It's likely that str adjusts your damage curve, while attack power is the potential range on that curve.Whoa! This is such an unexpected info! o_o But then we still have the question...so what does it do?
If attack power adds attack power and STR adds...attack power (like was said by triary), then what's the difference? In the end, is it like FFXI? STR increasing damage window cap and Attack power increasing damage output?
The info is still confusing...
Well hopefully in 1.20 we will see them when getting said stats together and actually see a physical change in attack power in the attributes page. Also maybe a post that better explains how this work so we aren't left in the dark.In regards to the questions of "how much STR do I need to increase my attack?" and "Well, in FFXI this is how it worked!" type of comments; FINAL FANTASY XIV works entirely differently and doesn't use the same system where (for example) 2STR = 1 attack. STR+ X is used to calculate your damage output so you won't see a change in other parameters by simply adding on more STR.
We know what control does (lessens sparking and instability) and craftsmanship advances the progress bar, but what magic craftsmanship does is beyond me. Everything I hear/ read seems to be speculation so yes clarification would be really nice, especially since so much of the newer gear has more Mag. Craft than Craft. Increased HQ chance? Increased Crit chance?
Supposedly various recipes are based on either craftsmanship or magic craftsmanship. Which are which is a mystery. Or, at least that's what I read.We know what control does (lessens sparking and instability) and craftsmanship advances the progress bar, but what magic craftsmanship does is beyond me. Everything I hear/ read seems to be speculation so yes clarification would be really nice, especially since so much of the newer gear has more Mag. Craft than Craft. Increased HQ chance? Increased Crit chance?
OK, so there's no direct correlation between STR and Attack Power.. but what is the difference? What benefit does STR give that Attack Power doesn't?
Last edited by Fusionx; 10-28-2011 at 04:23 AM.
Had actually already added that in (about at the same time you posted funnily enough); it's asterisked just before the recap (just now made it easier to see). Going to try and find some gear for my 30THM that offers a +4 or possibly 4 +1 pieces to INT, PIE or MND to see if it is in fact +4 for every 1 no matter the level or perhaps starting after a certain point. I can confirm like you that at 50 +4 adds 1. I have another theory I'm working out but I'll wait to post anything on that for now, until I've tested it.To OP, thanks for doing your tests, the results were compelling. Please update the main post to reflect that (at least for R50) higher tier stats increase by 1.0 due to a 4.0 increase in the corresponding core stat. Please see my test thread and/or blog for details:
[dev1144] Effect of Core Stats on Skills Explained. Devs, We Need Answers Please
Deus Diabolus' Blog
Thanks for the research and links, I'll add them to OP for further reading!
Edit1: As for the information regarding STR and Attack Power, I think there may be a slight misunderstanding between the phrasing of Attack Power stat and your actual attack.
My personal thought is that adding STR will not raise the Attack Power stat. The equation likely is based on the target's VIT. Maybe adding STR to surpass the targets VIT will increase your minimum damage and Attack Power will increase your damage further after reaching that. Just a theory, will need some actual testing (feel free to test anyone, I may not be able to get to it right away). It would also make sense in regard to the reports coming in that adding STR outparses adding Attack Power. The closer you get to the targets VIT the more damage you'd do, once surpased it would likely plateau in which case adding attack power would be beneficial.
Edit2: As for crafting, my theory is that tools that use STR/VIT/DEX use Craftsmanship to determine success rate and tools that use INT/MND/PIE use Magic Craftmanship to determine success rate. It's just a theory based on an educated guess with gear and optimal/required classes in relation to their tools but a dev response or even hint would be great.
Last edited by MartaDemireux; 10-28-2011 at 07:45 AM.
So if I understand this correctly, you're telling us that STR is directly used in the damage calculations, rather than boosting some other stat that is used in turn.In regards to the questions of "how much STR do I need to increase my attack?" and "Well, in FFXI this is how it worked!" type of comments; FINAL FANTASY XIV works entirely differently and doesn't use the same system where (for example) 2STR = 1 attack. STR+ X is used to calculate your damage output so you won't see a change in other parameters by simply adding on more STR.
Do I understand that right?
That's how I understand it as well. Just edited my post above, was that how you were thinking as well?
There are two ways to interpret Bayohne's post.
1) The damage formula is like this: Damage Dealt = STR + [rest unknown]. If this is the case, each point of STR adds a flat 1 point of damage.
2) The other (and I consider this more likely) possibility is that he was simply trying to explain that STR is not related to ATK the way it was in FFXI (2 STR would, in addition to its own effect, add 1 ATK). In this case we are no closer to understanding the damage formula and we should merely stop trying to spot changes in ATK when we add STR.
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