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  1. #21
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Esp View Post
    Didn't Rampart take a hit too? Rumored it's 10% mitigation and not 20%, lol.
    Thats awful.....That means cover has more mitigation than a cross role cd....

    Quote Originally Posted by Tint View Post
    do i even have to care using any defensive cooldowns anymore? i mean: even if i wanted to use them, where are they? xD just stay in grit all day, pressing 1-2-3...
    Yeah Im really confused how stoneskin was a good idea to give drk while taking away its lifesteals potency and nerfing its main mitigation cooldown, if as above it really is only 10%

    question if cover mitigates dmg, what happens when 2 or more pld cover each other?
    (0)

  2. #22
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    The reason Soul Eater is nerfed, is because we're going to be using soul eater a LOT more than we did before, due to our DPS combo change. (We'd still want to DA soul eater, for the HP healed, but its pretty minimal of a difference, which I think is another reason it was lowered to such an extreme)

    Dark Passenger was already really bad, so it BETTER have no MP cost, or be even lower in MP cost than 3.x
    Also the DA bonus dmg on quietus is soooo bad.
    While we cant boost the dmg on abyssal drain, wouldnt it be better to spend the MP on more abyssal drains, than DA?
    Unless the DPS check is so tight, u cant run out of MP before time is up.
    (0)
    CLAIRE PENDRAGON

  3. #23
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Claire_Pendragon View Post
    The reason Soul Eater is nerfed
    You realize that 10% of a Souleater in Grit is like 300 HP right? That may as well not even be there. Medica 2 ticks heal for more.

    Quote Originally Posted by Daniel_Fury View Post
    snip
    The question isn't whether DRK will be interesting or fun to play or optimize, its about how it is hands down the worst tank now, only giving WAR a bit of competition in the utility department.

    People cried way too hard about PLD and yet when they kept buffing its DPS throughout the 3.x series, people REPEATEDLY said "this isn't want this job needs". So they buffed it even HARDER, took most/all of the other tanks' utility away, and doubled PLD's raid mitigation potential. PLD's DPS was 4-5% behind DRK and about 13% behind WAR (and that's not even taking slashing into account). Now, PLD is 25% ahead of both of them. and it brings better mitigation (it has zero cooldowns now that only work on one type of damage unlike the other two), and better utility.

    I don't think its really fully hit everyone yet, I'm still soaking it up. IDK how much incompetence from the balancing team we are expected to take.
    (9)
    Last edited by SyzzleSpark; 06-16-2017 at 08:20 AM.

  4. #24
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Yeah there seems to be a lot of legacy data left over. If Rampart (cross) does end up 10%, they might just be trying to force tanks to rely on gauge-costing defensive cooldowns more. Depending on how they do it, that could force tank stance (for pld and war anyway) just because of rapid tank busters. Rampart at 10% is also an indirect nerf to Intervention.
    The Souleater change makes no sense. In the first place, nobody ever got the Souleater heal in a raid because no one ever used Grit on DRK. Second, 10% is basically nothing - why bother having it at all? A friend of mine suggested it might be another Koji-foxism and the tooltip might just be wrong. Has anyone seen the JP tooltip?
    (0)

  5. #25
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    It appears Rampart is still 20%. The 10% was the old GLD Rampart left over from 3.0.
    (0)
    http://bit.do/PLD_A4S

  6. #26
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SyzzleSpark View Post
    You realize that 10% of a Souleater in Grit is like 300 HP right? That may as well not even be there.
    I'm aware of this.
    Soul eater was already bad in how effective it was at healing us before.
    But honestly, we hardly ever used it, as we only did it with DA.

    So how many combos do we go through, before we ever use it, and get healed by it?
    (Too lazy to do the math, but my guess would be around or less than 30% of the time, so it could more accurately equate a 30% heal per combo, or less. Where as now its a 10% heal per combo, or less, depending on threat combos)

    Again, the other factor is how they made all DA GCDs give +140 potency with DA.
    Which would be rather pointless, if Soul Eater healed for more, as it not only adds +140 potency, it also heals for that extra potency.
    (Its still the better option, even if it heals 1 more HP in the end.)

    I'm not saying I agree with their decision, I'm just saying why.
    DRK is actually one of the most well designed tanks atm, but its nearly the worst when compared to what the other tanks are capable of right now.
    (And that they took away some of our fun toys from 3.x)
    (2)
    CLAIRE PENDRAGON

  7. #27
    Player
    Blackheart's Avatar
    Join Date
    Mar 2011
    Posts
    167
    Character
    Blackheart Kasuragi
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Claire_Pendragon View Post
    I'm aware of this.
    Soul eater was already bad in how effective it was at healing us before.
    But honestly, we hardly ever used it, as we only did it with DA.
    I can't personally speak for everyone, but i used soul eater ALOT. Once i had enough emity, it was part of my main rotation. But again, i can't speak for everyone...
    (2)

  8. 06-16-2017 08:30 AM

  9. #28
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by eagledorf View Post
    Interesting note, it appears Equilibrium may no longer heal when in Deliverance. They seem to want to limit self-healing while tanking. PLD also suffers a gauge penalty if they self-heal in ShO.
    Equilibrium always restored TP instead of healing in Deliverance, I thought.
    (0)

  10. #29
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by eagledorf View Post
    It appears Rampart is still 20%. The 10% was the old GLD Rampart left over from 3.0.
    I do forget sometimes that the old untraited versions are still in the data, so yea. It's exactly why I heard it as a rumor, and not a confirmation xD

    It's still hitting pretty hard for all these unnecessary nerfs DRK is getting, even though we weren't even the best tank and SLIGHTLY stronger than PLD. We were in the middle, not the best, but for damn sure not the worst.. and now?

    This is in no way balance, and if all of this is true, I sure do hope that changes are looked into at 4.1.
    (1)
    Last edited by Esp; 06-16-2017 at 08:35 AM.

  11. #30
    Player
    DerpyCubone's Avatar
    Join Date
    Sep 2013
    Posts
    138
    Character
    Devi Copperhawk
    World
    Adamantoise
    Main Class
    Viper Lv 100
    Quote Originally Posted by Brannigan View Post
    Equilibrium always restored TP instead of healing in Deliverance, I thought.
    Yea that's exactly what it did.
    (1)

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