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  1. #31
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    i want dual axe beastmaster , and blue mage the most :3
    (4)

  2. #32
    Player
    Listrella's Avatar
    Join Date
    Jan 2016
    Posts
    401
    Character
    Astrella Riverstar
    World
    Twintania
    Main Class
    Reaper Lv 90
    I don't know how a mage could be a tank? mages tend to be pretty squishy which means they'd make poor tanks.
    (0)

  3. #33
    Player
    Loyheta's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Loyheta Vassik
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    Whatever they pick I hope they are adding more tanks and healers. FFT has plenty of jobs they can be inspired by.
    (1)

  4. #34
    Player
    Shiro--Tsubasa's Avatar
    Join Date
    Jun 2015
    Posts
    163
    Character
    Freyja Valkyrie
    World
    Ultros
    Main Class
    Dancer Lv 88
    Quote Originally Posted by Listrella View Post
    I don't know how a mage could be a tank? mages tend to be pretty squishy which means they'd make poor tanks.
    Blue mages are unique in that they gain power through being hit. They are not your typical mage. Most of the Blue Mage characters that I know of tend to be able to take hits and provide support through their utility abilities like white wind and mighty guard. If anything they are one of the most suited jobs for a tank role due to their tendency to have high health and a diverse array of utility for most situations. The tank role is the only one that can satisfy the job without degrading some aspect of what we know as a blue mage.
    (8)

  5. #35
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Listrella View Post
    I don't know how a mage could be a tank?
    Just like how mage tanks work in any other game they've been implemented in. Defensive stance would increase defense, maybe health and other stats necessary for tanking, and problem solved. As for spells, most (if not all) spells would be instant-cast or at least given the Paladin treatment of interruption prevention.

    Quote Originally Posted by Shiro--Tsubasa View Post
    Blue mages are unique in that they gain power through being hit. They are not your typical mage. Most of the Blue Mage characters that I know of tend to be able to take hits and provide support through their utility abilities like white wind and mighty guard. If anything they are one of the most suited jobs for a tank role due to their tendency to have high health and a diverse array of utility for most situations. The tank role is the only one that can satisfy the job without degrading some aspect of what we know as a blue mage.
    They don't necessarily gain power through being hit, but rather abilities, which could be displayed via cutscenes from job quests rather than the old-fashioned "go hunt for it" method that will--and rightfully should--never work in this game. This means that Blue Mage could just as easily be a DPS, learning by observations regardless of whoever is being hit while having skills like White Wind as a support feature rather than a tanking skill.

    Now that's not to say it shouldn't be a tank, but with FFXIV reinventing and re-adapting jobs of past games to be applied to a proper MMORPG, and Blue Mage doesn't deserve to be any different in that regard. It's really because of that that some aspect of what we know as Blue Mage would be degraded simply by being brought into the game, which I think is why Yoshi has been more vocal about why it wouldn't work.
    (3)
    Last edited by Kazrah; 06-22-2017 at 05:41 AM.

  6. #36
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Shiro--Tsubasa View Post
    Blue mages are unique in that they gain power through being hit.
    Not necessarily. Various iterations of Blue Mage need only see the ability, they don't have to get hit by it.
    (4)

  7. #37
    Player
    Lossless's Avatar
    Join Date
    Jun 2017
    Posts
    7
    Character
    Lyenna Kowowo
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Whatever role Blue Mage is, I will follow.

    I just want the class in the game
    (5)

  8. #38
    Player
    untilitdies's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    9
    Character
    Anzu Shahrizai
    World
    Goblin
    Main Class
    Paladin Lv 90
    All the classes I want in the game are already in; Dark Knight, Monk, Samurai. Red Mage is my favorite class and now I'm pretty much completely satisfied.

    Dancer would be nice, but I'm unsure on how they'd make it different than Monk. I can't see it working as a pure healer.

    Time Mage would be cool, I'd like to see Gravity spells.
    (1)

  9. #39
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    everyone suggesting Beastmaster up until this post earned +1 like from me.
    (4)

  10. #40
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by untilitdies View Post
    Time Mage would be cool, I'd like to see Gravity spells.
    But we already have Gravity. AST pretty much incorporated Time Mage with abilities like Time Dilation and Celestial Opposition.
    (6)

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