Quote Originally Posted by Bayohne View Post
We passed along the concern that archers (and other classes as well) feel like they're unwanted in Ifrit battles and that is something that the dev. team will be working to fix when making the upcoming class balance adjustments.
bay could you pass along the reason that lancers are the preferred melee on ifrit is mostly due to seer. the range on the pole arm is just long enough for lancers to hit ifrit with little worry about taking damage.

towards the end of the fight players are dancing in a mine field. Now don't take this as a call for seer to be removed from the fight, but try to get the message across to the team that high damage close range aoe moves are almost always at the top of the list of why x melee class is preferred for a given fight over y&z. this has very little to do with skill balancing.

Mater of fact i can with out any hesitation say, that if there was not a perceived lack of damage coming from archer right now it would be the #1 meta game pick to the point of excluding all other dd choices for the fight again.