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Thread: Red Mage AoE

  1. #21
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Just here to echo the enjoyment with that simulator. One of my worries with RDM was that I would be rather dismal at it since I currently am absolutely horrible at MCH and the 50% proc thing and having to manage cooldowns was obviously not one of my skills. Thankfully, the simulator showed me that I am able to maintain a decent dps with the rotation, which is less about proc management and more about balance management which I was able to wrap my head around fairly easily. It's definitely more complex than some jobs and will require really paying attention to the balance UI, but numbers are fun for me so yay.
    (2)

  2. #22
    Player
    Brinstar's Avatar
    Join Date
    Feb 2016
    Posts
    13
    Character
    Brinstar Chozo
    World
    Odin
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Blueyes View Post
    I certainly agree. Red Mage is the only Discipline of Magic that is designed to never cast the same damaging spell twice in a row when fighting a single target. I consider that to be one of its strengths for making the job interesting to play, but unfortunately that style doesn't carry over into its AoE damage. My hope is that Tether will be replaced with a second AoE spell so Red Mage has something to alternate with Scatter.

    I'm going to propose a slightly altered action list for Red Mage. Most of it is left untouched, but just a few small changes is all it takes to improve the experience.
    This would literaly fix everything. Big fan! Also, Tether no being a Role Action just baffles me, just feels so unecessary for all 3 casters to have their own version.
    (0)

  3. #23
    Player
    Tide's Avatar
    Join Date
    Jul 2014
    Posts
    53
    Character
    Tide Coldwater
    World
    Behemoth
    Main Class
    Gladiator Lv 67
    Some have said something similar, it's not that I dont enjoy the idea of casting aoe at range and diving in to cleave up everything. Leaving the potential MP issues aside, I'm more disappointed with the lack of creativity with their aoe. I love the way they implemented using white and black magic, I like the amount of melee. I think a neat mechanic for Red Mage AoE would be to implement a proc on moulinet for verflare or verholy that makes them an aoe(which I think they should be anyway) even uping the mana cost of enchanted moulinet to maybe 50 per swing to proc such a thing. Scatter spam is boring, and I feel the dev team could have came up with a more red mage themed aoe, as someone mentioned earlier, verwater or verblizzard. I think a simple combo would be a similar to single target rotation: Scatter(2.5s)->Verblizzard(black)(5s) or Verwater(white)(5s) and once high enough, dive in to use moulinet at 50/50 or more and jump back to hit with verflare or verholy that hits in an area.
    (0)

  4. #24
    Player
    koroko220's Avatar
    Join Date
    Jul 2015
    Posts
    132
    Character
    Kai Amaryllis
    World
    Famfrit
    Main Class
    Summoner Lv 70
    I mean really if you think about it their aoe is similar to black mage now, minus thunder if you pepper that in. Scatter is our "fire2" and moulinet is our "flare". It just takes us more fire2's to get to our flare and no transpose <_<; honestly I'm hoping dungeons will emphasize on our single target attacks more. You have to admit spamming our aoe attacks over and over gets rather boring (except smn, current summoner aoe makes me feel good ♥)
    (2)

  5. #25
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Semmi View Post
    This doesn't actually mean anything, you are still limited by the GCD and Scatter's base cast time is shorter than the GCD anyways. This is more or less the equivalent of a SMN going Ruin1 > Ruin2 over and over.
    That's actually a misnomer, especially for summoner.

    While, yes, the global cooldown is a factor for casting, the instant cast spells offer couple important utilities for casters across the board in the form of offering a window for OGCDs and in allowing motion during GCD cooldown periods.

    For Red Mage, this means its to maintain uptime while evading, and available to use off global cooldowns without interrupting/clipping as well. Red Mage is actually middle of the three when it comes to value of usable off global cooldown tools among casters.

    So, 50 content? Not very powerful AoE. 60 Content, over the course of a Dungeon? RDM's AoE isn't terrible, especially when you factor that, like Summoner, AoE Resource more or less maintains between fights. 70 Content? All mages fall off in comparison to melee. (Summoner gets one really bursty phase during Bahamut summon, but most AoE needs die too quickly to make full use of that thus far, maybe that will change?)

    Again, speculatively, all the pieces seem to be there with good thought behind them. Just need to see how it actually plays firsthand.
    (1)

  6. #26
    Player
    Semmi's Avatar
    Join Date
    Feb 2016
    Posts
    43
    Character
    Rebecca Serenade
    World
    Gilgamesh
    Main Class
    Red Mage Lv 80
    In the context of what I was replying to, Chainspell'd Scatter does nothing. You aren't getting more damage off with Chainspell just because it's instant. It should go without saying that casting an instant cast spell would give you a window of opportunity to move around and use oGCDs without the animation lock clipping into your GCDs, but an instant Scatter isn't a DPS increase itself.
    (1)

  7. #27
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by koroko220 View Post
    I mean really if you think about it their aoe is similar to black mage now, minus thunder if you pepper that in. Scatter is our "fire2" and moulinet is our "flare". It just takes us more fire2's to get to our flare and no transpose <_<; honestly I'm hoping dungeons will emphasize on our single target attacks more. You have to admit spamming our aoe attacks over and over gets rather boring (except smn, current summoner aoe makes me feel good ♥)
    I could be horribly wrong, but don't Umbral Hearts reduce the cost of Flares to 1/3 your MP bar now? So, you'd be dropping 3 flares to Transpose?
    (0)

  8. #28
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Using scatter with that awful 100 potency is a waste of mp. You would literally be better of single targeting the mobs and doing your normal rotation, as awful as that sounds.
    (0)

  9. #29
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    3 mobs equalling, 300 potency isn't bad. That's an aero or thunder every gcd. Building up to Moulinet for double that at 200. Their AoE is going to be fine. Just like any other class, at 2 mobs of course you wont aoe.
    (2)

  10. #30
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    +1 to making enhanced scatter make your next single target AOE that would be cool
    (1)

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