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  1. #61
    Player
    evil_befall's Avatar
    Join Date
    Jun 2017
    Posts
    7
    Character
    Evil Befall
    World
    Cerberus
    Main Class
    Summoner Lv 51
    atleast everything dies quicker then with summoner lol
    (0)

  2. #62
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by RyouAkizuki View Post
    Across 3 GCD's a Red Mage spellcasting will do, by some rough calculations, 750 Potency on average before Jolt II is unlocked, and 800 Potency on average after Jolt II.

    By comparison the Red Mage's Enhanced Melee combo will do guaranteed 970 Potency over those same GCDs.

    It should be noted that getting the most optimal spell combo (Procced Spell, VerThunder/VerAero, Procced Spell) is 840 Potency for 3 GCDs.

    So yes, it always is worth it.
    Is that taking into account time spent jumping at/away from the enemy? That's like 1 whole GCD wasted in time.
    (0)

  3. #63
    Player
    Tide's Avatar
    Join Date
    Jul 2014
    Posts
    53
    Character
    Tide Coldwater
    World
    Behemoth
    Main Class
    Gladiator Lv 67
    Quote Originally Posted by LunarEmerald View Post
    Is that taking into account time spent jumping at/away from the enemy? That's like 1 whole GCD wasted in time.
    Corps a corps and displacement are both off gcd abilities. So shouldnt be using up gcd time.
    (0)

  4. #64
    Player
    Venjamin's Avatar
    Join Date
    Oct 2015
    Posts
    92
    Character
    R'vehn Belanger
    World
    Faerie
    Main Class
    Red Mage Lv 81
    Who in any of these threads indicated that we wanted RDM to be a primary melee job? We just want it to be an actual hybrid, not a caster class with a single melee combo.
    (0)

  5. #65
    Player
    evil_befall's Avatar
    Join Date
    Jun 2017
    Posts
    7
    Character
    Evil Befall
    World
    Cerberus
    Main Class
    Summoner Lv 51
    i hate melee part of red mage , you cant call it a mage because it use melee attacks , and isnt samurai already melee ? why not make rm a caster with healing and black mage spells
    (0)

  6. #66
    Player
    RyouAkizuki's Avatar
    Join Date
    Aug 2013
    Posts
    27
    Character
    Katha Kagon
    World
    Excalibur
    Main Class
    Red Mage Lv 61
    Quote Originally Posted by Venjamin View Post
    Who in any of these threads indicated that we wanted RDM to be a primary melee job? We just want it to be an actual hybrid, not a caster class with a single melee combo.
    So maybe you should have asked for something like a Mystic Knight.

    Because Red Mage has always been primarily a mage with secondary melee abilities.
    (1)

  7. #67
    Player
    Ronzeru's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Dorian Makai
    World
    Mateus
    Main Class
    Red Mage Lv 90
    lol@the aoe rotation thing in the beginning... isn't that like, all jobs? Well, can't say all... some of us have had our aoe rotations boosted, like drg. And SAMs AoE Rotation uses 5 buttons to do an actual rotation rather than just a single or double button spam.
    (1)

  8. #68
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Tide View Post
    Corps a corps and displacement are both off gcd abilities. So shouldnt be using up gcd time.
    I'm talking about travel time. Takes about 1 sec to pull yourself towards the enemy and another second to jump away. Almost a full 2.5 GCD.

    I'm pretty sure it's more optimal to not use those abilities and just stay in melee range the entire fight. You get bonus auto attack damage and you won't waste time jumping towards/away the enemy repeatedly.
    (0)
    Last edited by LunarEmerald; 06-23-2017 at 07:15 AM.

  9. #69
    Player
    RyouAkizuki's Avatar
    Join Date
    Aug 2013
    Posts
    27
    Character
    Katha Kagon
    World
    Excalibur
    Main Class
    Red Mage Lv 61
    Quote Originally Posted by LunarEmerald View Post
    I'm talking about travel time. Takes about 1 sec to pull yourself towards the enemy and another second to jump away. Almost a full 2.5 GCD.

    I'm pretty sure it's more optimal to not use those abilities and just stay in melee range the entire fight. You get bonus auto attack damage and you won't waste time jumping towards/away the enemy repeatedly.
    Except that (less than) one second travel time is easy to weave between GCDs. You dualcast a spell to get to 80/80 mana, use Corps-a-corps while waiting for the GCD go come back, execute the weaponsklills, weave in Displacement after using Redoublement, cast Verholy or Verflare. No time wasted.
    (2)

  10. #70
    Player
    Tide's Avatar
    Join Date
    Jul 2014
    Posts
    53
    Character
    Tide Coldwater
    World
    Behemoth
    Main Class
    Gladiator Lv 67
    Quote Originally Posted by LunarEmerald View Post
    I'm talking about travel time. Takes about 1 sec to pull yourself towards the enemy and another second to jump away. Almost a full 2.5 GCD.

    I'm pretty sure it's more optimal to not use those abilities and just stay in melee range the entire fight. You get bonus auto attack damage and you won't waste time jumping towards/away the enemy repeatedly.
    The jump is very fast, has a potency for damage so its a loss to not use it. Its ogcd pretty much a full 2.5s window to make the jumps and also dont give auto attacks credit. 56 damage when your soells hit for 8k is negligible even over a full fight, and to imply that auto attcks would make up more damage than corps a corps and displacement over the course of a fight is absolutely incorrect.
    (0)

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