But they have no abilities for those stats :P
Seriously though, it does suck since ARC got shafted hard on this fight.


But they have no abilities for those stats :P
Seriously though, it does suck since ARC got shafted hard on this fight.
Should have released both 1.19 and 1.20 simultaneously in December?
Archer might do better damage just punching sadly.
We passed along the concern that archers (and other classes as well) feel like they're unwanted in Ifrit battles and that is something that the dev. team will be working to fix when making the upcoming class balance adjustments.
Matt "Bayohne" Hilton - Community Team

So Lancer will get nerfed down and MRD or PGL will take its place and the rotation will just continue.
Last edited by Vesper; 10-28-2011 at 03:19 AM.


Speaking of class balance adjustments, Yoshida said in a Letter from the Producer in August that the list of changes would be released when 1.19 went live. Any word on why we haven't seen it yet and when it will be released since player feedback was supposed to "help define the direction" the devs take in 1.20?
Thanks Bayohne, glad to see a reply in this thread. To the others I think pretty soon they will get the classes well balanced and where they will probably remain til level cap goes up. I am looking forward to 1.20.
If I am not mistaken Yoshi-P has been going around doing interviews with fan sites again and that is likely why the forums have been a bit more hush hush with content lately. Unless he has already came back to Japan but as far as I am aware he hasn't.Speaking of class balance adjustments, Yoshida said in a Letter from the Producer in August that the list of changes would be released when 1.19 went live. Any word on why we haven't seen it yet and when it will be released since player feedback was supposed to "help define the direction" the devs take in 1.20?



bay could you pass along the reason that lancers are the preferred melee on ifrit is mostly due to seer. the range on the pole arm is just long enough for lancers to hit ifrit with little worry about taking damage.
towards the end of the fight players are dancing in a mine field. Now don't take this as a call for seer to be removed from the fight, but try to get the message across to the team that high damage close range aoe moves are almost always at the top of the list of why x melee class is preferred for a given fight over y&z. this has very little to do with skill balancing.
Mater of fact i can with out any hesitation say, that if there was not a perceived lack of damage coming from archer right now it would be the #1 meta game pick to the point of excluding all other dd choices for the fight again.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
It's definetly more than just a "perceived" lack of damage. The class has been essentially broken by 1.19, it's not just the Ifrit fight. Archer would still be glossed over as it stands now, as it falls wayyy below the other classes in TP generation, animation lock, and general dps. It got nerf'd all over the place, check out some of the ARC forums for more details on all its ninja nerfs.
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