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Thread: Red Mage AoE

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  1. #1
    Player
    Nezia's Avatar
    Join Date
    Jun 2017
    Posts
    187
    Character
    Fester Blight
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Numbers apart, I think the major issue with red mage is the lack of cleave spells.

    Every single class in this game has something that will increase their dps if there are 2 targets to hit instead of only 1, be it ST rotation skills that deal aoe damage or multi-dot. RDM has none of those. They really should make verflare/verholy AOE and even so I still think the cleave capabilities of the RDM would still be the lowest in the game.
    (1)

  2. #2
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Nezia View Post
    Numbers apart, I think the major issue with red mage is the lack of cleave spells.

    Every single class in this game has something that will increase their dps if there are 2 targets to hit instead of only 1, be it ST rotation skills that deal aoe damage or multi-dot. RDM has none of those. They really should make verflare/verholy AOE and even so I still think the cleave capabilities of the RDM would still be the lowest in the game.
    From my observations they are not applying mage relations to Red mage. It's fairly clear that they're using Physical DPS standards when it comes to their resource management and AoE. In this manner it makes perfect sense as we have 1-2 spammable AoE skills that are effective with 3+ Mobs, at the cost of sustainability.

    Something to keep in mind to correct the general mentality of expectations with jobs.

    We have 15 jobs. The developers have categorized them into two sections of balance. Primary stat (For mathematical/programmer balance) and Practical/Positional (for visual/piratical balance). Focusing on Practical Balance

    Melee: WAR PLD DRK, MNK DRG SAM, NIN

    Ranged: WHM SCH AST, BLM SMN BRD MCH

    Red Mage falls in the only current "Hybird" position in this - and its reflected in some of its mechanics. As far as potency numbers, again we should be waiting on hard numbers from Patch notes/In Game at this point. We've been told that we are looking at an old development build more times than I can count.

    If anything I'd say we need improvement on potency numbers on the AoE Skills, but not by a dramatic amount, if we're going by melee standards.
    (1)

  3. #3
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Nezia View Post
    Every single class in this game has something that will increase their dps if there are 2 targets to hit instead of only 1, be it ST rotation skills that deal aoe damage or multi-dot. RDM has none of those.
    That seems like a pretty dubious thing to be concerned about. What kinds of skills are you actually considering? RDM has Contre Sixte and enhanted moulinet can be used that way if you've already built gauge up. If that kind of off-GCD doesn't count then there are several classes that won't fit this well in SB (in particular because many of the big stand-alone DOTs are going away).
    (1)

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