That's not quite right. You have to balance around the content of the game when challenged by equally skilled players, not just the job itself. And that's the missing factor that keeps getting ignored, the content, which we know nothing about yet.You don't balance gameplay around perceived execution skill requirements. You balance assuming there are equally skilled players manning each class. Sure give some characters or jobs or classes or whatever your game has a lower skill floor so beginners have an entry point to learn the fundamentals, but they should still have a similar skill ceiling. ESPECIALLY in a game like FFXIV where the character evolves and changes over time.
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