
Originally Posted by
Acidblood
It may come close (assuming they had regular chances to just stand around and do DPS*), but it would also make them seriously OP in all other content (open world, dungeons, PotD, Aquaplois), so it's not really a solution. So no, the only way to truly 'balance*' the healers, for ALL content, is to give all of them comparable healing power, similar DPS potential, and unique utility; this way they can all cover their primary role, can all kill things in a reasonable time, and can all offer an 'interesting choice' (as you put it) when it comes to group compositions.
* Even a single target balance offers +20% for 30 seconds, meaning that any WHM would have to find at least 30 * 0.2 = 6 seconds to do nothing but DPS for each balance an AST draws, and longer for Extended / Expanded Balance.
* Note: This does not mean all healers need to be the same, or that one won't be marginally better for a specific encounter than another, it simply means that there needs to be an actual choice; unlike now where you lose nothing by taking an AST over a WHM.