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  1. #1
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by YitharV2 View Post
    I mean you have a point. I personally think it'd be a bit more fun for me. But if you make aggro generation hard for good players, then it becomes a nightmare for not so stellar players. Also, spamming Butcher's Block is not my idea of fun.
    I wouldn't certainly call it "hard" now. It's slightly more challenging, and it makes tanking a little more fun and tense.
    (0)

  2. #2
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Abriael View Post
    I wouldn't certainly call it "hard" now. It's slightly more challenging, and it makes tanking a little more fun and tense.
    Sigh... To quote what the OP said. I mean you look at RDM burst now, imagine if that doesn't change by 4.5 and they don't use their abilities to lower aggro.

    Quote Originally Posted by Pyrali View Post
    All of this is what I'm trying to say but people are very short sighted and are only going "well it's ok for me nowso it must be totally ok forever" (it's mostly PLD saying this, too).
    (2)

  3. #3
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Abriael View Post
    I wouldn't certainly call it "hard" now. It's slightly more challenging, and it makes tanking a little more fun and tense.
    This sort of mentality makes tanks a dying breed. Yes, it's challenging and fun for tryhards, but for normal human beings, it's a key incentive to avoid tanking.

    Again, if devs want to make tanking less stressful but keep tank damage down, one way of doing it is by using VIT to increase just the enmity generation from either weaponskills and abilities or--better yet-- increase the enmity generation bonus from tank stances.
    (7)

  4. #4
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Kazrah View Post
    This sort of mentality makes tanks a dying breed. Yes, it's challenging and fun for tryhards, but for normal human beings, it's a key incentive to avoid tanking.
    Tryhards? lol. Enjoying a tiny bit of challenge has nothing to do with being a "tryhard." It has to do with playing a game. Games are by definition engagements in which you can lose. If you want aggro to be basically automatic, then may as well use a bot instead of a "normal human being."
    (1)

  5. #5
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Abriael View Post
    Tryhards? lol. Enjoying a tiny bit of challenge has nothing to do with being a "tryhard." It has to do with playing a game. Games are by definition engagements in which you can lose. If you want aggro to be basically automatic, then may as well use a bot instead of a "normal human being."
    It's a balance though. Too easy and yes, you could use a bot for it, but too difficult and it deters people. Right now, it's fine for higher-end players who enjoy the challenge, but not for casual players who make up the majority of subs.
    (1)