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Thread: Red Mage AoE

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  1. #1
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Brinstar View Post
    I dunno tho... having a spell that has a chance to proc an improved version of itself is just so... boring.
    I certainly agree. Red Mage is the only Discipline of Magic that is designed to never cast the same damaging spell twice in a row when fighting a single target. I consider that to be one of its strengths for making the job interesting to play, but unfortunately that style doesn't carry over into its AoE damage. My hope is that Tether will be replaced with a second AoE spell so Red Mage has something to alternate with Scatter.

    I'm going to propose a slightly altered action list for Red Mage. Most of it is left untouched, but just a few small changes is all it takes to improve the experience.

    Code:
    01	Riposte
    02	Jolt
    04	Verthunder
    06	Corps-a-corps
    10	Veraero
    15*	Displacement
    18	Scatter
    26	Verfire
    30	Verstone
    35	Zwerchhau
    40*	Moulinet or Red Magic AoE
    45	Fleche
    50	Redoublement, Acceleration
    52*	Moulinet or Red Magic AoE
    
    Displacement moved to level 15 from level 40.
    Moulinet moved to level 40 from level 52 or kept at level 52.
    New Red Magic AoE added to level 40 or level 52.
    Tether removed.
    (2)

  2. #2
    Player
    Brinstar's Avatar
    Join Date
    Feb 2016
    Posts
    13
    Character
    Brinstar Chozo
    World
    Odin
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Blueyes View Post
    I certainly agree. Red Mage is the only Discipline of Magic that is designed to never cast the same damaging spell twice in a row when fighting a single target. I consider that to be one of its strengths for making the job interesting to play, but unfortunately that style doesn't carry over into its AoE damage. My hope is that Tether will be replaced with a second AoE spell so Red Mage has something to alternate with Scatter.

    I'm going to propose a slightly altered action list for Red Mage. Most of it is left untouched, but just a few small changes is all it takes to improve the experience.
    This would literaly fix everything. Big fan! Also, Tether no being a Role Action just baffles me, just feels so unecessary for all 3 casters to have their own version.
    (0)

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