+1 to making enhanced scatter make your next single target AOE that would be cool
+1 to making enhanced scatter make your next single target AOE that would be cool
This isn't a potency problem though, as that is something we really can't read too much into until official patch notes; It's how un-fun it looks. Even looking at SAM, which is literaly getting everything but the kitchen sink thrown at them in terms of aoe skills, RDM just looks uninspired in that regard. Also, looking at the visual effects of the different skills, I'm really surprised Impact isn't AoE. That spell looks like it could be seen from space!
Flare and holy not being aoe kind of bothers me, despite it being a part of the single target rotation.
Last edited by Tide; 06-09-2017 at 05:11 AM. Reason: spelling.
Yeah that's a bit surprising. I figured they'd have the same scaling down AOE potencies like Flare and other abilities ("x" amount of potency on first target, "y" amount of potency on second target", etc.)
Lore-wise it makes sense, jack of all trades, master of none. They should not be able to cast flare or holy at the same levels as a BLM or WHM.
Though the jack of all trades bit is a bit of a lie now, since they don't use SMN abilities. Then again it is a lost art, and I don't think just anyone is able to defeat a primal let alone invoke/transmute their essence into themselves. The way the ascian implied it in the SMN quest, our mortal bodies should have been destroyed in the Bahamut trance.
The Jack of all trades motif is more about the fact that they are caster/melee and in past games have worn slightly heavier armor than casters and could equip a shield.Lore-wise it makes sense, jack of all trades, master of none. They should not be able to cast flare or holy at the same levels as a BLM or WHM.
Though the jack of all trades bit is a bit of a lie now, since they don't use SMN abilities. Then again it is a lost art, and I don't think just anyone is able to defeat a primal let alone invoke/transmute their essence into themselves. The way the ascian implied it in the SMN quest, our mortal bodies should have been destroyed in the Bahamut trance.
Ah, but yeah it makes sense that they would have a less powerful version of flare/holy according to;
''Red Mages typically cast both Black and White Magic and can also wield swords and equip armor that normal Black and White Mages cannot. They are, in essence, among the more versatile characters of the series. However, their versatility comes at a price: their stats are usually low, and they cannot cast higher level spells or use stronger equipment. They can learn many spells, but not the strongest, and equip some heavy armor, but not all of it though they are often relegated to cloth armor.
The Red Mage is a jack-of-all-trades, but a master of none. In certain games, Red Mages have a special ability such as Dualcast which boosts their spell casting efficiency. The standard Red Mage attire consists of red, black, and white clothing, including a red cloak with white or black trimmings, black boots and a red cavalier hat with a white feather.''
Last edited by Vallhallix; 06-09-2017 at 07:13 AM.
This ^ Its dumb that its not AOE. The original moves are AOE and this version looks way stronger than those. Makes no sense? If it was AOE it'd be like SMN Deathflare. a nice aoe combo finisher.
We don't need to change the potency values. If we just changed the resource building it would make the build stronger in AOE (without being too strong) as well as make the build in its current state feel better in AOE.
If we had to do only 3 to 4 scatters before moulinet, instead of up to 8, it would make AOE a bit more pleasant. I would enjoy more AOE skills but I think this would be an easy fix with little work.
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