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  1. #71
    Player
    Yahallo's Avatar
    Join Date
    Nov 2015
    Posts
    343
    Character
    Mana Kurogane
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ametrine View Post
    So, if I'm understanding this correctly, the issue that tank players are foreseeing is that since so much emnity generation is built on raw damage output, that despite the bonuses built within tank skill combos and exclusive emnity building moves, there is a high probability that DPS will have their damage outputs so far above and beyond tanks that it simply won't be possible for all but the most synergized teams to keep hate on the right person?

    Hmmm.... Wouldn't the inclusion role pools, including the new AOE provoke-like skill and everyone who isn't a tank having an enmity dumping skill sort of account for this kind of scenario?
    Provoke only sets your emnity to the current highest+1 so I'm assuming ultimatum does the same (actually just realized I have yet to find a situation for ultimatum), even after the emnity reducer and a whole new set of aoe emnity skills like Abyssal Drain, if a DPS is dealing enough damage they will start catching up and this issue will become worse and worse as ilvl's increase.
    (2)

  2. #72
    Player
    Janhyua's Avatar
    Join Date
    Aug 2014
    Posts
    451
    Character
    Janhyua Yotsuyu
    World
    Tonberry
    Main Class
    Samurai Lv 80
    Number are not the issue here because if they increase tank dps then the bosses hp has to increase so the change will not fix anything

    The only thing they can change is the rotation of the job itself making it fun

    But keep their dps in check or else they become 3.0 Warrior where they out dps a bard lolololol!!!!
    (1)

  3. #73
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ametrine View Post
    there is a high probability that DPS will have their damage outputs so far above and beyond tanks that it simply won't be possible for all but the most synergized teams to keep hate on the right person??
    It's not only that, if DPS are doing SO much more damage than tanks, like, say, 3-4 times more, it just becomes hugely unbalanced for any solo play regardless of the tanks ability to hold aggro. Tanks will take forever to kill mobs solo and god forbid they have any kind of HP regen. For the sake of balance DPS should never do more than 3 times the tanks dps. Otherwise nobody ever plays tank becuase tanks are painful and slow to solo with and level. Same goes for healers.

    DPS should be doing roughly twice the damage of the tank or healer and not much more.
    (1)

  4. #74
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    idk about tanks but as a healer I also MUST party for fate credit, I can pull the boss and end up silver even while dpsing/healing the entire time =/
    (1)

  5. #75
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Ametrine View Post
    Hmmm.... Wouldn't the inclusion role pools, including the new AOE provoke-like skill and everyone who isn't a tank having an enmity dumping skill sort of account for this kind of scenario?
    All it does is give you the highest aggro+1 on all mobs. It wouldn't remedy the issue at all.

    Yes, all DPS have an enmity dumping skill now. The question is whether they use it or not.
    (3)

  6. #76
    Player
    Janhyua's Avatar
    Join Date
    Aug 2014
    Posts
    451
    Character
    Janhyua Yotsuyu
    World
    Tonberry
    Main Class
    Samurai Lv 80
    Quote Originally Posted by YitharV2 View Post
    All it does is give you the highest aggro+1 on all mobs. It wouldn't remedy the issue at all.

    Yes, all DPS have an enmity dumping skill now. The question is whether they use it or not.
    Another good reason to scream at them!!!!
    (3)

  7. #77
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Okay, so I was on the right track.

    And I don't know, I feel like the idea of mobs dying more slowly to the classes that can better self care (like a tank or healer) seems like a logical balance. Yeah, I can't hit that hard, but I can outlast verses outpower my enemy, I mean. DPS need to outpower before they eat too many hits.

    At least, that was always my expectation with how each job works solo in the wild since ARR days.

    Also, with the enmity dumping skills, we just need to start collectively holding our DPS (and healers) accountable. That's a tall order for some, but that's a method to ease the issue right there.



    I'm probably playing devil's advocate here, but I just think that /maybe/ that was the balance and meta SE is working towards here.
    (2)

  8. #78
    Player
    xvshanevx's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    164
    Character
    Definitelynot Godbert
    World
    Behemoth
    Main Class
    Warrior Lv 80
    Leveled PLD to 70 and now leveling WAR currently at 64, and I am not having any issues with aggro. Killed SusEX earlier today and there were no DPS close on the enmity meters, we were using Shirk too.

    Quote Originally Posted by Kazrah View Post
    Well if they want to keep tank damage down, why not have VIT increase enmity generation for all tank jobs?
    I like this.
    (0)

  9. #79
    Player
    Phixx's Avatar
    Join Date
    Jul 2015
    Posts
    8
    Character
    Phixx Kama'ri
    World
    Excalibur
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Yahallo View Post
    Provoke only sets your emnity to the current highest+1 so I'm assuming ultimatum does the same (actually just realized I have yet to find a situation for ultimatum), even after the emnity reducer and a whole new set of aoe emnity skills like Abyssal Drain, if a DPS is dealing enough damage they will start catching up and this issue will become worse and worse as ilvl's increase.
    I foresee only about a 6-8% increase in mainstat disparity over what is current with fending accessories.

    Data to back me up:

    https://docs.google.com/spreadsheets...it?usp=sharing

    The equations to calculate future stats were derived in Excel and I couldn't figure out how to show them in Google sheets.
    (0)

  10. #80
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    "tanks are meant to be tanks" ok. fair enough. However if they want to make them purely focused on tanking then they actually have to design mechanics for each tanking job that make the simple act of holding hate/reducing damage more in depth and rewarding as a result. Typically people don't like playing tanks because they are designed to only hold hate and reduce damage by pressing a cooldown, which is both easy and boring. It's fun when you start out and it's all fresh but once you get used to it what are you supposed to do now? just accept being bored all the time for the sake of the community?
    (11)

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