 dungeons and ex trials, tank rotations are braindead.
Now people are starting to complain about duty finder queues, at the same time saying "tanks are gonna tank". This is cause-effect, and guess what? As soon as the majority of tanks will hit 70, there will be even less tanks doing the rest of the activities. Underestimating the tank problem will cause troubles in this game. Tanks need to be happy playing tanks, or the game will become unplayable, unless SE decides to balance every not high-end content in order to be done even without tanks.

Leveled PLD to 70 and now leveling WAR currently at 64, and I am not having any issues with aggro. Killed SusEX earlier today and there were no DPS close on the enmity meters, we were using Shirk too.
I like this.


Unless that amount increases as ilvl increases, it wouldn't help in the long run. The main issue is how tanks don't have damage scaling on their accessories; they really just get more HP. Meanwhile, DPS get more and more damage as they upgrade their accessory. This causes an issue long term due to the increasing damage gap making it more and more difficult to hold aggro as the ilvl increases.
Well, Tanks may not have too much of a choice. The best Str accessories that they can use are i270, which are outdated and eventually the damage gap will get to a point where it becomes difficult to hold aggro again. If Vit increased enmity and said increase scaled with the ilvl (increasing as ilvl increase due to higher ilvl accessories having more vit), the aggro problem will be solved and if the vit accessories let tanks generate more aggro then it should be a no brainer unless SE makes the DPS checks incredibly strict again and Tank DPS becomes necessary to meet checks, but A3S is unlikely to happen again. Personally, I would just love for Vit to be used in the damage calculation again, but I will take increased enmity from Vit over the current state. Either way, I doubt we will get much of a choice.
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