Results -9 to 0 of 222

Threaded View

  1. #11
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Reynhart View Post
    If you lose aggro because you want to do more damage, sorry, but you're not optimizing your job.

    When you want to balance DPS jobs, you automatically analyze the scale of personal DPS vs utility. So, it's only logical to design jobs on the whole spectrum, and thus, at the extreme tip of the scale. On the opposite of SAM, it would be interesting to have a job that has very low personal DPS but massive raid utility. It's absolutely not a bad design choice.
    Being optimal on an individual level is different from being optimal in a group. As of now, there's one optimal way of pulling. If your war is not pulling, it's not optimal. If your war doesn't start with tomahawk > equilibrium > deliverance, it's not optimal.

    However if you don't have the optimal group composition you can't do that. If I'm in a group without nin then I'll accept the loss and use a suboptimal unchained opener. If a group doesn't have a war then the pld/drk has to accept the loss and pull in grit/shield oath. It's a tradeoff between members of the group. Just because it's suboptimal to pull with unchained doesn't mean we won't do it. It's just that our optimal play requires a nin (for now at least), just like how other jobs rely on each other to be optimal (brd/mch rely on drg, blm/smn rely on brd, etc). Even if sam has so much personal dps that it's optimal for the group to have the tank in tank stance longer than if they brought nin instead, it doesn't change the fact that bringing sam prevents the tanks from using their optimal rotations. It's just that the sam's optimal rotation is a dps gain over the tanks'.

    I see every job's optimality come at a certain cost, like mnk being prioritized when it comes to boss uptime, hence the drg/nin does mechanics and LB, blm being prioritized to stay at the same spot, hence the others cover the blm for mechanics. The current optimal comp is very good because it allows everyone in the group to be optimal on an individual level as well, including the raid buffs buffing each other.
    (2)
    Last edited by aleph_null; 06-11-2017 at 01:28 PM.