


My issue is the lack of simple foresight and then follow up. Lets say dungeons are safe easy content. Short of some missed issue 4 players enter kill mobs and leave. Changing how cards are drawn is another safe fix and need to see how it turns out over a few weeks. Again not something that needs instant oversight. When you release content that A) upends current progression (being grind X something get new shiny, nerfed later get shiny faster) random shiny drops and laugh at others. B) involves whole server communities C) is something you think that might be seen as a design to force cash out of players (no this does not include emotes or gear) You should be prepared to answer a fair share of questions and have contingency plans in place. Or not implement that content.
Ah ... so your issue is with the mechanics of the game itself! And the developers not being able to see the future players reactions to said mechanics...? So you don't want developer communication, you want developers to overhaul things. You're just really unhappy about things in general.
Last edited by Raiker; 06-07-2017 at 12:38 PM.
How is any of this relating to lack of discussion as a whole? You seem to just spout off any and every issue (or non-issue) you can think of.My issue is the lack of simple foresight and then follow up. Lets say dungeons are safe easy content. Short of some missed issue 4 players enter kill mobs and leave. Changing how cards are drawn is another safe fix and need to see how it turns out over a few weeks. Again not something that needs instant oversight. When you release content that A) upends current progression (being grind X something get new shiny, nerfed later get shiny faster) random shiny drops and laugh at others. B) involves whole server communities C) is something you think that might be seen as a design to force cash out of players (no this does not include emotes or gear) You should be prepared to answer a fair share of questions and have contingency plans in place. Or not implement that content.
A) SE has been known to make content easier over time because it affords casual players the opportunity to catch up while still allowing the hardcore players a challenge before the content is nerfed. This has been the case since Final Fantasy XI.
B) The most recent whole server community issue I saw was the NA data center relocation which has indeed been responded to by the developers as they currently are trying to gather feedback on ISPs and players seeing out of the norm ping rates. Gathering feedback is still part of dev discussion. They are not going to respond with further information until they have some statistics and solutions to provide.
C) As for cash shop stuff. Square Enix is a business. They are in this for the main purpose of generating income. if vanity cash shop items can generate them income, then of course they are going to do it. What about that needs the playerbase's feedback? If you dont like the cash shop, then vote with your wallet by not buying their items.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote


