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  1. #1
    Player
    Kopela's Avatar
    Join Date
    Jun 2017
    Posts
    4
    Character
    Kopela Supela
    World
    Famfrit
    Main Class
    White Mage Lv 65
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    I've had the opposite reaction. I looked into the role skills, and all I thought was that there were a wide variety of skills from which to choose which could all prove to be particularly useful in certain situations. I really don't feel like I've lost anything to the role system, and more like I have options to swap between for fights.
    Do you mind elaborating a bit on what situations justify giving up Esuna, Protect, Lucid Dreaming, largeese and Swiftcast? I am wracking my brain and I can't think of any situation where I would want to give one of these up especially for the other Roll skills (save for Eye for Eye which I would love to have but personally cannot justify taking.) Many of the other skills seem like they would help supplement sprout/poor dps in a group. Rescue seems like it was made for this but I feel like I would be helping my party out a lot more by taking Swiftcast and Lucid dreaming. Both of those spells can help me save (and recover from saving) a person who takes a big hit AND they are helpful for other reasons whereas Rescue can only help that one dps. Break seems like it could maybe be good for solo content but we still have Repose so I don't see how a heavy is going to help much. I think Surecast has the potential to be helpful in raids but that is only if they are designed around knockbacks that don't have some other way of being avoided. Claric Stance is another one I could see helping out sprout/poor dps checks but again I feel like that's going to be rare especially since content is not designed around healer dps. I am wracking my brain to find a justification for any of these other skills that does not just get shot down by the fact that Esuna, Protect, Lucid Dreaming, largeese and Swiftcast are the best skills for keeping a group alive and no special situation can trump a not dead party.

    That's how I see it anyway I'm not one of those number cruncher types it's just my take after close to 4 years playing WHM
    (10)

  2. #2
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Kopela View Post
    Snip
    It's not just you; Break is terrible and utterly useless (20% slow? If you actually needed a mob to move more slowly, this would not be an impressive debuff). If you're an odd duck who wanted to avoid getting hit as much as possible despite having more heals than god, you'd be better off using a nuke with actual potency behind it to kill faster.

    Cleric Stance is a joke. I tried to convince myself otherwise, but only in the tightest of raid progression scenarios will anyone give a shit about a 5% damage buff for healers that has 15 sec of uptime and 90 sec CD. Ridiculous.
    (6)