Quote Originally Posted by LunarEmerald View Post
I'm talking about travel time. Takes about 1 sec to pull yourself towards the enemy and another second to jump away. Almost a full 2.5 GCD.

I'm pretty sure it's more optimal to not use those abilities and just stay in melee range the entire fight. You get bonus auto attack damage and you won't waste time jumping towards/away the enemy repeatedly.
Correct me if I'm wrong here, but don't auto attacks cancel the dual cast proc? I believe that's what I've heard anyway. In such a case, staying in melee range would hurt a lot more than worrying about dashing in/out which... shouldn't be really tampering with your damage anyway since they're simple enough to weave in.