Quote Originally Posted by Brinstar View Post
I dunno tho... having a spell that has a chance to proc an improved version of itself is just so... boring.
I certainly agree. Red Mage is the only Discipline of Magic that is designed to never cast the same damaging spell twice in a row when fighting a single target. I consider that to be one of its strengths for making the job interesting to play, but unfortunately that style doesn't carry over into its AoE damage. My hope is that Tether will be replaced with a second AoE spell so Red Mage has something to alternate with Scatter.

I'm going to propose a slightly altered action list for Red Mage. Most of it is left untouched, but just a few small changes is all it takes to improve the experience.

Code:
01	Riposte
02	Jolt
04	Verthunder
06	Corps-a-corps
10	Veraero
15*	Displacement
18	Scatter
26	Verfire
30	Verstone
35	Zwerchhau
40*	Moulinet or Red Magic AoE
45	Fleche
50	Redoublement, Acceleration
52*	Moulinet or Red Magic AoE

Displacement moved to level 15 from level 40.
Moulinet moved to level 40 from level 52 or kept at level 52.
New Red Magic AoE added to level 40 or level 52.
Tether removed.