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  1. #41
    Player

    Join Date
    Oct 2011
    Posts
    4
    Quote Originally Posted by Zdenka View Post
    Archer might do better damage just punching sadly.
    QFT

    please Yoshi, throw us archers a bone!
    (0)

  2. #42
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Exni View Post
    Sad, but true.

    Everyone knows ARC deserved a nerf... but essentially breaking the class and not addressing it really bothers me. Really, not having heard of any group finding a way to make ARC at least viable in this fight AND complaints in all the ARC forums about the excessive nerfs, yet the Dev's stay quiet. I guess they just wanted more ppl to jump off the 'ARC bandwagon' and level other classes for awhile, but as someone else said in the thread earlier, it wasn't our fault ARC was was so op in the past, and some of us have been ARC since day 1..
    Well, now Archers know what it feels like to be a Pugilist. The MP cost issue is still rough, even with MP on Featherfoot (on evade). That class has been moved further and further from tanking and its damage isn't anything special. I remember thinking I was kind of a wasted spot in Darkhold before I leveled Marauder and Gladiator.
    (1)
    Last edited by Arcell; 10-26-2011 at 04:16 AM.

  3. #43
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by SirEdeonX View Post
    Incinerate is that flame he throws in front of him. You're talking about the eruption ;P Yeah we have to dodge that a lot lol but you can actually predict more or less when he's gonna do an attack. After he dashes, he'll jump to the tank again, attack him and do an eruption, burst or the plume ;P

    whoops yeah my bad, no one but the tank should be getting hit by incinerate, i actually meant eruption
    (0)

  4. #44
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Betelgeuzah View Post
    The stat algorithm wise you are!
    The new stats that Bayhone posted state that the way to get better buffs is by having points in vitality...

    and don't Archers have that as a low stat? I know for mine she does.
    (0)

  5. #45
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Wynn View Post
    Some of you guys act as if it is ARC players' faults that ARC was OP before. Just because the class was OP doesn't mean it should be weak now. Don't be like that. It's childish.

    To address the OP: ARC is not useless in the Ifrit fight. You just have to be better at timing your attacks because of the animation lock and reapply bloodletter just as soon as you can once it wears.
    They are useless on Ifrit fight according to parser damage. The best archers can't even do as much damage as the worst lancers. WE just need our damage leveled out compared to other classes for this fight, I am just as strong as ever in stronghold runs etc. The reason I picked Archer from the beginning because they always have their uses in a group and I thought he abilities would go well with Musketeer stuff which I expected to be out by now.

    But if you have figured out a way to pull 6k minimum damage on a parse then give me your rotation and I will make it work, but where I stand now im SoL.
    (0)

  6. #46
    Player
    Lavani's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    260
    Character
    Ace Aether
    World
    Siren
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Andrien View Post
    perhaps some mobs are just strong against piercing damage
    no such thing as piercing damage anymore.
    (0)

  7. #47
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    We passed along the concern that archers (and other classes as well) feel like they're unwanted in Ifrit battles and that is something that the dev. team will be working to fix when making the upcoming class balance adjustments.
    (39)
    Matt "Bayohne" Hilton - Community Team

  8. #48
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    We passed along the concern that archers (and other classes as well) feel like they're unwanted in Ifrit battles and that is something that the dev. team will be working to fix when making the upcoming class balance adjustments.
    Mambo number five?
    (0)

  9. #49
    Player
    Vesper's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Bayohne View Post
    We passed along the concern that archers (and other classes as well) feel like they're unwanted in Ifrit battles and that is something that the dev. team will be working to fix when making the upcoming class balance adjustments.
    So Lancer will get nerfed down and MRD or PGL will take its place and the rotation will just continue.
    (6)
    Last edited by Vesper; 10-28-2011 at 03:19 AM.

  10. #50
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Bayohne View Post
    We passed along the concern that archers (and other classes as well) feel like they're unwanted in Ifrit battles and that is something that the dev. team will be working to fix when making the upcoming class balance adjustments.
    Speaking of class balance adjustments, Yoshida said in a Letter from the Producer in August that the list of changes would be released when 1.19 went live. Any word on why we haven't seen it yet and when it will be released since player feedback was supposed to "help define the direction" the devs take in 1.20?
    (2)

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