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  1. #1
    Player
    Remnance's Avatar
    Join Date
    May 2012
    Posts
    57
    Character
    Clouse Sydonis
    World
    Mateus
    Main Class
    Dragoon Lv 91

    The boring mage of red

    This class while the theory behind it was strong is showing its weakness of insane boredom. In large groups you just repeatable spam Scatter and Contre Sith. And maybe if the mobs live long enough, you can do 3 Enhanced Moulinet. Meanwhile, in single boss fights, it might look like you 6 skills, but you're casting pretty much the same spell with a slightly different graphic.

    I'm not looking for a complete remake. But we need to get more mana for the Red Mage Gauge faster. It's the only thing that would break up the monetary of the class that was given to us. We are a fighter/mage. Not 90% mage and 10% fighter.
    (5)

  2. #2
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Remnance View Post
    We are a fighter/mage. Not 90% mage and 10% fighter.
    I'm almost positive Red Mage is under the Ranged Magical DPS of your job listings.
    (44)

  3. #3
    Player
    Remnance's Avatar
    Join Date
    May 2012
    Posts
    57
    Character
    Clouse Sydonis
    World
    Mateus
    Main Class
    Dragoon Lv 91
    They aren't going to make another tag called Hybrid for once class. They didn't do it for Bard back in the beginning. They aren't doing it for Red Mage. The Red Mage Gauge numbers need to be increased for each spell cast.
    (2)

  4. #4
    Player
    Archamgel's Avatar
    Join Date
    Oct 2013
    Posts
    55
    Character
    Logan Grayborn
    World
    Jenova
    Main Class
    Scholar Lv 70
    They have always been more mage than fighter in every game (especially when they got Dual Cast in FFV). I actually find its AoE build up and execution to be fun and fairly fast.

    What I do is Scatter until I have at least 45 of each mana (throwing in some Fleche between the cd of after a dualcast), then use Manafication, Corps-a-corps, Embolden, 3 Enchancted Moulinets, displacement, and then Contra Sixte.
    (5)

  5. #5
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Honestly, Manafication is one of those skills that's entirely mandatory for playing the job, along with Embolden, which I see almost no one using. Also, unless you're maxed, you're missing both VerFlare and VerHoly, skills that add 21 of a given mana type directly after a melee combo, So if you max the gauge, use the melee combo, follow with VerFlare/VerHoly, Jolt II -> Acceleration -> VerAero/VerThunder -> Verstone/VerFire, that brings you up to the 40 Mana in each gauge required for Manafication, which a little more in the Mana type that was lower at the end of the original combo, so you get a guaranteed proc for VerStone or VerFire at the end of the second melee combo.

    So in short:

    B/W Mana: 100 -> Use Melee -> Black/White Mana: 20 -> VerFlare/VerHoly: +21 B/W Mana -> Acceleration -> Jolt II-VerAero/VerThunder-VerStone/VerFire: +23 B/W

    B/W Mana: 44/43 -> Manafication -> Melee Combo -> VerFlare/VerHoly -> VerStone/Verfire

    Filling the mana bar the first time would take the longest, of course, with the use of manafication you could obtain a second melee combo after about 10 seconds of casting.

    Edit: Before receiving VerFlare/VerHoly, casting JoltII-VerAero followed by JoltII-VerThunder and then a single Jolt II will bring you up to the required 40/40. This would take around...13 seconds?

    Furthermore you do not need to expend your mana the moment you get enough for a combo, if you know you'd like to use Moulinet then save the Mana for those mobs and focus on single target damage.
    (1)
    Last edited by Cyrocco; 06-20-2017 at 03:05 PM.

  6. #6
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Remnance View Post
    This class while the theory behind it was strong is showing its weakness of insane boredom. In large groups you just repeatable spamScatter and Contre Sith. And maybe if the mobs live long enough, you can do 3 Enhanced Moulinet. Meanwhile, in single boss fights, it might look like you 6 skills, but you're casting pretty much the same spell with a slightly different graphic.
    Well I'm trying to figure out how that is somehow different than any other job?

    I think your problem is not with Red Mage specifically... but with all of them.

    I'm not looking for a complete remake. But we need to get more mana for the Red Mage Gauge faster. It's the only thing that would break up the monetary of the class that was given to us. We are a fighter/mage. Not 90% mage and 10% fighter.
    You sound more like you wanted a Melee based Mage with only a little bit of spellcasting... well as usual with Final Fantasy games... the Red Mage is the opposite of that.

    It's always been that way too... even from the very first Final Fantasy game back on Nintendo.

    The power of the Red Mage was always in his spells... not his melee.
    (9)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,892
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Silverquick View Post
    You sound more like you wanted a Melee based Mage with only a little bit of spellcasting... well as usual with Final Fantasy games... the Red Mage is the opposite of that.

    It's always been that way too... even from the very first Final Fantasy game back on Nintendo.

    The power of the Red Mage was always in his spells... not his melee.
    You can forgive a barely used tool as an 'option' in a single-player game in which a RDM was designed as a job for high mid-game flexibility and growth, but ultimately replaced by endgame for optimal performance.
    Not in an MMO.
    No job ought to tie in an such a seemingly integral aspect only to make ornamental use of it.
    (2)

  8. #8
    Player
    Venjamin's Avatar
    Join Date
    Oct 2015
    Posts
    92
    Character
    R'vehn Belanger
    World
    Faerie
    Main Class
    Red Mage Lv 81
    Quote Originally Posted by Shurrikhan View Post
    You can forgive a barely used tool as an 'option' in a single-player game in which a RDM was designed as a job for high mid-game flexibility and growth, but ultimately replaced by endgame for optimal performance.
    Not in an MMO.
    No job ought to tie in an such a seemingly integral aspect only to make ornamental use of it.
    That's an excellent descriptor for how the sword feels. Ornamental in nature. It could be replaced with a cast and there'd be no difference except in position.
    (3)

  9. #9
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shurrikhan View Post
    You can forgive a barely used tool as an 'option' in a single-player game in which a RDM was designed as a job for high mid-game flexibilityand growth, but ultimately replaced by endgame for optimal performance.
    Not in an MMO.
    No job ought to tie in an such a seemingly integral aspect only to make ornamental use of it.
    Again... how is that different than any other Final Fantasy Red mage?

    Its quite literally always been that way. For the Red Mage Sword was just ornamental and for show.

    The only time I can recall it ever being really used was for enemies that were either Magic Immune or when you were out of Spells. That's quite literally it.

    There was a phase in the original FF on Nintendo where you had the Excaliber sword and could do decent damage, but otherwise sword was only used when you had no magic left.

    And in THIS game, I'd like to be able to say RDM isn't doing major DPS, but it really is... its doing top rate DPS.

    Its literally functioning exactly like you would expect it to, and its a fun job to play on top of that.
    (1)

  10. #10
    Player
    Nezia's Avatar
    Join Date
    Jun 2017
    Posts
    187
    Character
    Fester Blight
    World
    Behemoth
    Main Class
    Rogue Lv 80
    About the aoe: Most classes in the game have a boring rotation for aoe where you keep spamming 1 or 2 buttons and press some cds when avaiable.

    About the mage/fighter: I think it would feel bad to have to go melee range more often than we already do, and it would also feel bad going melee and wasting 20 or 30 secs there. If anything, I think they should increase the damage the melee combo does just a little bit.
    (5)

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