There are plenty of options for harder classes at the moment, except tanks. Are you sure you're not just frustrated that the job you wanted to be difficult isnt?I know that player skill varies but all too often I feel like this works both ways. I.e 'I like a class that takes zero effort what so ever, so you should just accept it'.
In reality there seems to be no common ground between the opinions. Mine is that this game was already on the 'far too easy' side and to hear people defend its simplicity now is damn right ludicrous to me (personally), because I enjoy a challenge. Having too much respect for people generally (believe it or not) I refuse to believe that anything in this game can be remotely considered hard at all. With the removal of so many stance requirements, dots or otherwise the early game seems tedious and the late game by all accounts ive heard a shell of its former self.
Maybe as many have remarked, this genre or type of game isn't for people like me anymore. So don't read the post as if I can't accept various points of view.
I just think its a shame that I can't have a challenging red mage, or in fact any class at all that I would like - because they are all hilariously easy now. And my opinion might as well not be given at all :/
I don't play the class, in all honesty I've mostly quit - because the game is now even easier and enough is enough for me.
But if that was my opinion, what exactly would be wrong with that? I grow tired of peoples imposition of simplicity. Someone can't handle something about as challenging as a trip to the bathroom thats on them. I fail to see why simplicity should be enforced on those who wish something different.
People are notorious for saying 'there are harder games out there so go to one of those'. Charming how that sort of thing is one sided. In short then yes, it would have been nice if I found something remotely difficult and yes - I accept I am but one opinion. I however maintain, that games were supposed to appeal to all sorts of players. Skilled and less so. Not appease people who can barely handle a single combo chain without complaining.
Thats why I said there is no solution. People think this game is super challenging as perhaps you do? Fine. I've no problem with that. I however too take a bit of an issue with people continually saying 'no everything is fine, go and play something else.' Because as fine as that may be for them, its still selfish and one sided.
If you are happy with red mage great. If I'm not - great. Its just a pity people these days don't enjoy any kind of challenge whatsoever and when they do - they find themselves subject to bullying (not saying that was your intention here). Good day.
No it goes both ways. I know people who wanted to like NIN but felt the class was to rapid and/or the ninjutsu to much to keep track of, and my answer to them was: play an easier class then.I don't play the class, in all honesty I've mostly quit - because the game is now even easier and enough is enough for me.
But if that was my opinion, what exactly would be wrong with that? I grow tired of peoples imposition of simplicity. Someone can't handle something about as challenging as a trip to the bathroom thats on them. I fail to see why simplicity should be enforced on those who wish something different.
People are notorious for saying 'there are harder games out there so go to one of those'. Charming how that sort of thing is one sided. In short then yes, it would have been nice if I found something remotely difficult and yes - I accept I am but one opinion. I however maintain, that games were supposed to appeal to all sorts of players. Skilled and less so. Not appease people who can barely handle a single combo chain without complaining.
Thats why I said there is no solution. People think this game is super challenging as perhaps you do? Fine. I've no problem with that. I however too take a bit of an issue with people continually saying 'no everything is fine, go and play something else.' Because as fine as that may be for them, its still selfish and one sided.
If you are happy with red mage great. If I'm not - great. Its just a pity people these days don't enjoy any kind of challenge whatsoever and when they do - they find themselves subject to bullying (not saying that was your intention here). Good day.
Is the class to easy? Play a harder one then. Class to hard? Play an easier one.
Whats selfish is insisting all classes be complicated. Its not selfish to say "Dont like the easy class? Play a hard one then".
I really love Red Mage, it became my new main immedietly.
However, its true that i was actually pretty dissapointed to find out just how easy this Job was ,as i thought it would be more complex with 2 different bars.
The Sword combo is nice but you use it not so often inbetween spellcasting.
While i dont mind the current playstyle much, i also wouldnt mind using the sword combo a bit more often but maybe since this is a new class SE will change something.
One could think about lowering the cost a bit or raising the generated mana to use the sword combo more often.
I was able to help alot in some new dungeons by raising the healer and heal the tank until the healer was recovered, that felt nice.
