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Thread: Red Mage AoE

  1. #11
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
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    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by MidnightTundra View Post
    Link to RDM Sim (Courtesy of Tylian Foxfire of Exodus): Here it is!
    OMG that simulator is hella fun
    (4)

  2. #12
    Player
    ZhaneX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    785
    Character
    Zana Amariyo
    World
    Behemoth
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by MidnightTundra View Post
    Link to RDM Sim (Courtesy of Tylian Foxfire of Exodus): Here it is!
    That is really fun to mess around with. Gives me a good idea of what I'll have to work on to get the rotation down once the game's actually out. Namely the tricky part imo is getting the best use out of Manaification. Also not losing track of whether you have Dualcast up or not, though maybe I'm just tired.
    (1)
    Last edited by ZhaneX; 06-06-2017 at 04:18 PM.

  3. #13
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    Don't forget that while RDM's first AoE spell might not be spectacular, and there's only one option for AoE attacks at 50 and below, most of the AoE spells that exist currently are getting either nerfed or in some cases flat out removed. For example, MCH will also only have one directly cast AoE prior to even level 60. Yes, we'll have Bishop, but that's more of a permanent DoT than anything else, so it doesn't help alleviate one of the problems you cited, which is the boredom of recasting constantly.....

    They seem to be trying to move the game slightly away from the "just pull big and just AoE spam" problem that plagues dungeons at the moment, which will upset people who want to just speed through them, but will make it so that it's more reasonable to play through the dungeon normally and still have a semi-comparable clear time, which will keep people from getting quite as upset at parties that don't pull big. Also, do keep in mind that Dualcast means that for every spell you cast, the next one won't have a cast time, so it will be a lot faster of casting that one AoE than it appears, so you can't judge potency for RDM quite the same as you can other classes......
    (3)
    Quote Originally Posted by TouchandFeel View Post
    Strangely enough, if you assume the OP is from a parallel universe, it all makes sense.
    ...
    That or they are just spouting gibberish.

  4. #14
    Player
    VorpalSpork's Avatar
    Join Date
    Aug 2013
    Posts
    75
    Character
    Mykstra Loire
    World
    Tonberry
    Main Class
    Dancer Lv 90
    I think they need to rethink the AoE a bit - it just seems like they didn't think about pre-50 at all. Also, if the AoE is too low even at 70, there is plenty of content that people will avoid including RDM for. The class looks really fun, and I don't mind a simple AoE, as long as it is decent. In this case, it looks like it will be worst in the game by a pretty solid margin.
    (0)

  5. #15
    Player
    Semmi's Avatar
    Join Date
    Feb 2016
    Posts
    43
    Character
    Rebecca Serenade
    World
    Gilgamesh
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Gamer3427 View Post
    Also, do keep in mind that Dualcast means that for every spell you cast, the next one won't have a cast time, so it will be a lot faster of casting that one AoE than it appears, so you can't judge potency for RDM quite the same as you can other classes......
    This doesn't actually mean anything, you are still limited by the GCD and Scatter's base cast time is shorter than the GCD anyways. This is more or less the equivalent of a SMN going Ruin1 > Ruin2 over and over.
    (5)

  6. #16
    Player
    Maero's Avatar
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    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by MidnightTundra View Post
    Kinda wish VerBlizzard and VerWater were spells to be used in an aoe rotation leading up to Enhanced Moulinet use. From the JP tooltips, enhanced scatter giving the extra Mana isn't even 100%. It's another random proc at 25%. The way it is now is pretty terrible in both output and "fun". I doubt they'll fix this but RDM's aoe rotation is very poorly thought out imo.

    Also, Red Mage has good mana sustain in a single target scenario. A couple of guys mathed out its rotation (they even have a simulator up!), it goes MP neutral in single target.

    Link to RDM Sim (Courtesy of Tylian Foxfire of Exodus): Here it is!
    Ty that sim is awesome

    As for aoe on Red, 150 Potency would feel better i think, SAM even will do more aoe won't it? That doe snot feel right
    (1)

  7. #17
    Player
    TristanBlane's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    387
    Character
    Crucius Lapin
    World
    Siren
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by MidnightTundra View Post
    Link to RDM Sim (Courtesy of Tylian Foxfire of Exodus): Here it is!
    It wont work on my computer, the page opens but nothing happens when I press the buttons. Anyone know if theres a program I need to get it to work?
    (0)

  8. #18
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    FFXIV: Stormblood - First look at Red Mage! Hands-on gameplay + all actions!

    That video gives us a look at AoE combat from the perspective of a Red Mage. In the footage we see Enhanced Scatter (8 white/black mana) proc pretty often, but it doesn't occur consistently which means there's a random chance, bearing in mind that this is still in development. That means Scatter (3 white/black mana) will need to be cast between 6 and 10 times to obtain the required mana for Enchanted Moulinet. Earlier reports listed a 25% chance to proc Enhanced Scatter which means an averages of 8 casts to reach 30 white and black mana.
    (2)

  9. #19
    Player
    Brinstar's Avatar
    Join Date
    Feb 2016
    Posts
    13
    Character
    Brinstar Chozo
    World
    Odin
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Blueyes View Post
    FFXIV: Stormblood - First look at Red Mage! Hands-on gameplay + all actions!

    That video gives us a look at AoE combat from the perspective of a Red Mage. In the footage we see Enhanced Scatter (8 white/black mana) proc pretty often, but it doesn't occur consistently which means there's a random chance, bearing in mind that this is still in development. That means Scatter (3 white/black mana) will need to be cast between 6 and 10 times to obtain the required mana for Enchanted Moulinet. Earlier reports listed a 25% chance to proc Enhanced Scatter which means an averages of 8 casts to reach 30 white and black mana.
    Watched that earlier. God Bless Merri for giving RDM some love.

    I dunno tho... having a spell that has a chance to proc an improved version of itself is just so... boring. I just pray that Moulinet is satisfying. Also wish they would switch the levels we learn Moulinet and Acceleration.
    (2)

  10. #20
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Brinstar View Post
    I dunno tho... having a spell that has a chance to proc an improved version of itself is just so... boring.
    I certainly agree. Red Mage is the only Discipline of Magic that is designed to never cast the same damaging spell twice in a row when fighting a single target. I consider that to be one of its strengths for making the job interesting to play, but unfortunately that style doesn't carry over into its AoE damage. My hope is that Tether will be replaced with a second AoE spell so Red Mage has something to alternate with Scatter.

    I'm going to propose a slightly altered action list for Red Mage. Most of it is left untouched, but just a few small changes is all it takes to improve the experience.

    Code:
    01	Riposte
    02	Jolt
    04	Verthunder
    06	Corps-a-corps
    10	Veraero
    15*	Displacement
    18	Scatter
    26	Verfire
    30	Verstone
    35	Zwerchhau
    40*	Moulinet or Red Magic AoE
    45	Fleche
    50	Redoublement, Acceleration
    52*	Moulinet or Red Magic AoE
    
    Displacement moved to level 15 from level 40.
    Moulinet moved to level 40 from level 52 or kept at level 52.
    New Red Magic AoE added to level 40 or level 52.
    Tether removed.
    (2)

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