Quote Originally Posted by Phoenicia View Post
Forcing me to NOT optimize just so you can is just lame.
If you lose aggro because you want to do more damage, sorry, but you're not optimizing your job.

When you want to balance DPS jobs, you automatically analyze the scale of personal DPS vs utility. So, it's only logical to design jobs on the whole spectrum, and thus, at the extreme tip of the scale. On the opposite of SAM, it would be interesting to have a job that has very low personal DPS but massive raid utility. It's absolutely not a bad design choice.

Tank stance penalties are not stupid. Their only purpose is to keep balance while allowing you to comfortably play solo. In games whithout a dedicated tank stance, tank jobs do absolute crap damage all the time.