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  1. #21
    Player
    Remnance's Avatar
    Join Date
    May 2012
    Posts
    57
    Character
    Clouse Sydonis
    World
    Mateus
    Main Class
    Dragoon Lv 91
    Quote Originally Posted by Lambdafish View Post
    Red Mage

    /10char
    Jack of all Trades Master of None. That is not what we have here.
    (1)

  2. #22
    Player
    Rox_Unlimited's Avatar
    Join Date
    Jul 2015
    Posts
    91
    Character
    Rox Unlimited
    World
    Excalibur
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Repulse97 View Post
    No, because you know what happens to AoE spells in FFXIV.
    I wouldn't mind VerHoly being AoE (it looks more AoE than VerFlare) even if they did do the AoE Effect, but I like how the class is where it stands.
    (0)

  3. #23
    Player
    Exterium's Avatar
    Join Date
    Jun 2017
    Posts
    32
    Character
    Kira Rashik
    World
    Moogle
    Main Class
    Bard Lv 97
    A boring class in stormblood? You have to be crazy!

    /irony off
    (0)

  4. #24
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Seems to me you just wanted the class to be something its not. If you had any real experience with Red Mage in past final fantasies you'd know its mostly a caster class with melee as a type of little bonus (as it is in FFXIV). Hell, in some final fantasies they primarily used staffs rather than traditional melee weapons.

    As far as the rotation being boring is concerned, I actually find it more fun than than my other DPS: Monk. As well as the other DPS I've tried here and there in PotD. Other DPS tend to be about buff management and/or positionals, which I simply dont find fun, I find it tedious. Not saying RDM isn't simple, it is. But its, imo, a fun thing to play.

    I mained tank since ARR, now I'm maining RDM, and I can definitely, without a doubt, say that RDM is more complicated than playing any of the tanks.
    (6)

  5. #25
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Remnance View Post
    Jack of all Trades Master of None. That is not what we have here.
    To be fair, RDM would become a bench-warmer without even getting to set foot in EX/Savage content if it had been designed as a generalist.

    The DPS label works, but the gameplay leaves much to be desired due to the sword seeing so little use and just how it was integrated in said gameplay. I'll say it until things change or I keel over dead, but you could remove Riposte => Zwerchhau => Redoublement from the job, replace the manaburn phase with a 3-step Ultima spell (Verflare => Verholy => Ultima?) and see next to no difference at all. And that says quite a few things about the design.
    Quote Originally Posted by Tila View Post
    Seems to me you just wanted the class to be something its not. If you had any real experience with Red Mage in past final fantasies you'd know its mostly a caster class with melee as a type of little bonus (as it is in FFXIV). Hell, in some final fantasies they primarily used staffs rather than traditional melee weapons.
    Turn-based combat does not treat hybrids the same way as live/MMO combat does. MMO combat has mechanics that work for hybrids that turn-based games like the console FFs cannot supply nor replicate. I can list examples, if you want.

    ------------------------------------------------------------------

    Staying on topic, spellspam is something I find very dull. You may be pressing buttons faster than a BLM or SMN, but you're still sitting in one spot spamming spells. A sword & spell hybrid feeling dull because the design forces you to not use the sword, nor does it allow you to be flashy by mixing both in combat. Who'd have thunk it, right?
    (4)
    Last edited by Duelle; 06-21-2017 at 10:57 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #26
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Zenislav View Post
    Snip.
    I won't speak for others, but for me personally, it's precisely the play style which I find to be sorely lacking. There's no depth, there's nothing you need to really keep in mind. Hell, it plays almost exactly like a WHM or AST did back in 3.X, as far as personal feel goes. The mana management game is surprisingly bare bones.

    If we were to compare, I'd say Sam got all the fun stuff. Resource management, choosing when to hoard up Kenki, when to unleash it all at once, hell, even choosing between Iaijutsu is a crap ton of fun with amazing, incredible depth. It's like all their good ideas went into SAM, and everything else went into RDM.
    (2)

  7. #27
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Duelle View Post
    To be fair, RDM would become a bench-warmer without even getting to set foot in EX/Savage content if it had been designed as a generalist.

    The DPS label works, but the gameplay leaves much to be desired due to the sword seeing so little use and just how it was integrated in said gameplay. I'll say it until things change or I keel over dead, but you could remove Riposte => Zwerchhau => Redoublement from the job, replace the manaburn phase with a 3-step Ultima spell (Verflare => Verholy => Ultima?) and see next to no difference at all. And that says quite a few things about the design.
    Turn-based combat does not treat hybrids the same way as live/MMO combat does. MMO combat has mechanics that work for hybrids that turn-based games like the console FFs cannot supply nor replicate. I can list examples, if you want.

    ------------------------------------------------------------------

    Staying on topic, spellspam is something I find very dull. You may be pressing buttons faster than a BLM or SMN, but you're still sitting in one spot spamming spells. A sword & spell hybrid feeling dull because the design forces you to not use the sword, nor does it allow you to be flashy by mixing both in combat. Who'd have thunk it, right?
    Don't think you're quiet getting. RDM has more or less always been primarily a spellcaster. You're argument is it should change simply because its an MMO. Thats terrible logic. You want it to be something other than Red Mage.

    You didn't want Red Mage, you wanted a spell casting sword user. Guess what, we do have that in both DRK and PLD. Or are those also not magic enough for you?
    (6)

  8. #28
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Quote Originally Posted by Remnance View Post
    Jack of all Trades Master of None. That is not what we have here.
    Where did this "Jack-of-all Trades, master of none" quote even come from? Is that officially said in ANY game or is that a role design the players of Final Fantasy forced on it?

    Red Mage has absolutely never dealt high melee damage.

    The entire Red Mage job was created in order to combine the two healer types, and have a mage that didn't become completely useless after running out of spells back when the games still had a casting limit. Red Mages never used melee until they ran out of casts.
    (0)
    Last edited by Cyrocco; 06-21-2017 at 01:32 PM.

  9. #29
    Player
    Kartel112's Avatar
    Join Date
    Jun 2017
    Location
    Leviathan
    Posts
    27
    Character
    Kartel Watson
    World
    Leviathan
    Main Class
    Red Mage Lv 70
    Honestly truly red mage has a faster casting and more stronger than black mage to me.....to me red mage is cool in my book
    (0)

  10. #30
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    I absolutely love Red Mage. It will most likely be my main DPS job. My two critiques are that it doesn't have a DOT and the damage on Scatter seems too low.
    (0)

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