OMG that simulator is hella funLink to RDM Sim (Courtesy of Tylian Foxfire of Exodus): Here it is!
That is really fun to mess around with. Gives me a good idea of what I'll have to work on to get the rotation down once the game's actually out. Namely the tricky part imo is getting the best use out of Manaification. Also not losing track of whether you have Dualcast up or not, though maybe I'm just tired.Link to RDM Sim (Courtesy of Tylian Foxfire of Exodus): Here it is!
Last edited by ZhaneX; 06-06-2017 at 04:18 PM.
Don't forget that while RDM's first AoE spell might not be spectacular, and there's only one option for AoE attacks at 50 and below, most of the AoE spells that exist currently are getting either nerfed or in some cases flat out removed. For example, MCH will also only have one directly cast AoE prior to even level 60. Yes, we'll have Bishop, but that's more of a permanent DoT than anything else, so it doesn't help alleviate one of the problems you cited, which is the boredom of recasting constantly.....
They seem to be trying to move the game slightly away from the "just pull big and just AoE spam" problem that plagues dungeons at the moment, which will upset people who want to just speed through them, but will make it so that it's more reasonable to play through the dungeon normally and still have a semi-comparable clear time, which will keep people from getting quite as upset at parties that don't pull big. Also, do keep in mind that Dualcast means that for every spell you cast, the next one won't have a cast time, so it will be a lot faster of casting that one AoE than it appears, so you can't judge potency for RDM quite the same as you can other classes......
I think they need to rethink the AoE a bit - it just seems like they didn't think about pre-50 at all. Also, if the AoE is too low even at 70, there is plenty of content that people will avoid including RDM for. The class looks really fun, and I don't mind a simple AoE, as long as it is decent. In this case, it looks like it will be worst in the game by a pretty solid margin.
This doesn't actually mean anything, you are still limited by the GCD and Scatter's base cast time is shorter than the GCD anyways. This is more or less the equivalent of a SMN going Ruin1 > Ruin2 over and over.
Ty that sim is awesomeKinda wish VerBlizzard and VerWater were spells to be used in an aoe rotation leading up to Enhanced Moulinet use. From the JP tooltips, enhanced scatter giving the extra Mana isn't even 100%. It's another random proc at 25%. The way it is now is pretty terrible in both output and "fun". I doubt they'll fix this but RDM's aoe rotation is very poorly thought out imo.
Also, Red Mage has good mana sustain in a single target scenario. A couple of guys mathed out its rotation (they even have a simulator up!), it goes MP neutral in single target.
Link to RDM Sim (Courtesy of Tylian Foxfire of Exodus): Here it is!
As for aoe on Red, 150 Potency would feel better i think, SAM even will do more aoe won't it? That doe snot feel right
It wont work on my computer, the page opens but nothing happens when I press the buttons. Anyone know if theres a program I need to get it to work?Link to RDM Sim (Courtesy of Tylian Foxfire of Exodus): Here it is!
FFXIV: Stormblood - First look at Red Mage! Hands-on gameplay + all actions!
That video gives us a look at AoE combat from the perspective of a Red Mage. In the footage we see Enhanced Scatter (8 white/black mana) proc pretty often, but it doesn't occur consistently which means there's a random chance, bearing in mind that this is still in development. That means Scatter (3 white/black mana) will need to be cast between 6 and 10 times to obtain the required mana for Enchanted Moulinet. Earlier reports listed a 25% chance to proc Enhanced Scatter which means an averages of 8 casts to reach 30 white and black mana.
Watched that earlier. God Bless Merri for giving RDM some love.FFXIV: Stormblood - First look at Red Mage! Hands-on gameplay + all actions!
That video gives us a look at AoE combat from the perspective of a Red Mage. In the footage we see Enhanced Scatter (8 white/black mana) proc pretty often, but it doesn't occur consistently which means there's a random chance, bearing in mind that this is still in development. That means Scatter (3 white/black mana) will need to be cast between 6 and 10 times to obtain the required mana for Enchanted Moulinet. Earlier reports listed a 25% chance to proc Enhanced Scatter which means an averages of 8 casts to reach 30 white and black mana.
I dunno tho... having a spell that has a chance to proc an improved version of itself is just so... boring. I just pray that Moulinet is satisfying. Also wish they would switch the levels we learn Moulinet and Acceleration.
I certainly agree. Red Mage is the only Discipline of Magic that is designed to never cast the same damaging spell twice in a row when fighting a single target. I consider that to be one of its strengths for making the job interesting to play, but unfortunately that style doesn't carry over into its AoE damage. My hope is that Tether will be replaced with a second AoE spell so Red Mage has something to alternate with Scatter.
I'm going to propose a slightly altered action list for Red Mage. Most of it is left untouched, but just a few small changes is all it takes to improve the experience.
Code:01 Riposte 02 Jolt 04 Verthunder 06 Corps-a-corps 10 Veraero 15* Displacement 18 Scatter 26 Verfire 30 Verstone 35 Zwerchhau 40* Moulinet or Red Magic AoE 45 Fleche 50 Redoublement, Acceleration 52* Moulinet or Red Magic AoE Displacement moved to level 15 from level 40. Moulinet moved to level 40 from level 52 or kept at level 52. New Red Magic AoE added to level 40 or level 52. Tether removed.
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