Your boredom is entirely subjective. There are people who love this job the way it is. If you don't, find a different job that suits your taste better.
Your boredom is entirely subjective. There are people who love this job the way it is. If you don't, find a different job that suits your taste better.
I feel the RDM mechanic more fun than other DD jobs. I started using SAM but finally i chose RDM because i enjoy more using it :P
I don't even have the job unlocked and I already love it, from just a single dungeon run paired with one. I was in awe of how quickly we burned trash down. I cannot wait to see how well they fit into the raids I have unlocked.
I am actually loving the job, not a number cruncher though but for massive AOEs that seem to take time (might just be our gear tho at this stage in the game) I do...
Scatter till 90/90 (if I am close at start) > Enchancted Moulinet > (60/60) Manafication back to 100/100 > 3x Enchancted Moulinet.
So, if anyone has a suggestion on if that should be fixed or if it works. Never really seem to be without manafication when needed :S
As for the actual combo of the class, I feel its in a good position, I admit Impact kinda threw me off on where to place it after getting used to 1-3/Shift 1-3 for white or black.
Last edited by AlphaFox; 06-20-2017 at 05:28 PM.
I personally though the job feels/plays exactly like a RDM not only in the purest sense "but they sizx level 1 spells! thats all redmage had anyway) but it is very fun the verflare/holy is a super bonus to me, thats going beyond. For a dps to offer the level of potential support a RDNMdoes. I couldnt ask for more. They even gave the en fanboys their en-hanced sword skills that deal more damage when mana levels are right. I enjoy this job and probably will main it, to the OP Im sorry you thought RDM was going to be a sword fighter with some magic. That jobs been around since 2.4 the rest of us call it Ninja.
I can agree with this statement. Whether or not something can be considered boring is highly subjective, but for what it's worth, I'm with the crowd that thinks Red Mage is a lot of fun to play. However, my biggest criticism is that Red Mage feels too simple. If I were to use Samurai as a point of comparison, Red Mage feels like Samurai without the Kenki gauge. For Samurai, it's the management of Kenki that gives the job a whole new layer of depth. That's something Red Mage lacks. Another way to look at it would be to say Red Mage has a low skill floor, but also a low skill ceiling. SE has stated their intent to shorten the gap between those two extremes, but I still find myself wishing Red Mage could be pushed further.
Last edited by Blueyes; 06-20-2017 at 05:35 PM.
I wonder how many of you are in love with big dmg on both aoe and single target rather than with class play style. I will definitely lvl up RDM after my main just to try it at 70.
No, because you know what happens to AoE spells in FFXIV.Wouldn't call it boring, maybe a little too easy. I think having some kind of buff or something related to controlling which mana is higher would be interesting. I mentioned in another thread the idea of having maybe a regen or mp refresh effect on verholy and maybe a damage buff or magic debuff on verflare. This would then force you to make sure black is lower than white to use the flare to get the (insert effect). Also make the dam flare and holy aoe.
I hope one day you people emphasizing mage on red mage as if that signifies its suppose to be 90% mage.
Why weren't you complaining about BRD in heavensward being 90% ranged and 10% songs. It should be the other way around right? I mean... it's BARD. Just please stop using that as a auto win cuz it's not, it's more grey than that
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