I wouldn't certainly call it "hard" now. It's slightly more challenging, and it makes tanking a little more fun and tense.
Sigh... To quote what the OP said. I mean you look at RDM burst now, imagine if that doesn't change by 4.5 and they don't use their abilities to lower aggro.
This sort of mentality makes tanks a dying breed. Yes, it's challenging and fun for tryhards, but for normal human beings, it's a key incentive to avoid tanking.
Again, if devs want to make tanking less stressful but keep tank damage down, one way of doing it is by using VIT to increase just the enmity generation from either weaponskills and abilities or--better yet-- increase the enmity generation bonus from tank stances.
Tryhards? lol. Enjoying a tiny bit of challenge has nothing to do with being a "tryhard." It has to do with playing a game. Games are by definition engagements in which you can lose. If you want aggro to be basically automatic, then may as well use a bot instead of a "normal human being."
It's a balance though. Too easy and yes, you could use a bot for it, but too difficult and it deters people. Right now, it's fine for higher-end players who enjoy the challenge, but not for casual players who make up the majority of subs.Tryhards? lol. Enjoying a tiny bit of challenge has nothing to do with being a "tryhard." It has to do with playing a game. Games are by definition engagements in which you can lose. If you want aggro to be basically automatic, then may as well use a bot instead of a "normal human being."
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