To make this playstyle a bit different you could also give the Spells an extra Effect depending on which mana is higher and maybe adding a bit to his "support style", like if you use verearo while white mana is higher the enemy gets an effect so that the targeted player gets hp for each attack,(like Bloodbath) and if you use it while black mana is higher, i dunno something different.
That way you would give the RDM more options and the player a bit more to manage.
They also could give the Melee combo a different effect depending on which mana is higher.
Though, as i said i love the class anyway.
I do play other classes and I enjoy RDM as I stated before.
There's just not a lot of meat on the class unfortunately that could have made it more fun. - It wasn't a hard point to understand.
If I were to add positional attacks to Enchanted Zwerchhau and Enchanted Roublement that increases your black mana and white mana respectively so that you'd be able to be more active in melee and increase the amount of times you could engage.
It'd still be a simple class but a lot more engaging from such a little change.
Again let me state that I like RDM to the point where it's going to be my secondary DPS, this isn't an attack on your class.
I'm satisfied with Red Mage in its current incarnation. There's not much else to be said other than those who are disenfranchised by the current one are in the vast minority and are putting the enjoyment of the majority at risk by fronting their intentions as anything more than personal preference.
Most if not all arguments to push RDM into a Melee-primary role is done so in defiance of the job's historical methodology, and FFXIV's own design on multiple fronts. Arguments to try to discredit these two concrete facts have been vapid at best, as counter-examples are littered across Final Fantasy's rich history.
I am all for adjustments to increase the Job's viability or to add more depth. However, I am pleased with its design philosophy and would not have it stomped upon - when there are other jobs that could better suit the design philosophies of those who are pushing to change Red Mage into what it has never been.
I don't know even at 51 I seem to get to jump in and use my sword often. In PvP I use it a lot. Once I get 70 and I can use the rotation that I wait till 99/100 instead and go in twice in a short amount of time i think it will feel even better
Thats it! If the mana gauge would fill as fast in PVE as it does in PVP, that would be awesome.
Heck half of that is due to the 1minute cooldown on manafication, that alone would keep things interesting by constantly jumping between ranged and mellee. I don't want to sit in mellee all the time but sitting at full distance for most of the fight gets dull with no intent between casting spells beyond filling up meter.
In the end it seems to be boiling down to one or a few of these:
a) Manafication needs to be shorter akin to the pvp version.
b) Mana needs to fill up more so that its about a 9 GCD's at a range to 3GCD's at point blank (I wouldnt mind if the recast on this balance iteration meant the mellee combo came out at a normal pace rather than the speedy version we have now)
c) Impact/Verstone/Verfire Add individual buffs to manage and justify casting them beyond just filling meter, Verholy/Verflare could use this treatment too but being that they have a more nuanced use already it wouldnt be as necessary.
Last edited by 7-car-pileup; 06-22-2017 at 01:35 PM.
From what recall, rapiers were used on the battlefield, but as sidearms to supplement muskets or pikes. They weren't often used in "clashes" because they lost out in terms of range compard to conventional weapons (pikes, spears, muskets) of the time.
The rapier did enjoy a stint as a dueling weapon, but that was soon overtaken by small swords (which were designed specifically for dueling). They may look similar (better at thrust, built-in hand protection) but are not really interchangeable. For one because small swords could only thurst (they had no edge), whereas rapiers still had an edge that could be used for cutting (even if it was arguably not as useful as the edge on a cavalry saber or arming sword). For two, because small swords were very short to accommodate for dueling and combat in closer quarters, whereas a rapier was actually longer than your standard arming sword (in fact, a dude with a rapier had a notable range advantage over someone with an arming sword). For three because the small sword was very light weight, whereas a rapier weighed about the same as a "normal" sword; same amount of metal, just pounded into a thinner, longer blade with quillons/swept hilt for hand protection.
Thanks for making me notice that the FFXIV RDM weapon is a small sword rather than a rapier, though. I was asking myself why the blade looked so short...
Last edited by Duelle; 06-22-2017 at 04:20 PM.
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